Player Matchup

Ra
Ra
LivinggCookiee
Ra
Level 66
God Stats
8W - 5L
1,736 SR
Queue Stats
239W - 217L
1,484 Elo+
Solo
Serqet
Serqet
andresmend264
Serqet
Level 101
God Stats
2W - 4L
1,227 SR
Queue Stats
190W - 163L
1,482 Elo+
Solo
Nemesis
Nemesis
backmasking
Nemesis
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,553 Elo+
Party 2
Neith
Neith
kaffinated
Neith
Level 122
God Stats
2W - 3L
1,470 SR
Queue Stats
7W - 7L
1,553 Elo+
Party 2
Sol
Sol
pac430hes
Sol
Level 148
God Stats
21W - 13L
1,593 SR
Queue Stats
215W - 210L
1,455 Elo+
Solo
Team Averages
Level 111
1,505 SR
1,505 Elo+

VS

Team Averages
Level 97
1,526 SR
1,437 Elo+
Geb
Geb
IIIVybzIII
Geb
Level 123
God Stats
10W - 13L
1,589 SR
Queue Stats
425W - 523L
1,416 Elo+
Party 1
Apollo
Apollo
UgoinDIE1
Apollo
Level 109
God Stats
10W - 19L
1,380 SR
Queue Stats
432W - 518L
1,386 Elo+
Party 1
Mercury
Mercury
XeShift
Mercury
Level 108
God Stats
3W - 7L
1,478 SR
Queue Stats
374W - 434L
1,442 Elo+
Party 1
Baba Yaga
Baba Yaga
iMainCringe
Baba Yaga
Level 67
God Stats
4W - 6L
1,554 SR
Queue Stats
253W - 239L
1,485 Elo+
Solo
Erlang Shen
Erlang Shen
torvus_1
Erlang Shen
Level 78
God Stats
5W - 5L
1,630 SR
Queue Stats
119W - 161L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 10
10,385
577
8,949
9,743
4,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 4 / 13
9,898
550
6,358
13,160
8,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
backmasking
Nemesis
17
11 / 1 / 3
10,830
602
10,491
11,280
5,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
16
3 / 3 / 9
10,093
561
11,029
10,473
4,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
12 / 3 / 10
10,863
604
20,230
15,945
4,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 6
6,877
382
8,538
18,286
14,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Apollo
UgoinDIE1
Apollo
12
2 / 12 / 3
8,084
449
7,007
15,171
4,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
XeShift
Mercury
15
7 / 7 / 1
9,842
547
11,014
13,958
4,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
iMainCringe
Baba Yaga
15
5 / 4 / 1
9,553
531
6,497
11,392
4,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
torvus_1
Erlang Shen
14
0 / 6 / 3
8,151
453
7,107
15,289
9,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
28
36
Kills
14
14
Deaths
37
45
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
8
6
0.38
W
4
3
10
3
L
Apollo
UgoinDIE1
Apollo
2
12
3
0.29
L
Mercury
XeShift
Mercury
7
7
1
1.07
W
6
4
13
3.13
W
Nemesis
backmasking
Nemesis
11
1
3
12.5
L
Baba Yaga
iMainCringe
Baba Yaga
5
4
1
1.38
W
Neith
3
3
9
2.5
W
12
3
10
5.67
L
Erlang Shen
torvus_1
Erlang Shen
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,057
Damage
40,163
60,601
Taken
74,096
27,133
Mitigated
37,821
23,025
Healing
9,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,538
1,170
0
1,950
18,286
14,279
259
11,102
6,968
26,294
0
W
8,949
663
589
3,885
9,743
4,520
368
3,970
5,773
74,024
0
L
Apollo
UgoinDIE1
Apollo
7,007
3,350
0
577
15,171
4,768
329
10,328
4,457
0
31,188
L
Mercury
XeShift
Mercury
11,014
4,254
0
250
13,958
4,527
0
1,568
12,068
0
60,453
W
6,358
1,312
0
1,424
13,160
8,475
21
2,617
10,181
0
18,918
W
Nemesis
backmasking
Nemesis
10,491
3,972
0
4,098
11,280
5,008
1,139
1,652
9,544
0
53,100
L
Baba Yaga
iMainCringe
Baba Yaga
6,497
440
0
3,067
11,392
4,573
876
3,739
7,430
62,298
0
W
Neith
11,029
3,969
0
3,876
10,473
4,148
1,217
734
9,739
0
69,087
W
20,230
10,077
0
9,153
15,945
4,982
3,206
4,988
10,329
68,944
0
L
Erlang Shen
torvus_1
Erlang Shen
7,107
3,073
0
3,953
15,289
9,674
408
1,953
13,288
0
46,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,069
Gold Earned
42,507
471
Minions Killed
420
0
Camps Cleared
0
1,657,802
Distance Traveled
1,598,678
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,877
382
38
2
0
325,949
0
W
Ra
10,385
577
130
7
0
331,861
1
L
Apollo
8,084
449
63
4
0
289,363
0
L
Mercury
9,842
547
97
5
0
372,337
5
W
Serqet
9,898
550
26
1
0
348,657
3
W
Nemesis
10,830
602
91
5
0
395,476
1
L
Baba Yaga
9,553
531
129
7
0
290,418
0
W
Neith
10,093
561
131
7
0
292,355
1
W
Sol
10,863
604
93
5
0
289,453
8
L
Erlang Shen
8,151
453
93
5
0
320,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role