Player Matchup

Merlin
Merlin
F5REEEEEFRESH
Merlin
Level 30
God Stats
1W - 6L
1,287 SR
Queue Stats
120W - 83L
1,546 Elo+
Party 1
Ratatoskr
Ratatoskr
Ideate
Ratatoskr
Level 40
God Stats
7W - 7L
1,525 SR
Queue Stats
121W - 101L
1,507 Elo+
Party 1
Neith
Neith
fartsponge
Neith
Level 97
God Stats
2W - 1L
1,692 SR
Queue Stats
155W - 104L
1,554 Elo+
Party 1
Ao Kuang
Ao Kuang
fragbashers
Ao Kuang
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 138L
1,529 Elo+
Party 1
Izanami
Izanami
spartans_300PR
Izanami
Level 66
God Stats
2W - 3L
1,499 SR
Queue Stats
304W - 337L
1,417 Elo+
Solo
Team Averages
Level 69
1,501 SR
1,510 Elo+

VS

Team Averages
Level 93
1,568 SR
1,468 Elo+
Zeus
Zeus
DomiiRose
Zeus
Level 66
God Stats
2W - 2L
1,387 SR
Queue Stats
128W - 99L
1,506 Elo+
Party 2
Heimdallr
Heimdallr
Ed2318
Heimdallr
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 49L
1,335 Elo+
Solo
Anhur
Anhur
Jauzzy
Anhur
Level 109
God Stats
2W - 1L
1,564 SR
Queue Stats
124W - 92L
1,519 Elo+
Party 2
Mulan
Mulan
PilotLemming455
Mulan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,435 Elo+
Party 2
Nike
Nike
PsionicHydra
Nike
Level 158
God Stats
4W - 0L
1,890 SR
Queue Stats
274W - 274L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 6 / 12
12,043
753
22,040
16,724
5,493
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Ideate
Ratatoskr
20
10 / 5 / 11
13,245
828
13,669
16,960
15,263
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
18
4 / 6 / 13
10,992
687
16,491
13,449
4,549
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ao Kuang
fragbashers
Ao Kuang
17
6 / 10 / 8
11,146
697
10,844
23,075
12,054
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 8 / 14
9,832
615
10,397
15,232
4,570
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
19
8 / 6 / 10
12,596
787
12,786
12,455
5,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Ed2318
Heimdallr
19
3 / 8 / 17
12,161
760
12,784
16,692
7,841
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Jauzzy
Anhur
20
7 / 4 / 17
13,170
823
20,226
19,346
9,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
6 / 5 / 21
12,019
751
15,454
25,428
40,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

20
10 / 5 / 15
13,673
855
16,846
23,199
28,697
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
114
27
Kills
34
35
Deaths
28
58
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Zeus
8
6
10
2.17
W
Heimdallr
Ed2318
Heimdallr
3
8
17
1.44
L
6
6
12
2
L
Ratatoskr
Ideate
Ratatoskr
10
5
11
3.1
W
Anhur
Jauzzy
Anhur
7
4
17
3.88
W
6
5
21
3.3
W
10
5
15
3.5
L
Neith
4
6
13
1.75
L
Ao Kuang
fragbashers
Ao Kuang
6
10
8
1
L
1
8
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,441
Damage
78,096
85,440
Taken
97,120
41,929
Mitigated
91,436
25,174
Healing
31,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
12,786
927
1,576
2,212
12,455
5,020
269
5,788
6,532
29,619
0
W
Heimdallr
Ed2318
Heimdallr
12,784
3,589
1,155
1,516
16,692
7,841
2,666
4,745
11,687
0
30,335
L
22,040
768
2,280
4,312
16,724
5,493
166
2,964
13,405
52,093
0
L
Ratatoskr
Ideate
Ratatoskr
13,669
1,792
790
5,296
16,960
15,263
0
2,831
13,684
0
22,041
W
Anhur
Jauzzy
Anhur
20,226
7,147
1,773
7,064
19,346
9,243
2,037
5,677
13,411
0
46,662
W
15,454
1,804
2,411
6,482
25,428
40,635
0
8,731
16,247
0
24,805
W
16,846
4,230
3,491
4,015
23,199
28,697
775
7,943
15,023
1,958
26,806
L
Neith
16,491
4,402
695
3,599
13,449
4,549
0
3,231
9,849
0
31,568
L
Ao Kuang
fragbashers
Ao Kuang
10,844
3,254
239
4,735
23,075
12,054
195
2,561
20,064
15,950
0
L
10,397
6,239
1,770
1,458
15,232
4,570
176
1,937
13,039
0
24,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,258
Gold Earned
63,619
150
Minions Killed
171
0
Camps Cleared
0
1,485,708
Distance Traveled
1,431,970
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,596
787
35
2
0
268,168
0
W
Heimdallr
12,161
760
40
3
0
250,692
0
L
Merlin
12,043
753
49
3
0
265,976
0
L
Ratatoskr
13,245
828
17
1
0
424,482
0
W
Anhur
13,170
823
68
4
0
294,938
1
W
Mulan
12,019
751
21
1
0
316,749
2
W
Nike
13,673
855
7
0
0
301,423
1
L
Neith
10,992
687
26
2
0
261,317
0
L
Ao Kuang
11,146
697
14
1
0
302,985
0
L
Izanami
9,832
615
44
3
0
230,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role