Player Matchup

Loki
Loki
Akmozo
Loki
Level 87
God Stats
21W - 19L
1,533 SR
Queue Stats
84W - 75L
1,589 Elo+
Party 1
King Arthur
King Arthur
Mashirooooooooo
King Arthur
Level 113
God Stats
3W - 2L
1,418 SR
Queue Stats
70W - 42L
1,667 Elo+
Party 1
Tiamat
Tiamat
SticklyWickly
Tiamat
Level 82
God Stats
0W - 2L
1,428 SR
Queue Stats
51W - 31L
1,610 Elo+
Party 1
Cernunnos
Cernunnos
TrueBondage
Cernunnos
Level 143
God Stats
0W - 1L
1,581 SR
Queue Stats
91W - 51L
1,654 Elo+
Party 1
Kuzenbo
Kuzenbo
l6GHOSTE6MANE6l
Kuzenbo
Level 23
God Stats
0W - 1L
1,642 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 90
1,520 SR
1,604 Elo+

VS

Team Averages
Level 107
1,585 SR
1,495 Elo+
Set
Set
AhpuCH1206
Set
Level 33
God Stats
5W - 5L
1,582 SR
Queue Stats
88W - 95L
1,455 Elo+
Solo
Hera
Hera
Aszaszindark95
Hera
Level 125
God Stats
18W - 13L
1,616 SR
Queue Stats
167W - 172L
1,506 Elo+
Solo
Sol
Sol
Jukkx
Sol
Level 94
God Stats
3W - 2L
1,577 SR
Queue Stats
37W - 48L
1,461 Elo+
Party 2
Kuzenbo
Kuzenbo
ProfitTaker
Kuzenbo
Level 129
God Stats
24W - 21L
1,591 SR
Queue Stats
681W - 619L
1,551 Elo+
Solo
Hercules
Hercules
ceaseyy
Hercules
Level 155
God Stats
1W - 3L
1,562 SR
Queue Stats
85W - 86L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Akmozo
Loki
14
2 / 6 / 1
8,530
449
6,826
13,421
4,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

King Arthur
Mashirooooooooo
King Arthur
14
2 / 6 / 2
8,322
438
8,488
23,705
20,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 5 / 2
7,406
390
6,083
9,554
6,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
TrueBondage
Cernunnos
14
1 / 3 / 1
7,910
416
9,707
15,420
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

12
0 / 3 / 0
7,806
411
4,499
11,747
13,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 11
10,726
565
16,647
16,292
13,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 0 / 7
10,990
578
12,195
6,533
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
Jukkx
Sol
15
5 / 2 / 4
10,077
530
9,719
11,413
4,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
ProfitTaker
Kuzenbo
18
5 / 0 / 10
11,144
587
8,406
17,390
25,751
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
ceaseyy
Hercules
14
3 / 2 / 11
10,257
540
9,131
20,471
21,701
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
66
6
Kills
23
23
Deaths
6
6
Assists
43
Player
Kills
Deaths
Assists
KDA
W
6
2
11
5.75
L
Loki
Akmozo
Loki
2
6
1
0.42
W
4
0
7
7.5
W
Sol
Jukkx
Sol
5
2
4
3.5
L
King Arthur
Mashirooooooooo
King Arthur
2
6
2
0.5
W
Kuzenbo
ProfitTaker
Kuzenbo
5
0
10
10
L
1
5
2
0.4
L
Cernunnos
TrueBondage
Cernunnos
1
3
1
0.5
W
Hercules
ceaseyy
Hercules
3
2
11
4.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,603
Damage
56,098
73,847
Taken
72,099
50,057
Mitigated
68,905
13,359
Healing
29,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,647
5,661
0
6,494
16,292
13,859
2,958
2,330
13,037
0
56,471
L
Loki
Akmozo
Loki
6,826
880
0
332
13,421
4,547
0
3,449
9,550
0
65,443
W
12,195
2,848
423
2,400
6,533
2,802
2,330
1,736
4,631
92,474
0
W
Sol
Jukkx
Sol
9,719
3,759
0
5,067
11,413
4,792
3,263
2,586
8,700
52,119
6,465
L
King Arthur
Mashirooooooooo
King Arthur
8,488
232
170
2,889
23,705
20,069
0
10,455
12,035
0
39,992
W
Kuzenbo
ProfitTaker
Kuzenbo
8,406
1,923
533
5,305
17,390
25,751
530
2,678
14,274
72,254
0
L
6,083
272
0
1,658
9,554
6,979
0
4,920
4,481
38,397
0
L
Cernunnos
TrueBondage
Cernunnos
9,707
3,816
0
4,970
15,420
5,269
809
6,062
9,298
0
66,883
W
Hercules
ceaseyy
Hercules
9,131
3,111
2,893
6,203
20,471
21,701
250
2,280
17,907
0
23,901
L
4,499
2,037
203
3,137
11,747
13,193
505
4,255
7,258
21,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,974
Gold Earned
53,194
411
Minions Killed
505
0
Camps Cleared
0
1,806,330
Distance Traveled
1,787,284
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,726
565
87
5
0
345,124
0
L
Loki
8,530
449
100
5
0
386,906
4
W
Hera
10,990
578
165
9
0
370,615
5
W
Sol
10,077
530
105
6
0
351,918
0
L
King Arthur
8,322
438
88
5
0
362,215
0
W
Kuzenbo
11,144
587
119
6
0
339,739
0
L
Tiamat
7,406
390
72
4
0
354,835
4
L
Cernunnos
7,910
416
121
6
0
341,737
2
W
Hercules
10,257
540
29
2
0
379,888
1
L
Kuzenbo
7,806
411
30
2
0
360,637
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role