Player Matchup

King Arthur
King Arthur
DrP00ters
King Arthur
Level 151
God Stats
14W - 13L
1,608 SR
Queue Stats
173W - 122L
1,611 Elo+
Party 1
Neith
Neith
G Anitor
Neith
Level 160
God Stats
5W - 1L
1,669 SR
Queue Stats
153W - 141L
1,572 Elo+
Party 1
Nu Wa
Nu Wa
INDICAmaaan zzz
Nu Wa
Level 128
God Stats
2W - 1L
1,547 SR
Queue Stats
123W - 127L
1,448 Elo+
Party 1
Team Averages
Level 146
1,608 SR
1,544 Elo+

VS

Team Averages
Level 87
1,522 SR
1,472 Elo+
Medusa
Medusa
Fate_Rider12
Medusa
Level 69
God Stats
12W - 14L
1,520 SR
Queue Stats
69W - 97L
1,337 Elo+
Solo
Tiamat
Tiamat
PhatYeeYee
Tiamat
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,547 Elo+
Party 2
Nike
Nike
SnappleV8
Nike
Level 69
God Stats
3W - 2L
1,546 SR
Queue Stats
14W - 13L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrP00ters
King Arthur
17
9 / 2 / 10
13,421
706
17,086
21,707
24,113
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
G Anitor
Neith
17
10 / 3 / 11
13,987
736
18,307
15,179
4,983
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
3 / 2 / 17
12,854
677
17,279
12,155
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 12 / 3
11,506
606
15,614
18,211
4,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
PhatYeeYee
Tiamat
16
1 / 6 / 5
11,774
620
11,465
15,658
6,690
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
15
4 / 4 / 2
12,159
640
7,883
24,367
15,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
22
Kills
7
7
Deaths
22
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DrP00ters
King Arthur
9
2
10
7
L
Medusa
2
12
3
0.29
W
Neith
G Anitor
Neith
10
3
11
5.17
W
3
2
17
5.75
L
Tiamat
PhatYeeYee
Tiamat
1
6
5
0.58
L
Nike
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,672
Damage
34,962
49,041
Taken
58,236
32,151
Mitigated
26,997
14,790
Healing
5,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DrP00ters
King Arthur
17,086
2,132
0
8,943
21,707
24,113
21
5,577
14,666
1,092
41,786
L
Medusa
15,614
5,090
0
1,090
18,211
4,745
0
4,554
13,383
0
51,145
W
Neith
G Anitor
Neith
18,307
3,907
0
2,972
15,179
4,983
1,754
4,876
10,017
0
65,410
W
17,279
6,336
0
2,875
12,155
3,055
1,253
2,551
9,421
54,912
0
L
Tiamat
PhatYeeYee
Tiamat
11,465
408
0
3,041
15,658
6,690
0
3,974
11,459
59,273
0
L
Nike
7,883
698
0
966
24,367
15,562
0
8,617
15,091
7,287
32,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,262
Gold Earned
35,439
236
Minions Killed
237
11
Camps Cleared
5
1,087,132
Distance Traveled
977,114
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,421
706
43
2
2
377,952
2
L
Medusa
11,506
606
68
4
2
292,596
3
W
Neith
13,987
736
121
6
5
358,798
2
W
Nu Wa
12,854
677
72
4
4
350,382
0
L
Tiamat
11,774
620
102
5
3
321,288
3
L
Nike
12,159
640
67
4
0
363,230
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role