Player Matchup

Chang'e
Chang'e
Diamond IV
AGiantPleb
Chang'e
Diamond IV
Level 43
God Stats
5W - 0L
1,956 SR
Queue Stats
20W - 1L
2,584 MMR
Party 1
Ne Zha
Ne Zha
Diamond III
HaxzaN
Ne Zha
Diamond III
Level 124
God Stats
7W - 1L
2,254 SR
Queue Stats
44W - 22L
2,732 MMR
Party 1
Hercules
Hercules
Diamond II
aMayZane
Hercules
Diamond II
Level 152
God Stats
11W - 12L
1,601 SR
Queue Stats
67W - 45L
2,437 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 106
1,937 SR
2,584 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 131
1,701 SR
2,579 MMR
Jormungandr
Jormungandr
Masters
Keno16
Jormungandr
Masters
Level 136
God Stats
1W - 4L
1,428 SR
Queue Stats
285W - 292L
2,411 MMR
Solo
Loki
Loki
Diamond I
LAMBO409
Loki
Diamond I
Level 160
God Stats
3W - 1L
1,959 SR
Queue Stats
74W - 60L
2,573 MMR
Party 2
Baron Samedi
Baron Samedi
Masters
THE L A M BO399
Baron Samedi
Masters
Level 96
God Stats
29W - 22L
1,717 SR
Queue Stats
495W - 550L
2,753 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AGiantPleb
Chang'e
20
7 / 1 / 14
21,913
609
42,512
28,738
19,931
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ne Zha
HaxzaN
Ne Zha
20
2 / 10 / 13
19,412
539
31,390
47,295
44,641
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
aMayZane
Hercules
20
12 / 1 / 8
21,448
596
31,798
55,589
54,193
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
BastetFenrirAh Muzen CabGilgameshOdin

VS

Bans
GebCabrakanAthenaSobekAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Keno16
Jormungandr
20
3 / 3 / 9
19,882
552
44,386
51,167
81,796
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Loki
20
5 / 8 / 6
20,408
567
35,151
40,032
20,571
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
THE L A M BO399
Baron Samedi
20
4 / 10 / 5
19,532
543
26,354
28,417
21,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
32
21
Kills
12
12
Deaths
21
35
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AGiantPleb
Chang'e
7
1
14
14
W
Ne Zha
HaxzaN
Ne Zha
2
10
13
0.85
L
Jormungandr
Keno16
Jormungandr
3
3
9
2.5
L
Loki
5
8
6
1
L
Baron Samedi
THE L A M BO399
Baron Samedi
4
10
5
0.65
W
Hercules
aMayZane
Hercules
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,700
Damage
105,891
131,622
Taken
119,616
118,765
Mitigated
123,952
62,311
Healing
26,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AGiantPleb
Chang'e
42,512
1,102
21,588
15,495
28,738
19,931
1,125
14,182
14,280
140,864
0
W
Ne Zha
HaxzaN
Ne Zha
31,390
7,402
0
12,353
47,295
44,641
2,171
28,505
17,328
0
91,056
L
Jormungandr
Keno16
Jormungandr
44,386
8,569
363
6,454
51,167
81,796
492
17,483
26,563
118,536
0
L
Loki
35,151
7,648
0
8,047
40,032
20,571
489
13,144
24,398
0
137,814
L
Baron Samedi
THE L A M BO399
Baron Samedi
26,354
240
3,235
8,627
28,417
21,585
360
8,333
18,084
100,528
0
W
Hercules
aMayZane
Hercules
31,798
5,786
0
12,875
55,589
54,193
1,680
26,149
27,950
0
52,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,773
Gold Earned
59,822
390
Minions Killed
423
9
Camps Cleared
19
2,106,556
Distance Traveled
1,913,538
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
21,913
609
276
8
2
717,598
2
W
Ne Zha
19,412
539
62
2
5
658,094
1
L
Jormungandr
19,882
552
146
4
2
630,047
12
L
Loki
20,408
567
126
4
13
709,520
3
L
Baron Samedi
19,532
543
151
4
4
573,971
5
W
Hercules
21,448
596
52
1
2
730,864
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role