Player Matchup

Ra
Ra
Aypheyros
Ra
Level 36
God Stats
1W - 1L
1,157 SR
Queue Stats
76W - 92L
1,377 Elo+
Party 3
Heimdallr
Heimdallr
I Sgt Pepper 63
Heimdallr
Level 64
God Stats
15W - 10L
1,490 SR
Queue Stats
165W - 176L
1,527 Elo+
Party 1
Serqet
Serqet
Rockyy_1704
Serqet
Level 99
God Stats
6W - 12L
1,352 SR
Queue Stats
254W - 341L
1,413 Elo+
Party 3
Osiris
Osiris
SupernalMink63
Osiris
Level 17
God Stats
1W - 1L
1,317 SR
Queue Stats
21W - 15L
1,542 Elo+
Party 1
Da Ji
Da Ji
rudsaurio
Da Ji
Level 45
God Stats
3W - 4L
1,398 SR
Queue Stats
105W - 103L
1,460 Elo+
Party 3
Team Averages
Level 52
1,343 SR
1,464 Elo+

VS

Team Averages
Level 39
1,392 SR
1,325 Elo+
Cthulhu
Cthulhu
ISHKODE
Cthulhu
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 15L
1,174 Elo+
Party 2
Jormungandr
Jormungandr
L3GENDARYvNOBLE
Jormungandr
Level 33
God Stats
71W - 43L
1,577 SR
Queue Stats
105W - 82L
1,427 Elo+
Party 2
Olorun
Olorun
MessiahGhost
Olorun
Level 69
God Stats
2W - 2L
1,265 SR
Queue Stats
179W - 205L
1,400 Elo+
Party 2
Jing Wei
Jing Wei
crystal046
Jing Wei
Level 38
God Stats
1W - 9L
1,115 SR
Queue Stats
86W - 102L
1,354 Elo+
Solo
Vamana
Vamana
rawkwah1225
Vamana
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,408
495
5,340
8,137
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
I Sgt Pepper 63
Heimdallr
15
2 / 1 / 5
8,879
522
7,275
10,928
4,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
13
4 / 1 / 7
8,959
527
9,895
15,026
9,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 3 / 3
8,703
512
9,827
12,030
9,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
rudsaurio
Da Ji
15
5 / 3 / 2
8,963
527
6,986
10,676
4,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ISHKODE
Cthulhu
14
1 / 3 / 2
8,312
489
6,673
13,025
9,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
L3GENDARYvNOBLE
Jormungandr
13
3 / 1 / 3
8,158
480
7,449
10,832
8,680
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
16
3 / 2 / 1
9,203
541
4,777
10,248
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
crystal046
Jing Wei
13
1 / 7 / 2
7,469
439
4,447
11,295
2,613
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
15
4 / 2 / 3
8,938
526
8,865
12,425
4,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
15
Kills
12
12
Deaths
15
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
4
0
0.25
W
Heimdallr
I Sgt Pepper 63
Heimdallr
2
1
5
4.5
L
Cthulhu
ISHKODE
Cthulhu
1
3
2
0.67
L
Jormungandr
L3GENDARYvNOBLE
Jormungandr
3
1
3
4.5
L
Olorun
3
2
1
1.75
W
Serqet
4
1
7
7.5
W
3
3
3
1.5
L
Jing Wei
crystal046
Jing Wei
1
7
2
0.29
L
Vamana
4
2
3
2.75
W
Da Ji
rudsaurio
Da Ji
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,323
Damage
32,211
56,797
Taken
57,825
31,347
Mitigated
29,410
15,472
Healing
20,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,340
354
146
1,793
8,137
3,099
270
4,104
3,944
49,477
0
W
Heimdallr
I Sgt Pepper 63
Heimdallr
7,275
3,107
134
4,420
10,928
4,720
1,110
3,163
7,765
0
64,113
L
Cthulhu
ISHKODE
Cthulhu
6,673
249
606
3,527
13,025
9,687
0
776
12,105
51,319
0
L
Jormungandr
L3GENDARYvNOBLE
Jormungandr
7,449
2,045
138
2,240
10,832
8,680
60
837
9,835
32,426
0
L
Olorun
4,777
2,239
0
5,166
10,248
3,491
992
1,677
8,333
64,928
0
W
Serqet
9,895
1,915
0
4,284
15,026
9,682
0
4,138
10,848
0
29,894
W
9,827
4,023
0
855
12,030
9,758
310
4,970
6,461
0
45,834
L
Jing Wei
crystal046
Jing Wei
4,447
2,458
0
2,533
11,295
2,613
135
1,108
9,844
0
34,869
L
Vamana
8,865
4,088
0
5,885
12,425
4,939
148
352
11,158
0
65,006
W
Da Ji
rudsaurio
Da Ji
6,986
1,152
0
3,840
10,676
4,088
82
2,158
8,475
0
58,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,912
Gold Earned
42,080
419
Minions Killed
464
0
Camps Cleared
0
1,660,527
Distance Traveled
1,638,773
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,408
495
102
6
0
316,115
1
W
Heimdallr
8,879
522
102
6
0
313,873
3
L
Cthulhu
8,312
489
99
6
0
306,404
3
L
Jormungandr
8,158
480
54
3
0
325,696
2
L
Olorun
9,203
541
126
7
0
326,899
2
W
Serqet
8,959
527
38
2
0
341,144
6
W
Osiris
8,703
512
86
5
0
316,220
0
L
Jing Wei
7,469
439
68
4
0
331,436
0
L
Vamana
8,938
526
117
7
0
348,338
5
W
Da Ji
8,963
527
91
5
0
373,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role