Player Matchup

Sol
Sol
CELLOGIRL97
Sol
Level 137
God Stats
1W - 2L
1,560 SR
Queue Stats
17W - 20L
1,495 Elo+
Party 1
Ganesha
Ganesha
F1RE909
Ganesha
Level 106
God Stats
4W - 4L
1,502 SR
Queue Stats
76W - 41L
1,691 Elo+
Party 1
Xbalanque
Xbalanque
RedShiftFish
Xbalanque
Level 118
God Stats
3W - 2L
1,585 SR
Queue Stats
96W - 50L
1,628 Elo+
Party 1
Da Ji
Da Ji
TheSpartaKing
Da Ji
Level 138
God Stats
3W - 3L
1,547 SR
Queue Stats
113W - 69L
1,618 Elo+
Party 1
Team Averages
Level 125
1,548 SR
1,608 Elo+

VS

Team Averages
Level 115
1,587 SR
1,395 Elo+
Mercury
Mercury
Deathmonkeyz3D
Mercury
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,416 Elo+
Party 2
Cthulhu
Cthulhu
PandzilIa
Cthulhu
Level 122
God Stats
0W - 1L
1,719 SR
Queue Stats
12W - 17L
1,405 Elo+
Party 2
Amaterasu
Amaterasu
PickleRiiick 01
Amaterasu
Level 102
God Stats
1W - 1L
1,744 SR
Queue Stats
9W - 12L
1,397 Elo+
Party 2
Merlin
Merlin
animenerd70
Merlin
Level 123
God Stats
0W - 1L
1,383 SR
Queue Stats
8W - 13L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 8
8,457
846
6,375
5,612
2,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
F1RE909
Ganesha
13
0 / 1 / 11
8,653
865
3,304
8,757
8,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
RedShiftFish
Xbalanque
15
9 / 0 / 3
9,928
993
14,642
4,549
1,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
5 / 2 / 7
8,608
861
8,654
7,071
3,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,030
703
2,845
7,153
2,666
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
PandzilIa
Cthulhu
12
3 / 5 / 1
7,717
772
7,353
14,344
9,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Amaterasu
PickleRiiick 01
Amaterasu
11
0 / 3 / 1
6,981
698
1,271
11,027
9,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
14
2 / 5 / 1
7,950
795
5,603
8,566
3,774
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
18
Kills
5
5
Deaths
18
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
2
8
4
L
0
5
1
0.1
W
Ganesha
F1RE909
Ganesha
0
1
11
5.5
L
Cthulhu
PandzilIa
Cthulhu
3
5
1
0.7
L
Amaterasu
PickleRiiick 01
Amaterasu
0
3
1
0.17
W
Xbalanque
RedShiftFish
Xbalanque
9
0
3
10.5
W
5
2
7
4.25
L
Merlin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,975
Damage
17,072
25,989
Taken
41,090
16,259
Mitigated
25,342
3,626
Healing
7,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,375
1,172
0
1,640
5,612
2,095
1,995
3,915
1,298
19,243
0
L
2,845
2,094
0
980
7,153
2,666
0
1,222
5,931
0
16,558
W
Ganesha
F1RE909
Ganesha
3,304
358
0
1,327
8,757
8,909
296
3,388
5,285
21,125
0
L
Cthulhu
PandzilIa
Cthulhu
7,353
546
0
3,663
14,344
9,419
0
5,256
9,088
20,251
0
L
Amaterasu
PickleRiiick 01
Amaterasu
1,271
469
518
1,012
11,027
9,483
0
2,257
8,770
0
12,099
W
Xbalanque
RedShiftFish
Xbalanque
14,642
11,055
0
296
4,549
1,809
2,115
2,532
1,898
0
38,296
W
8,654
2,638
0
363
7,071
3,446
512
2,756
4,120
0
23,436
L
Merlin
5,603
548
130
1,293
8,566
3,774
78
1,619
6,947
32,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,646
Gold Earned
29,678
171
Minions Killed
132
10
Camps Cleared
7
837,976
Distance Traveled
690,074
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,457
846
33
3
1
181,684
0
L
Mercury
7,030
703
30
3
4
185,158
4
W
Ganesha
8,653
865
20
2
1
207,420
0
L
Cthulhu
7,717
772
25
3
1
161,014
0
L
Amaterasu
6,981
698
16
2
1
192,955
1
W
Xbalanque
9,928
993
86
9
5
227,548
3
W
Da Ji
8,608
861
32
3
3
221,324
3
L
Merlin
7,950
795
61
6
1
150,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role