Player Matchup

Chaac
Chaac
Bronze III
Ball_SackJuggler
Chaac
Bronze III
Level 86
God Stats
2W - 1L
1,593 SR
Queue Stats
3W - 8L
1,266 MMR
Party 1
Nu Wa
Nu Wa
Silver I
I-Hyoga-I
Nu Wa
Silver I
Level 79
God Stats
15W - 9L
1,665 SR
Queue Stats
38W - 39L
1,323 MMR
Solo
Ymir
Ymir
Gold IV
Poor_Frenchy-_-
Ymir
Gold IV
Level 79
God Stats
36W - 27L
1,654 SR
Queue Stats
274W - 287L
1,294 MMR
Solo
Osiris
Osiris
Silver V
WspImkay
Osiris
Silver V
Level 47
God Stats
0W - 1L
1,785 SR
Queue Stats
4W - 8L
1,333 MMR
Solo
Chiron
Chiron
Bronze III
booty_demon1
Chiron
Bronze III
Level 88
God Stats
0W - 1L
1,263 SR
Queue Stats
4W - 12L
1,223 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,592 SR
1,288 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,584 SR
1,290 MMR
Sol
Sol
Gold V
HighZnBrg710
Sol
Gold V
Level 159
God Stats
23W - 14L
1,639 SR
Queue Stats
162W - 159L
1,283 MMR
Solo
Merlin
Merlin
Gold V
MercyAkuma
Merlin
Gold V
Level 88
God Stats
2W - 0L
1,575 SR
Queue Stats
54W - 54L
1,282 MMR
Solo
Mercury
Mercury
Gold V
OSE DKMX666
Mercury
Gold V
Level 120
God Stats
5W - 3L
1,517 SR
Queue Stats
149W - 148L
1,281 MMR
Solo
Ganesha
Ganesha
Gold V
RandyDavis
Ganesha
Gold V
Level 128
God Stats
7W - 5L
1,525 SR
Queue Stats
94W - 104L
1,370 MMR
Solo
Achilles
Achilles
Gold V
cup_panda
Achilles
Gold V
Level 139
God Stats
11W - 8L
1,662 SR
Queue Stats
455W - 474L
1,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 1
9,087
413
12,383
25,094
15,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
I-Hyoga-I
Nu Wa
15
3 / 4 / 1
9,385
427
21,546
12,947
4,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

12
0 / 6 / 4
8,233
374
6,330
24,273
23,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
WspImkay
Osiris
15
1 / 4 / 2
9,011
410
6,957
18,398
11,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chiron
17
0 / 2 / 2
10,457
475
6,925
11,230
5,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
MulanArtioZeus

VS

Bans
Morgan Le FayOdinBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 3
13,796
627
8,942
13,168
4,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
MercyAkuma
Merlin
18
5 / 0 / 10
12,187
554
18,394
10,019
4,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
OSE DKMX666
Mercury
20
5 / 3 / 8
12,986
590
12,216
17,733
6,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
RandyDavis
Ganesha
16
1 / 1 / 16
11,353
516
8,977
17,869
23,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
cup_panda
Achilles
19
7 / 1 / 8
12,760
580
20,434
24,707
22,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
68
5
Kills
23
23
Deaths
5
10
Assists
45
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
5
0
3
6.5
L
Nu Wa
I-Hyoga-I
Nu Wa
3
4
1
0.88
W
Merlin
MercyAkuma
Merlin
5
0
10
10
W
Mercury
OSE DKMX666
Mercury
5
3
8
3
L
0
6
4
0.33
W
Ganesha
RandyDavis
Ganesha
1
1
16
9
L
Osiris
WspImkay
Osiris
1
4
2
0.5
L
Chiron
0
2
2
0.5
W
Achilles
cup_panda
Achilles
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,141
Damage
68,963
91,942
Taken
83,496
60,106
Mitigated
61,095
26,858
Healing
30,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,383
1,764
0
6,110
25,094
15,731
608
9,341
14,623
565
62,362
W
8,942
3,549
0
7,648
13,168
4,947
9,216
2,866
10,044
127,814
0
L
Nu Wa
I-Hyoga-I
Nu Wa
21,546
4,520
943
2,654
12,947
4,657
0
4,563
8,120
66,456
0
W
Merlin
MercyAkuma
Merlin
18,394
871
416
4,205
10,019
4,159
1,780
5,098
4,617
97,165
0
W
Mercury
OSE DKMX666
Mercury
12,216
6,197
0
1,172
17,733
6,550
458
5,823
11,573
0
126,659
L
6,330
1,474
881
5,508
24,273
23,040
0
11,532
11,885
33,634
0
W
Ganesha
RandyDavis
Ganesha
8,977
1,104
2,143
4,231
17,869
23,128
577
6,669
10,505
35,330
0
L
Osiris
WspImkay
Osiris
6,957
1,971
0
4,537
18,398
11,342
0
8,790
9,028
0
60,951
L
Chiron
6,925
1,266
334
5,891
11,230
5,336
558
4,249
6,875
0
79,142
W
Achilles
cup_panda
Achilles
20,434
5,013
802
9,763
24,707
22,311
569
6,262
17,003
13,010
71,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,173
Gold Earned
63,082
533
Minions Killed
745
0
Camps Cleared
0
1,863,034
Distance Traveled
2,146,149
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,087
413
109
5
0
385,220
1
W
Sol
13,796
627
213
10
0
405,179
4
L
Nu Wa
9,385
427
103
5
0
349,691
4
W
Merlin
12,187
554
185
8
0
413,442
5
W
Mercury
12,986
590
179
8
0
466,408
3
L
Ymir
8,233
374
59
3
0
323,339
6
W
Ganesha
11,353
516
5
0
0
416,844
6
L
Osiris
9,011
410
94
4
0
426,166
1
L
Chiron
10,457
475
168
8
0
378,618
0
W
Achilles
12,760
580
163
7
0
444,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role