Player Matchup

Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
KxS_SnipesYou
Mercury
Level 129
God Stats
5W - 2L
1,416 SR
Queue Stats
265W - 198L
1,528 Elo+
Party 1
Ymir
Ymir
TATillery19
Ymir
Level 16
God Stats
4W - 1L
1,278 SR
Queue Stats
7W - 5L
1,285 Elo+
Party 1
Chaac
Chaac
choffa_Boy93
Chaac
Level 103
God Stats
12W - 8L
1,634 SR
Queue Stats
405W - 355L
1,542 Elo+
Party 1
Ullr
Ullr
zzPanduh_
Ullr
Level 140
God Stats
4W - 4L
1,516 SR
Queue Stats
211W - 176L
1,551 Elo+
Party 1
Team Averages
Level 110
1,469 SR
1,481 Elo+

VS

Team Averages
Level 63
1,543 SR
1,508 Elo+
Mercury
Mercury
MaNNyFP
Mercury
Level 104
God Stats
0W - 1L
1,245 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
OoCartoonHerooO
Bacchus
Level 118
God Stats
1W - 2L
1,551 SR
Queue Stats
107W - 81L
1,565 Elo+
Party 2
Bellona
Bellona
SenseiLaz
Bellona
Level 48
God Stats
0W - 1L
1,682 SR
Queue Stats
9W - 7L
1,650 Elo+
Party 2
Hou Yi
Hou Yi
Spxrko
Hou Yi
Level 28
God Stats
2W - 5L
1,502 SR
Queue Stats
2W - 5L
1,326 Elo+
Party 2
Sol
Sol
purpmajick
Sol
Level 15
God Stats
0W - 1L
1,736 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
5 / 1 / 4
9,249
661
6,455
3,463
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
14
7 / 1 / 4
8,530
609
8,824
9,008
3,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 5
6,694
478
1,834
6,536
5,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 0 / 2
7,957
568
3,562
7,333
5,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ullr
14
2 / 0 / 7
7,719
551
7,407
6,098
2,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MaNNyFP
Mercury
9
0 / 6 / 2
5,908
422
2,359
11,576
2,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 3 / 1
6,636
474
5,121
10,505
9,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
SenseiLaz
Bellona
8
0 / 2 / 0
5,271
377
832
9,248
5,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hou Yi
Spxrko
Hou Yi
9
1 / 4 / 0
5,818
416
5,074
7,327
1,981
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 1
5,809
415
1,269
4,327
1,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
16
Kills
4
4
Deaths
17
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
1
4
7
W
Mercury
7
1
4
9
L
Mercury
MaNNyFP
Mercury
0
6
2
0.17
L
2
3
1
0.83
L
Bellona
SenseiLaz
Bellona
0
2
0
0
L
Hou Yi
Spxrko
Hou Yi
1
4
0
0.25
W
0
2
5
1.25
W
2
0
2
3
L
1
2
1
0.75
W
Ullr
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,082
Damage
14,655
32,438
Taken
42,983
16,488
Mitigated
21,761
11,147
Healing
6,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,455
963
0
530
3,463
1,108
0
667
2,796
65,037
0
W
Mercury
8,824
3,088
0
3,854
9,008
3,132
0
1,641
7,367
0
49,062
L
Mercury
MaNNyFP
Mercury
2,359
1,442
0
1,984
11,576
2,957
0
1,484
9,976
0
25,690
L
5,121
733
0
2,437
10,505
9,878
0
3,873
6,515
18,568
0
L
Bellona
SenseiLaz
Bellona
832
8
0
865
9,248
5,432
0
1,250
7,695
0
15,573
L
Hou Yi
Spxrko
Hou Yi
5,074
2,828
0
707
7,327
1,981
69
472
6,855
0
28,441
W
1,834
416
0
1,009
6,536
5,012
0
1,991
4,545
5,769
0
W
3,562
272
0
5,123
7,333
5,163
328
0
7,333
2,674
47,694
L
1,269
351
0
959
4,327
1,513
0
1,283
3,002
15,441
2,878
W
Ullr
7,407
3,143
0
631
6,098
2,073
652
2,004
4,094
0
60,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,149
Gold Earned
29,442
468
Minions Killed
228
0
Camps Cleared
0
1,435,830
Distance Traveled
1,424,039
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,249
661
145
10
0
277,351
5
W
Mercury
8,530
609
90
6
0
328,076
1
L
Mercury
5,908
422
67
5
0
300,505
0
L
Bacchus
6,636
474
29
2
0
294,340
4
L
Bellona
5,271
377
33
2
0
294,651
3
L
Hou Yi
5,818
416
65
5
0
261,044
1
W
Ymir
6,694
478
9
1
0
258,700
0
W
Chaac
7,957
568
109
8
0
306,257
2
L
Sol
5,809
415
34
2
0
273,499
0
W
Ullr
7,719
551
115
8
0
265,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role