Player Matchup

Achilles
Achilles
BinkieWinkie
Achilles
Level 160
God Stats
4W - 4L
1,517 SR
Queue Stats
421W - 354L
1,575 Elo+
Party 1
Merlin
Merlin
TheAmen1114
Merlin
Level 21
God Stats
1W - 2L
1,378 SR
Queue Stats
12W - 15L
1,428 Elo+
Party 1
Cabrakan
Cabrakan
Unwavering God
Cabrakan
Level 143
God Stats
12W - 4L
1,636 SR
Queue Stats
88W - 64L
1,673 Elo+
Party 1
Team Averages
Level 108
1,510 SR
1,559 Elo+

VS

Team Averages
Level 51
1,573 SR
1,554 Elo+
Ganesha
Ganesha
ItsLamaz041
Ganesha
Level 23
God Stats
1W - 1L
1,696 SR
Queue Stats
42W - 19L
1,668 Elo+
Party 2
Merlin
Merlin
ItsNyre
Merlin
Level 82
God Stats
6W - 13L
1,489 SR
Queue Stats
268W - 282L
1,590 Elo+
Party 2
Izanami
Izanami
TidyZulu3711959
Izanami
Level 47
God Stats
7W - 8L
1,535 SR
Queue Stats
39W - 42L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BinkieWinkie
Achilles
15
14 / 5 / 4
12,238
765
19,690
24,881
29,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
15
2 / 0 / 12
10,701
669
12,301
7,744
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
13
2 / 1 / 14
10,875
680
8,078
20,574
29,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ItsLamaz041
Ganesha
14
2 / 3 / 4
10,643
665
8,878
16,709
16,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
ItsNyre
Merlin
13
2 / 8 / 2
9,555
597
14,252
14,312
5,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 7 / 1
10,078
630
7,573
14,918
6,447
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
18
Kills
6
6
Deaths
18
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
BinkieWinkie
Achilles
14
5
4
3.2
L
Ganesha
ItsLamaz041
Ganesha
2
3
4
1.33
L
Merlin
ItsNyre
Merlin
2
8
2
0.38
W
Merlin
2
0
12
8
L
2
7
1
0.36
W
Cabrakan
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,069
Damage
30,703
53,199
Taken
45,939
62,628
Mitigated
28,214
13,504
Healing
8,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BinkieWinkie
Achilles
19,690
5,491
603
4,578
24,881
29,076
1,601
10,472
14,409
0
39,869
L
Ganesha
ItsLamaz041
Ganesha
8,878
910
32
2,926
16,709
16,203
76
10,081
6,050
21,068
0
L
Merlin
ItsNyre
Merlin
14,252
703
0
2,698
14,312
5,564
0
4,487
9,445
38,702
0
W
Merlin
12,301
765
0
2,766
7,744
3,605
770
4,484
3,260
60,327
0
L
7,573
4,476
0
2,687
14,918
6,447
0
6,644
7,781
0
47,312
W
Cabrakan
8,078
990
1,282
4,275
20,574
29,947
259
9,141
11,433
17,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,814
Gold Earned
30,276
157
Minions Killed
155
7
Camps Cleared
5
838,169
Distance Traveled
795,453
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,238
765
36
2
1
275,663
1
L
Ganesha
10,643
665
8
1
0
290,721
1
L
Merlin
9,555
597
49
3
4
246,234
5
W
Merlin
10,701
669
106
7
4
292,654
4
L
Izanami
10,078
630
98
6
1
258,498
4
W
Cabrakan
10,875
680
15
1
2
269,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role