Player Matchup

Fenrir
Fenrir
Jasonha607
Fenrir
Level 68
God Stats
3W - 12L
1,560 SR
Queue Stats
34W - 99L
1,237 Elo+
Party 2
Zeus
Zeus
Jrod4990
Zeus
Level 76
God Stats
5W - 22L
1,399 SR
Queue Stats
34W - 97L
1,240 Elo+
Party 2
Janus
Janus
LemonZoo0011
Janus
Level 46
God Stats
0W - 2L
1,126 SR
Queue Stats
19W - 63L
1,223 Elo+
Party 2
Mercury
Mercury
treemanrock659
Mercury
Level 83
God Stats
3W - 13L
1,335 SR
Queue Stats
29W - 85L
1,239 Elo+
Party 2
Team Averages
Level 68
1,355 SR
1,235 Elo+

VS

Team Averages
Level 109
1,584 SR
1,439 Elo+
Vulcan
Vulcan
DELUXE10
Vulcan
Level 139
God Stats
2W - 1L
1,737 SR
Queue Stats
14W - 6L
1,714 Elo+
Party 1
Jormungandr
Jormungandr
Gamekille
Jormungandr
Level 119
God Stats
3W - 2L
1,576 SR
Queue Stats
3W - 6L
1,213 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
JP Gnasher
Ah Muzen Cab
Level 148
God Stats
1W - 0L
1,303 SR
Queue Stats
2W - 1L
1,280 Elo+
Party 3
Mercury
Mercury
Negraudio
Mercury
Level 28
God Stats
1W - 0L
1,720 SR
Queue Stats
7W - 5L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jasonha607
Fenrir
16
6 / 4 / 2
10,279
791
9,763
15,881
10,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
16
4 / 7 / 2
10,081
775
10,121
15,184
5,245
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 5 / 5
9,524
733
6,973
9,842
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 4 / 5
9,704
746
6,702
13,020
4,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DELUXE10
Vulcan
17
3 / 2 / 8
10,906
839
12,545
5,862
3,062
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Gamekille
Jormungandr
17
6 / 3 / 10
11,456
881
10,581
15,516
18,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
JP Gnasher
Ah Muzen Cab
16
4 / 6 / 6
10,700
823
12,747
12,635
5,612
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
Negraudio
Mercury
18
7 / 2 / 6
11,791
907
11,170
10,595
4,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
50
13
Kills
20
20
Deaths
13
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Vulcan
DELUXE10
Vulcan
3
2
8
3.5
W
Jormungandr
Gamekille
Jormungandr
6
3
10
3.67
W
Ah Muzen Cab
JP Gnasher
Ah Muzen Cab
4
6
6
1.17
L
Fenrir
Jasonha607
Fenrir
6
4
2
1.75
L
Zeus
4
7
2
0.71
L
1
5
5
0.7
W
Mercury
Negraudio
Mercury
7
2
6
5
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,559
Damage
47,043
53,927
Taken
44,608
23,124
Mitigated
31,984
8,705
Healing
6,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
DELUXE10
Vulcan
12,545
5,015
0
0
5,862
3,062
518
2,067
3,746
47,539
0
W
Jormungandr
Gamekille
Jormungandr
10,581
1,028
608
2,272
15,516
18,460
518
6,795
8,358
25,742
0
W
Ah Muzen Cab
JP Gnasher
Ah Muzen Cab
12,747
5,793
600
2,315
12,635
5,612
3,133
3,866
8,515
0
42,757
L
Fenrir
Jasonha607
Fenrir
9,763
1,603
43
2,074
15,881
10,009
593
5,833
10,048
0
22,744
L
Zeus
10,121
1,302
399
3,371
15,184
5,245
180
6,890
8,294
42,605
0
L
6,973
563
172
700
9,842
3,192
304
4,076
5,766
29,763
0
W
Mercury
Negraudio
Mercury
11,170
7,641
404
520
10,595
4,850
0
4,361
5,992
0
48,432
L
6,702
2,563
163
1,783
13,020
4,678
1,147
6,899
6,121
0
31,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,588
Gold Earned
44,853
205
Minions Killed
246
9
Camps Cleared
14
987,012
Distance Traveled
1,092,703
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
10,906
839
83
6
2
276,583
1
W
Jormungandr
11,456
881
32
2
1
285,414
1
W
Ah Muzen Cab
10,700
823
54
4
3
195,274
0
L
Fenrir
10,279
791
30
2
0
263,104
1
L
Zeus
10,081
775
55
4
5
218,413
3
L
Janus
9,524
733
73
6
1
218,410
2
W
Mercury
11,791
907
77
6
8
335,432
2
L
Mercury
9,704
746
47
4
3
287,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role