Player Matchup

Kukulkan
Kukulkan
Anahata
Kukulkan
Level 109
God Stats
5W - 1L
1,838 SR
Queue Stats
116W - 86L
1,538 Elo+
Party 1
Hou Yi
Hou Yi
Grimmjaw629
Hou Yi
Level 42
God Stats
30W - 20L
1,585 SR
Queue Stats
93W - 68L
1,540 Elo+
Party 1
Terra
Terra
gelum
Terra
Level 51
God Stats
5W - 8L
1,357 SR
Queue Stats
43W - 40L
1,489 Elo+
Party 1
Team Averages
Level 67
1,593 SR
1,522 Elo+

VS

Team Averages
Level 53
1,446 SR
1,359 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
DMjankee
Scylla
Level 24
God Stats
6W - 21L
1,330 SR
Queue Stats
17W - 53L
1,232 Elo+
Party 2
Tiamat
Tiamat
Terfrider
Tiamat
Level 108
God Stats
2W - 3L
1,508 SR
Queue Stats
48W - 81L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Anahata
Kukulkan
17
9 / 0 / 6
12,057
754
12,484
7,756
2,784
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
17
9 / 1 / 8
11,928
746
13,290
10,013
3,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
gelum
Terra
15
1 / 3 / 16
10,827
677
5,654
13,672
9,513
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 7 / 2
9,530
596
7,078
12,954
3,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
DMjankee
Scylla
13
2 / 7 / 2
9,999
625
3,717
10,436
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Terfrider
Tiamat
13
0 / 5 / 4
9,134
571
8,528
10,799
5,394
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
19
Kills
4
4
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
7
2
0.43
W
Kukulkan
Anahata
Kukulkan
9
0
6
12
L
Scylla
DMjankee
Scylla
2
7
2
0.43
W
Hou Yi
9
1
8
13
L
Tiamat
Terfrider
Tiamat
0
5
4
0.4
W
Terra
gelum
Terra
1
3
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,428
Damage
19,323
31,441
Taken
34,189
16,160
Mitigated
12,220
12,011
Healing
3,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,078
2,315
0
1,045
12,954
3,803
0
7,178
5,776
0
24,890
W
Kukulkan
Anahata
Kukulkan
12,484
377
0
3,111
7,756
2,784
688
4,452
3,304
69,376
0
L
Scylla
DMjankee
Scylla
3,717
169
0
60
10,436
3,023
0
6,402
4,034
27,924
0
W
Hou Yi
13,290
4,075
0
2,460
10,013
3,863
2,116
4,409
5,604
0
48,334
L
Tiamat
Terfrider
Tiamat
8,528
601
0
2,093
10,799
5,394
0
5,065
5,734
31,596
0
W
Terra
gelum
Terra
5,654
606
1,860
4,580
13,672
9,513
170
5,299
8,373
20,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,812
Gold Earned
28,663
211
Minions Killed
161
10
Camps Cleared
5
869,540
Distance Traveled
845,769
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,530
596
47
3
0
268,254
4
W
Kukulkan
12,057
754
126
8
8
297,051
0
L
Scylla
9,999
625
52
3
1
289,603
5
W
Hou Yi
11,928
746
49
3
1
282,399
2
L
Tiamat
9,134
571
62
4
4
287,912
1
W
Terra
10,827
677
36
2
1
290,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role