Player Matchup

He Bo
He Bo
Athrislor
He Bo
Level 64
God Stats
11W - 4L
1,749 SR
Queue Stats
87W - 103L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
ISIS-KILLER_RBG
Cthulhu
Level 158
God Stats
0W - 1L
1,515 SR
Queue Stats
15W - 30L
1,386 Elo+
Solo
Jing Wei
Jing Wei
SORVIVOR
Jing Wei
Level 68
God Stats
6W - 8L
1,550 SR
Queue Stats
77W - 96L
1,453 Elo+
Party 1
Team Averages
Level 97
1,605 SR
1,445 Elo+

VS

Team Averages
Level 106
1,586 SR
1,497 Elo+
Achilles
Achilles
Janky x Tap
Achilles
Level 83
God Stats
6W - 5L
1,508 SR
Queue Stats
17W - 24L
1,448 Elo+
Party 2
Ymir
Ymir
KaMaKaSiiii
Ymir
Level 121
God Stats
12W - 6L
1,543 SR
Queue Stats
160W - 127L
1,546 Elo+
Solo
Janus
Janus
MlLKMAID
Janus
Level 113
God Stats
3W - 1L
1,706 SR
Queue Stats
63W - 87L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Athrislor
He Bo
11
1 / 5 / 7
8,745
583
8,980
11,295
3,326
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 6 / 5
9,510
634
8,877
18,866
13,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
SORVIVOR
Jing Wei
13
5 / 5 / 4
9,463
631
6,919
12,173
4,072
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Janky x Tap
Achilles
15
8 / 1 / 5
10,460
697
10,725
12,951
14,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 6 / 9
9,300
620
6,744
12,813
13,506
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
MlLKMAID
Janus
16
7 / 2 / 9
10,819
721
19,935
10,406
4,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
9
Kills
16
16
Deaths
9
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
He Bo
Athrislor
He Bo
1
5
7
0.9
L
3
6
5
0.92
W
Achilles
Janky x Tap
Achilles
8
1
5
10.5
W
1
6
9
0.92
W
Janus
MlLKMAID
Janus
7
2
9
5.75
L
Jing Wei
SORVIVOR
Jing Wei
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,776
Damage
37,404
42,334
Taken
36,170
20,848
Mitigated
32,325
6,062
Healing
6,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Athrislor
He Bo
8,980
248
0
717
11,295
3,326
0
7,816
3,362
30,486
0
L
8,877
858
388
4,401
18,866
13,450
0
11,119
7,183
20,286
0
W
Achilles
Janky x Tap
Achilles
10,725
1,147
0
2,688
12,951
14,585
532
6,273
6,678
0
20,273
W
6,744
1,124
240
300
12,813
13,506
341
5,927
6,886
22,420
0
W
Janus
MlLKMAID
Janus
19,935
1,314
168
2,735
10,406
4,234
449
6,040
4,366
65,425
0
L
Jing Wei
SORVIVOR
Jing Wei
6,919
5,426
0
556
12,173
4,072
0
8,100
3,885
0
27,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,718
Gold Earned
30,579
141
Minions Killed
153
3
Camps Cleared
8
765,482
Distance Traveled
840,154
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,745
583
60
4
3
234,519
5
L
Cthulhu
9,510
634
21
1
0
265,737
3
W
Achilles
10,460
697
29
2
1
300,081
1
W
Ymir
9,300
620
32
2
3
240,498
1
W
Janus
10,819
721
92
6
4
299,575
1
L
Jing Wei
9,463
631
60
4
0
265,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role