Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
CareFreeGaming
Bacchus
Level 105
God Stats
5W - 10L
1,545 SR
Queue Stats
131W - 140L
1,529 Elo+
Party 1
Janus
Janus
Dal10twojack
Janus
Level 145
God Stats
2W - 5L
1,563 SR
Queue Stats
203W - 217L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
PanofPeas
Danzaburou
Level 80
God Stats
19W - 12L
1,702 SR
Queue Stats
58W - 67L
1,486 Elo+
Party 1
Guan Yu
Guan Yu
ShiverMyTimberz
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,296 Elo+
Party 1
Team Averages
Level 79
1,562 SR
1,460 Elo+

VS

Team Averages
Level 77
1,558 SR
1,491 Elo+
Olorun
Olorun
BingBongTheBearO
Olorun
Level 45
God Stats
11W - 18L
1,392 SR
Queue Stats
52W - 61L
1,404 Elo+
Party 2
Izanami
Izanami
Soap_Pk
Izanami
Level 29
God Stats
5W - 1L
1,682 SR
Queue Stats
14W - 12L
1,548 Elo+
Party 3
Bastet
Bastet
iSmurfharder
Bastet
Level 87
God Stats
6W - 4L
1,705 SR
Queue Stats
154W - 142L
1,528 Elo+
Party 3
Eset
Eset
iclickheadz
Eset
Level 125
God Stats
2W - 2L
1,388 SR
Queue Stats
611W - 569L
1,528 Elo+
Party 2
Achilles
Achilles
tamsuu
Achilles
Level 97
God Stats
8W - 5L
1,624 SR
Queue Stats
337W - 343L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
4
0 / 0 / 0
3,757
376
0
1,345
317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 0
5,019
502
1,951
6,204
4,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 1
5,568
557
4,381
4,605
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
PanofPeas
Danzaburou
8
0 / 1 / 0
4,763
476
837
5,276
1,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 3 / 0
4,124
412
270
5,773
2,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,752
575
1,923
3,581
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Soap_Pk
Izanami
12
1 / 1 / 0
6,314
631
2,592
4,099
1,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
11
0 / 0 / 0
6,114
611
2,289
6,131
2,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 4
5,159
516
4,613
4,907
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
tamsuu
Achilles
11
4 / 0 / 0
6,395
640
3,167
5,091
2,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
7
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
0
0
0
W
1
0
1
1.5
L
1
1
0
1
L
0
2
1
0.25
L
Danzaburou
PanofPeas
Danzaburou
0
1
0
0
L
0
3
0
0
W
Izanami
Soap_Pk
Izanami
1
1
0
1
W
Bastet
0
0
0
0
W
0
1
4
2
W
Achilles
tamsuu
Achilles
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,439
Damage
14,584
23,203
Taken
23,809
9,006
Mitigated
10,639
4,279
Healing
9,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
0
0
0
1,244
1,345
317
0
0
1,345
0
5,762
W
1,923
911
219
1,416
3,581
1,460
1,126
2,172
1,288
26,267
0
L
1,951
223
0
1,342
6,204
4,037
0
2,998
3,173
13,171
0
L
4,381
59
0
500
4,605
1,329
0
1,866
2,660
33,460
0
L
Danzaburou
PanofPeas
Danzaburou
837
73
0
1,112
5,276
1,245
0
1,704
3,572
0
22,484
L
270
0
0
81
5,773
2,078
592
0
5,568
0
6,601
W
Izanami
Soap_Pk
Izanami
2,592
1,596
0
1,767
4,099
1,100
494
252
3,847
0
50,326
W
Bastet
2,289
674
0
3,140
6,131
2,324
0
781
5,346
0
44,690
W
4,613
447
462
1,277
4,907
2,928
0
1,455
3,351
17,704
0
W
Achilles
tamsuu
Achilles
3,167
755
0
1,310
5,091
2,827
0
1,357
3,645
559
26,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,231
Gold Earned
29,734
186
Minions Killed
364
0
Camps Cleared
0
848,499
Distance Traveled
1,032,700
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
3,757
376
13
1
0
50,264
0
W
Olorun
5,752
575
68
7
0
192,197
4
L
Bacchus
5,019
502
23
2
0
196,673
0
L
Janus
5,568
557
76
8
0
223,006
3
L
Danzaburou
4,763
476
54
5
0
188,164
2
L
Guan Yu
4,124
412
20
2
0
190,392
0
W
Izanami
6,314
631
105
11
0
186,146
3
W
Bastet
6,114
611
102
10
0
244,441
1
W
Eset
5,159
516
27
3
0
188,006
1
W
Achilles
6,395
640
62
6
0
221,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role