Player Matchup

Chaac
Chaac
Diamond IV
ANGELJULIAN
Chaac
Diamond IV
Level 128
God Stats
13W - 6L
1,660 SR
Queue Stats
105W - 67L
2,080 MMR
Party 2
Ganesha
Ganesha
Diamond II
Drewz03
Ganesha
Diamond II
Level 154
God Stats
15W - 5L
1,720 SR
Queue Stats
114W - 75L
2,085 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
stupid random11
Ah Muzen Cab
Diamond IV
Level 58
God Stats
4W - 0L
1,876 SR
Queue Stats
34W - 13L
2,315 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 113
1,752 SR
2,160 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,602 SR
2,163 MMR
Kuzenbo
Kuzenbo
Platinum III
MiNDPuZZLa
Kuzenbo
Platinum III
Level 160
God Stats
58W - 71L
1,537 SR
Queue Stats
463W - 491L
1,839 MMR
Solo
Sol
Sol
Diamond IV
TheMightiestUwU
Sol
Diamond IV
Level 106
God Stats
0W - 1L
1,566 SR
Queue Stats
46W - 27L
2,245 MMR
Party 1
Mulan
Mulan
Diamond I
Unscathed64
Mulan
Diamond I
Level 148
God Stats
13W - 13L
1,703 SR
Queue Stats
96W - 75L
2,405 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
10,063
671
14,104
13,638
13,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Drewz03
Ganesha
13
0 / 1 / 8
10,265
684
9,310
15,527
17,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Muzen Cab
stupid random11
Ah Muzen Cab
14
3 / 0 / 4
9,836
656
16,585
13,910
8,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Morgan Le FayBastetOdinArtioAchilles

VS

Bans
GebGilgameshAresSobekScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MiNDPuZZLa
Kuzenbo
12
1 / 2 / 0
8,249
550
7,478
15,670
22,216
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 3 / 0
8,111
541
8,848
10,331
4,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 0
7,807
520
10,446
21,486
17,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
8
Kills
1
1
Deaths
8
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
Ganesha
Drewz03
Ganesha
0
1
8
4
L
Kuzenbo
MiNDPuZZLa
Kuzenbo
1
2
0
0.5
L
0
3
0
0
L
0
3
0
0
W
Ah Muzen Cab
stupid random11
Ah Muzen Cab
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,999
Damage
26,772
43,075
Taken
47,487
38,809
Mitigated
44,948
22,058
Healing
7,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,104
2,529
1,416
8,259
13,638
13,354
1,201
6,455
6,848
0
34,985
W
Ganesha
Drewz03
Ganesha
9,310
494
0
4,566
15,527
17,163
102
4,799
10,428
26,691
0
L
Kuzenbo
MiNDPuZZLa
Kuzenbo
7,478
2,829
123
836
15,670
22,216
22
2,350
12,185
15,290
0
L
8,848
2,929
0
2,210
10,331
4,752
0
2,525
7,182
40,010
3,686
L
10,446
1,187
0
4,799
21,486
17,980
0
4,735
15,513
0
36,792
W
Ah Muzen Cab
stupid random11
Ah Muzen Cab
16,585
5,872
0
7,817
13,910
8,292
1,695
5,164
8,595
0
65,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,164
Gold Earned
24,167
194
Minions Killed
175
8
Camps Cleared
5
873,036
Distance Traveled
811,098
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,063
671
65
4
2
297,339
1
W
Ganesha
10,265
684
3
0
0
286,283
6
L
Kuzenbo
8,249
550
26
2
2
281,534
2
L
Sol
8,111
541
88
6
2
256,546
1
L
Mulan
7,807
520
61
4
1
273,018
2
W
Ah Muzen Cab
9,836
656
126
8
6
289,414
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role