Player Matchup

Atlas
Atlas
Deathmonkeyz3D
Atlas
Level 114
God Stats
1W - 0L
1,186 SR
Queue Stats
5W - 5L
1,436 Elo+
Party 3
Jormungandr
Jormungandr
PandzilIa
Jormungandr
Level 122
God Stats
1W - 0L
1,852 SR
Queue Stats
8W - 6L
1,488 Elo+
Party 3
Eset
Eset
PickleRiiick 01
Eset
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,386 Elo+
Party 3
Skadi
Skadi
animenerd70
Skadi
Level 123
God Stats
1W - 0L
1,726 SR
Queue Stats
10W - 9L
1,446 Elo+
Party 3
Khepri
Khepri
thekariudo
Khepri
Level 104
God Stats
2W - 0L
1,680 SR
Queue Stats
46W - 33L
1,497 Elo+
Solo
Team Averages
Level 113
1,589 SR
1,451 Elo+

VS

Team Averages
Level 116
1,473 SR
1,470 Elo+
Merlin
Merlin
ASAP Skrillex
Merlin
Level 120
God Stats
2W - 4L
1,351 SR
Queue Stats
100W - 101L
1,460 Elo+
Solo
Da Ji
Da Ji
BEASTassCMo3
Da Ji
Level 143
God Stats
2W - 1L
1,434 SR
Queue Stats
112W - 105L
1,522 Elo+
Party 1
Ganesha
Ganesha
KingJr1331
Ganesha
Level 127
God Stats
5W - 3L
1,540 SR
Queue Stats
367W - 388L
1,463 Elo+
Party 2
Tiamat
Tiamat
Shryke1
Tiamat
Level 108
God Stats
5W - 5L
1,540 SR
Queue Stats
372W - 386L
1,468 Elo+
Party 2
Mercury
Mercury
streetshark91
Mercury
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 19
10,497
1,050
8,653
11,568
13,011
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
PandzilIa
Jormungandr
17
7 / 2 / 20
9,854
985
11,578
19,010
14,945
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
5 / 4 / 17
9,325
933
6,329
8,301
3,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
9 / 3 / 20
9,663
966
18,888
8,600
2,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
thekariudo
Khepri
15
4 / 4 / 16
9,629
963
4,477
12,084
14,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 8
8,897
890
7,343
9,627
3,941
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 6 / 2
7,812
781
6,352
8,068
4,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ganesha
KingJr1331
Ganesha
17
2 / 5 / 13
9,579
958
11,360
16,607
21,156
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
Shryke1
Tiamat
12
3 / 6 / 4
7,605
761
9,564
9,183
6,319
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
12
2 / 11 / 3
7,503
750
3,936
11,710
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
43
34
Kills
13
15
Deaths
34
92
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
6
8
1
L
4
6
2
0.83
W
9
2
19
9.25
L
Ganesha
KingJr1331
Ganesha
2
5
13
1.7
W
Jormungandr
PandzilIa
Jormungandr
7
2
20
8.5
W
5
4
17
3.38
L
Tiamat
Shryke1
Tiamat
3
6
4
0.83
W
9
3
20
6.33
L
Mercury
2
11
3
0.32
W
Khepri
thekariudo
Khepri
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,925
Damage
38,555
59,563
Taken
55,195
49,137
Mitigated
40,815
19,131
Healing
8,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,343
889
399
1,758
9,627
3,941
0
5,203
4,424
22,155
0
L
6,352
995
212
524
8,068
4,511
0
3,987
4,081
0
8,971
W
8,653
2,887
1,110
1,929
11,568
13,011
728
5,233
5,123
15,813
0
L
Ganesha
KingJr1331
Ganesha
11,360
1,120
708
3,032
16,607
21,156
0
9,219
7,388
24,164
0
W
Jormungandr
PandzilIa
Jormungandr
11,578
2,621
0
7,631
19,010
14,945
671
8,216
10,591
24,154
0
W
6,329
592
2,908
1,501
8,301
3,367
658
4,775
3,526
17,865
0
L
Tiamat
Shryke1
Tiamat
9,564
380
445
1,149
9,183
6,319
8
6,418
2,765
14,401
0
W
18,888
9,186
233
972
8,600
2,899
2,552
4,443
4,157
0
34,937
L
Mercury
3,936
2,179
214
338
11,710
4,888
0
6,210
5,500
0
8,034
W
Khepri
thekariudo
Khepri
4,477
993
1,238
1,609
12,084
14,915
195
5,600
6,484
9,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,968
Gold Earned
41,396
94
Minions Killed
77
0
Camps Cleared
0
990,937
Distance Traveled
793,021
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,897
890
32
3
0
172,202
2
L
Da Ji
7,812
781
7
1
0
128,644
0
W
Atlas
10,497
1,050
13
1
0
202,981
1
L
Ganesha
9,579
958
2
0
0
155,037
0
W
Jormungandr
9,854
985
15
2
0
192,629
0
W
Eset
9,325
933
38
4
0
190,679
0
L
Tiamat
7,605
761
22
2
0
175,712
0
W
Skadi
9,663
966
22
2
0
195,712
0
L
Mercury
7,503
750
14
1
0
161,426
0
W
Khepri
9,629
963
6
1
0
208,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role