Player Matchup

Artemis
Artemis
BloodTramp
Artemis
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,645 Elo+
Party 1
Kuzenbo
Kuzenbo
CarexBear1009
Kuzenbo
Level 147
God Stats
7W - 10L
1,575 SR
Queue Stats
398W - 296L
1,678 Elo+
Party 1
Ra
Ra
Fugayzee
Ra
Level 147
God Stats
1W - 1L
1,769 SR
Queue Stats
88W - 67L
1,669 Elo+
Party 1
Camazotz
Camazotz
MishelinMan
Camazotz
Level 139
God Stats
2W - 2L
1,496 SR
Queue Stats
307W - 207L
1,687 Elo+
Party 1
Sun Wukong
Sun Wukong
umizoomi99
Sun Wukong
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 20L
1,724 Elo+
Party 1
Team Averages
Level 126
1,568 SR
1,681 Elo+

VS

Team Averages
Level 145
1,571 SR
1,572 Elo+
Mercury
Mercury
 
Mercury
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Frostbite0wl
Sol
Level 149
God Stats
1W - 0L
1,539 SR
Queue Stats
70W - 59L
1,619 Elo+
Solo
Baba Yaga
Baba Yaga
MarsupialMan
Baba Yaga
Level 154
God Stats
2W - 2L
1,632 SR
Queue Stats
52W - 47L
1,573 Elo+
Party 2
Fafnir
Fafnir
Mikescreamo
Fafnir
Level 160
God Stats
1W - 1L
1,747 SR
Queue Stats
59W - 47L
1,590 Elo+
Party 2
Guan Yu
Guan Yu
ReverseSanctuary
Guan Yu
Level 109
God Stats
4W - 2L
1,438 SR
Queue Stats
205W - 152L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BloodTramp
Artemis
13
1 / 4 / 2
7,092
645
7,150
8,694
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
14
2 / 3 / 2
8,209
746
4,520
14,699
10,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 5 / 4
7,351
668
7,760
11,637
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
MishelinMan
Camazotz
14
2 / 2 / 3
8,360
760
10,043
18,118
13,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
umizoomi99
Sun Wukong
13
0 / 4 / 5
6,848
623
5,225
11,225
5,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 0 / 12
9,172
834
11,964
10,268
5,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 2 / 6
9,205
837
11,968
6,441
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
MarsupialMan
Baba Yaga
17
10 / 2 / 4
10,770
979
15,001
5,603
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
14
0 / 1 / 16
8,810
801
7,118
15,645
21,371
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 1 / 13
8,562
778
12,204
11,987
11,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
69
6
Kills
18
18
Deaths
6
16
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
0
12
9
L
Artemis
BloodTramp
Artemis
1
4
2
0.5
L
Kuzenbo
2
3
2
1
W
3
2
6
3
L
1
5
4
0.6
W
Baba Yaga
MarsupialMan
Baba Yaga
10
2
4
6
W
Fafnir
0
1
16
8
L
Camazotz
MishelinMan
Camazotz
2
2
3
1.75
W
2
1
13
8.5
L
Sun Wukong
umizoomi99
Sun Wukong
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,698
Damage
58,255
64,373
Taken
49,944
35,647
Mitigated
43,983
19,079
Healing
16,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,964
4,269
0
2,142
10,268
5,345
1,668
3,410
6,386
0
31,055
L
Artemis
BloodTramp
Artemis
7,150
4,426
0
1,108
8,694
2,828
0
4,285
4,050
0
20,449
L
Kuzenbo
4,520
1,393
2,373
2,743
14,699
10,979
30
8,040
5,975
17,956
0
W
11,968
3,971
0
2,453
6,441
2,636
4,037
2,150
3,957
46,159
4,795
L
7,760
254
811
1,485
11,637
3,178
0
6,108
5,072
30,728
0
W
Baba Yaga
MarsupialMan
Baba Yaga
15,001
1,640
0
887
5,603
2,684
495
774
4,639
45,243
0
W
Fafnir
7,118
1,290
1,546
4,632
15,645
21,371
133
2,460
12,204
14,417
0
L
Camazotz
MishelinMan
Camazotz
10,043
2,115
238
8,202
18,118
13,322
0
9,037
8,294
0
29,684
W
12,204
971
1,862
2,643
11,987
11,947
206
3,046
8,332
3,360
19,140
L
Sun Wukong
umizoomi99
Sun Wukong
5,225
563
0
2,119
11,225
5,340
1
6,231
4,391
0
14,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,860
Gold Earned
46,519
217
Minions Killed
275
7
Camps Cleared
9
1,013,958
Distance Traveled
1,225,494
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,172
834
47
4
1
276,966
1
L
Artemis
7,092
645
41
4
1
164,352
1
L
Kuzenbo
8,209
746
31
3
1
219,723
4
W
Sol
9,205
837
90
8
4
214,141
3
L
Ra
7,351
668
67
6
1
192,666
0
W
Baba Yaga
10,770
979
97
9
3
235,707
1
W
Fafnir
8,810
801
7
1
0
239,437
1
L
Camazotz
8,360
760
50
5
3
233,196
4
W
Guan Yu
8,562
778
34
3
1
259,243
4
L
Sun Wukong
6,848
623
28
3
1
204,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role