Player Matchup

Horus
Horus
Hexalle
Horus
Level 27
God Stats
4W - 2L
1,522 SR
Queue Stats
11W - 16L
1,339 Elo+
Party 1
Gilgamesh
Gilgamesh
Spagtoot
Gilgamesh
Level 77
God Stats
1W - 6L
1,475 SR
Queue Stats
12W - 17L
1,471 Elo+
Party 1
Hun Batz
Hun Batz
Waberwa
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,490 Elo+
Party 1
Chronos
Chronos
Wiicarbon
Chronos
Level 56
God Stats
1W - 2L
1,280 SR
Queue Stats
7W - 14L
1,304 Elo+
Party 1
Izanami
Izanami
Xenorae
Izanami
Level 58
God Stats
4W - 3L
1,746 SR
Queue Stats
27W - 28L
1,463 Elo+
Party 1
Team Averages
Level 49
1,505 SR
1,413 Elo+

VS

Team Averages
Level 72
1,507 SR
1,534 Elo+
Chaac
Chaac
Newbfire
Chaac
Level 126
God Stats
9W - 3L
1,607 SR
Queue Stats
161W - 161L
1,501 Elo+
Solo
Izanami
Izanami
NotMyHolyLand
Izanami
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 193L
1,557 Elo+
Party 2
Baron Samedi
Baron Samedi
Pishacha
Baron Samedi
Level 86
God Stats
1W - 5L
1,090 SR
Queue Stats
363W - 413L
1,551 Elo+
Party 2
Ne Zha
Ne Zha
SinOfClout
Ne Zha
Level 48
God Stats
11W - 2L
1,789 SR
Queue Stats
217W - 182L
1,606 Elo+
Solo
Bacchus
Bacchus
iseedamoon
Bacchus
Level 32
God Stats
28W - 24L
1,550 SR
Queue Stats
55W - 55L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Hexalle
Horus
9
0 / 3 / 4
5,796
446
3,124
8,878
3,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Spagtoot
Gilgamesh
11
1 / 3 / 0
6,368
490
3,806
8,491
3,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Waberwa
Hun Batz
11
5 / 4 / 1
7,077
544
5,599
8,964
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Wiicarbon
Chronos
11
0 / 6 / 3
6,162
474
2,116
8,020
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Xenorae
Izanami
10
2 / 3 / 2
6,240
480
6,904
7,992
1,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Newbfire
Chaac
13
3 / 0 / 2
7,586
584
4,946
9,519
4,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Izanami
11
2 / 3 / 6
6,870
528
6,498
7,581
1,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Pishacha
Baron Samedi
13
4 / 2 / 4
7,891
607
8,466
6,858
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
SinOfClout
Ne Zha
13
8 / 4 / 0
8,227
633
7,767
10,353
3,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
iseedamoon
Bacchus
11
2 / 1 / 6
6,887
530
4,254
7,072
6,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
8
Kills
19
19
Deaths
10
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
Hexalle
Horus
0
3
4
0.67
W
Chaac
Newbfire
Chaac
3
0
2
4
W
Izanami
2
3
6
1.67
W
Baron Samedi
Pishacha
Baron Samedi
4
2
4
3
W
Ne Zha
SinOfClout
Ne Zha
8
4
0
2
L
Gilgamesh
Spagtoot
Gilgamesh
1
3
0
0.33
L
Hun Batz
Waberwa
Hun Batz
5
4
1
1.38
L
Chronos
Wiicarbon
Chronos
0
6
3
0.25
L
Izanami
Xenorae
Izanami
2
3
2
1
W
Bacchus
iseedamoon
Bacchus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,549
Damage
31,931
42,345
Taken
41,383
11,864
Mitigated
18,346
7,675
Healing
17,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Hexalle
Horus
3,124
1,627
482
1,670
8,878
3,254
0
3,407
5,433
0
8,581
W
Chaac
Newbfire
Chaac
4,946
1,625
0
6,970
9,519
4,812
0
0
9,234
0
41,385
W
Izanami
6,498
3,524
0
2,467
7,581
1,264
718
145
7,436
0
52,300
W
Baron Samedi
Pishacha
Baron Samedi
8,466
1,218
66
2,099
6,858
2,906
0
1,283
5,439
41,634
0
W
Ne Zha
SinOfClout
Ne Zha
7,767
1,634
0
4,589
10,353
3,044
297
278
9,938
0
49,112
L
Gilgamesh
Spagtoot
Gilgamesh
3,806
1,354
0
1,152
8,491
3,189
0
0
8,146
0
31,838
L
Hun Batz
Waberwa
Hun Batz
5,599
2,675
0
2,344
8,964
2,218
0
3,554
5,173
0
35,403
L
Chronos
Wiicarbon
Chronos
2,116
242
0
458
8,020
1,662
0
2,646
5,136
28,200
0
L
Izanami
Xenorae
Izanami
6,904
3,693
0
1,569
7,992
1,541
0
2,589
5,355
0
47,697
W
Bacchus
iseedamoon
Bacchus
4,254
587
0
1,759
7,072
6,320
106
442
6,605
9,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,643
Gold Earned
37,461
297
Minions Killed
356
0
Camps Cleared
0
1,193,258
Distance Traveled
1,209,901
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,796
446
13
1
0
233,665
0
W
Chaac
7,586
584
85
7
0
256,299
2
W
Izanami
6,870
528
92
7
0
218,890
1
W
Baron Samedi
7,891
607
77
6
0
228,327
7
W
Ne Zha
8,227
633
87
7
0
259,993
2
L
Gilgamesh
6,368
490
64
5
0
249,319
2
L
Hun Batz
7,077
544
68
5
0
256,411
0
L
Chronos
6,162
474
56
4
0
228,425
0
L
Izanami
6,240
480
96
7
0
225,438
1
W
Bacchus
6,887
530
15
1
0
246,392
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role