Player Matchup

Sylvanus
Sylvanus
Bunnydung
Sylvanus
Level 29
God Stats
8W - 5L
1,608 SR
Queue Stats
11W - 15L
1,431 Elo+
Party 3
Olorun
Olorun
IRISHMEN3846
Olorun
Level 14
God Stats
2W - 2L
1,807 SR
Queue Stats
20W - 16L
1,511 Elo+
Party 1
Apollo
Apollo
Maltose
Apollo
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,420 Elo+
Party 3
Ravana
Ravana
McDude0101
Ravana
Level 40
God Stats
6W - 6L
1,621 SR
Queue Stats
32W - 23L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
Nuttyburns
Gilgamesh
Level 83
God Stats
8W - 7L
1,679 SR
Queue Stats
73W - 63L
1,513 Elo+
Party 1
Team Averages
Level 42
1,643 SR
1,473 Elo+

VS

Team Averages
Level 68
1,546 SR
1,514 Elo+
Danzaburou
Danzaburou
FrustraLupus
Danzaburou
Level 48
God Stats
3W - 6L
1,484 SR
Queue Stats
110W - 105L
1,483 Elo+
Solo
Horus
Horus
NotMyHolyLand
Horus
Level 66
God Stats
10W - 8L
1,601 SR
Queue Stats
203W - 193L
1,563 Elo+
Party 2
Da Ji
Da Ji
Pishacha
Da Ji
Level 86
God Stats
8W - 6L
1,510 SR
Queue Stats
363W - 413L
1,558 Elo+
Party 2
Zhong Kui
Zhong Kui
Snoozin34
Zhong Kui
Level 109
God Stats
12W - 8L
1,575 SR
Queue Stats
74W - 57L
1,499 Elo+
Solo
Bacchus
Bacchus
iseedamoon
Bacchus
Level 32
God Stats
28W - 24L
1,560 SR
Queue Stats
55W - 55L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bunnydung
Sylvanus
10
3 / 5 / 1
7,364
526
6,274
15,141
12,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
12
2 / 3 / 2
7,318
523
4,017
7,945
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apollo
Maltose
Apollo
11
0 / 6 / 1
6,380
456
4,587
9,422
2,616
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
McDude0101
Ravana
12
1 / 4 / 1
7,131
509
7,243
9,325
3,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Nuttyburns
Gilgamesh
10
0 / 7 / 2
6,415
458
4,758
15,296
6,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrustraLupus
Danzaburou
13
5 / 1 / 5
8,113
580
9,723
6,283
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
5 / 0 / 6
8,073
577
9,715
8,568
4,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Pishacha
Da Ji
16
10 / 2 / 5
9,093
650
11,815
13,675
6,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Snoozin34
Zhong Kui
13
4 / 1 / 8
8,092
578
8,152
8,270
6,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
iseedamoon
Bacchus
11
1 / 2 / 14
7,413
530
5,989
11,515
11,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
63
6
Kills
25
25
Deaths
6
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Bunnydung
Sylvanus
3
5
1
0.7
W
Danzaburou
FrustraLupus
Danzaburou
5
1
5
7.5
L
Olorun
2
3
2
1
L
Apollo
Maltose
Apollo
0
6
1
0.08
L
Ravana
McDude0101
Ravana
1
4
1
0.38
W
5
0
6
8
L
Gilgamesh
Nuttyburns
Gilgamesh
0
7
2
0.14
W
Da Ji
Pishacha
Da Ji
10
2
5
6.25
W
Zhong Kui
Snoozin34
Zhong Kui
4
1
8
8
W
Bacchus
iseedamoon
Bacchus
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,879
Damage
45,394
57,129
Taken
48,311
27,397
Mitigated
30,840
14,595
Healing
15,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Bunnydung
Sylvanus
6,274
1,483
1,130
4,050
15,141
12,170
0
3,812
11,247
17,384
0
W
Danzaburou
FrustraLupus
Danzaburou
9,723
3,905
0
3,371
6,283
1,970
2,360
1,591
4,692
0
55,716
L
Olorun
4,017
1,552
142
2,061
7,945
2,707
544
3,550
4,355
38,032
0
L
Apollo
Maltose
Apollo
4,587
2,791
0
1,109
9,422
2,616
1,094
2,470
6,870
0
34,428
L
Ravana
McDude0101
Ravana
7,243
2,251
0
2,967
9,325
3,211
0
2,995
6,294
0
46,518
W
9,715
4,043
411
2,988
8,568
4,937
1,524
647
7,589
0
35,078
L
Gilgamesh
Nuttyburns
Gilgamesh
4,758
1,085
0
3,136
15,296
6,693
58
1,314
13,448
0
28,398
W
Da Ji
Pishacha
Da Ji
11,815
3,666
0
1,429
13,675
6,139
257
1,974
11,445
0
63,330
W
Zhong Kui
Snoozin34
Zhong Kui
8,152
397
0
3,947
8,270
6,071
719
2,473
5,757
42,791
0
W
Bacchus
iseedamoon
Bacchus
5,989
837
0
3,004
11,515
11,723
376
3,606
7,909
13,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,608
Gold Earned
40,784
341
Minions Killed
356
0
Camps Cleared
0
1,316,782
Distance Traveled
1,386,539
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,364
526
26
2
0
233,573
1
W
Danzaburou
8,113
580
102
7
0
250,143
1
L
Olorun
7,318
523
84
6
0
252,255
13
L
Apollo
6,380
456
76
5
0
275,724
4
L
Ravana
7,131
509
92
7
0
289,652
3
W
Horus
8,073
577
61
4
0
294,164
2
L
Gilgamesh
6,415
458
63
5
0
265,578
4
W
Da Ji
9,093
650
94
7
0
286,650
4
W
Zhong Kui
8,092
578
83
6
0
278,241
3
W
Bacchus
7,413
530
16
1
0
277,341
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role