Player Matchup

Cthulhu
Cthulhu
JiffJoff
Cthulhu
Level 104
God Stats
2W - 1L
1,492 SR
Queue Stats
133W - 95L
1,603 Elo+
Party 1
Cupid
Cupid
Shaun Jawn
Cupid
Level 119
God Stats
2W - 0L
1,723 SR
Queue Stats
70W - 67L
1,520 Elo+
Party 1
Loki
Loki
slprybrazilian
Loki
Level 27
God Stats
9W - 3L
1,660 SR
Queue Stats
49W - 32L
1,518 Elo+
Party 1
Team Averages
Level 83
1,625 SR
1,547 Elo+

VS

Team Averages
Level 90
1,659 SR
1,601 Elo+
He Bo
He Bo
Dc Leads
He Bo
Level 18
God Stats
2W - 2L
1,600 SR
Queue Stats
8W - 3L
1,661 Elo+
Party 2
Guan Yu
Guan Yu
Stabir
Guan Yu
Level 136
God Stats
2W - 2L
1,858 SR
Queue Stats
48W - 43L
1,614 Elo+
Party 2
Susano
Susano
YNW Donny
Susano
Level 117
God Stats
0W - 1L
1,520 SR
Queue Stats
127W - 141L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JiffJoff
Cthulhu
13
11 / 0 / 10
9,026
903
14,049
10,260
8,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cupid
11
3 / 1 / 14
8,093
809
5,024
9,148
8,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
8 / 1 / 12
8,664
866
8,901
7,283
2,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dc Leads
He Bo
9
0 / 8 / 1
5,790
579
5,010
8,838
2,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Stabir
Guan Yu
9
0 / 8 / 2
6,231
623
6,719
14,627
7,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
YNW Donny
Susano
8
1 / 6 / 0
5,918
592
5,809
9,911
3,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
22
Kills
1
2
Deaths
22
36
Assists
3
Player
Kills
Deaths
Assists
KDA
L
He Bo
Dc Leads
He Bo
0
8
1
0.06
W
Cthulhu
JiffJoff
Cthulhu
11
0
10
16
W
Cupid
3
1
14
10
L
Guan Yu
Stabir
Guan Yu
0
8
2
0.13
L
Susano
YNW Donny
Susano
1
6
0
0.17
W
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,974
Damage
17,538
26,691
Taken
33,376
20,318
Mitigated
13,716
7,613
Healing
5,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Dc Leads
He Bo
5,010
0
0
446
8,838
2,472
0
4,128
4,095
9,510
0
W
Cthulhu
JiffJoff
Cthulhu
14,049
1,631
110
2,615
10,260
8,602
465
1,832
7,838
28,192
0
W
Cupid
5,024
2,234
1,443
2,669
9,148
8,794
474
2,012
6,418
1,704
11,790
L
Guan Yu
Stabir
Guan Yu
6,719
1,459
686
3,251
14,627
7,440
0
5,161
8,837
0
19,199
L
Susano
YNW Donny
Susano
5,809
588
0
738
9,911
3,804
0
4,484
4,763
0
14,370
W
8,901
2,072
0
776
7,283
2,922
106
1,164
5,546
0
29,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,783
Gold Earned
17,939
110
Minions Killed
67
7
Camps Cleared
1
571,162
Distance Traveled
517,203
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,790
579
17
2
0
148,218
0
W
Cthulhu
9,026
903
51
5
1
204,082
1
W
Cupid
8,093
809
19
2
0
157,636
0
L
Guan Yu
6,231
623
29
3
1
182,273
0
L
Susano
5,918
592
21
2
0
186,712
2
W
Loki
8,664
866
40
4
6
209,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role