Player Matchup

Neith
Neith
 
Neith
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
KingofgirlS
Kuzenbo
Level 152
God Stats
0W - 2L
1,244 SR
Queue Stats
226W - 219L
1,480 Elo+
Party 2
Anhur
Anhur
Lotarch
Anhur
Level 139
God Stats
0W - 1L
1,560 SR
Queue Stats
11W - 10L
1,561 Elo+
Party 2
Zhong Kui
Zhong Kui
carsonmalone5
Zhong Kui
Level 107
God Stats
2W - 1L
1,909 SR
Queue Stats
155W - 175L
1,479 Elo+
Solo
Team Averages
Level 134
1,543 SR
1,504 Elo+

VS

Team Averages
Level 101
1,652 SR
1,452 Elo+
Medusa
Medusa
Deltangelic
Medusa
Level 107
God Stats
7W - 2L
1,729 SR
Queue Stats
495W - 527L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
Johnny0224
Cthulhu
Level 66
God Stats
7W - 4L
1,717 SR
Queue Stats
186W - 194L
1,508 Elo+
Solo
Chaac
Chaac
Killercw3
Chaac
Level 67
God Stats
51W - 32L
1,605 SR
Queue Stats
257W - 279L
1,444 Elo+
Party 1
Loki
Loki
McBingi
Loki
Level 142
God Stats
14W - 13L
1,547 SR
Queue Stats
842W - 881L
1,449 Elo+
Party 1
Ah Puch
Ah Puch
Mistmouth
Ah Puch
Level 124
God Stats
12W - 4L
1,662 SR
Queue Stats
481W - 517L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 6 / 2
7,429
531
6,200
11,405
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
 
Sylvanus
12
2 / 7 / 3
7,267
519
7,965
14,688
7,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
KingofgirlS
Kuzenbo
10
1 / 4 / 3
6,608
472
3,249
16,411
14,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
Lotarch
Anhur
11
1 / 5 / 0
6,790
485
3,325
11,766
2,690
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
carsonmalone5
Zhong Kui
11
0 / 5 / 1
6,626
473
7,382
11,690
7,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 0 / 8
7,703
550
10,392
6,985
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Johnny0224
Cthulhu
11
3 / 3 / 9
7,626
545
5,093
13,373
9,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
Killercw3
Chaac
13
3 / 1 / 7
7,724
552
9,872
13,229
8,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Loki
McBingi
Loki
14
12 / 1 / 9
9,307
665
11,539
9,387
2,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
Mistmouth
Ah Puch
12
6 / 2 / 5
7,933
567
14,352
6,396
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
65
7
Kills
27
27
Deaths
7
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
6
2
0.67
L
Sylvanus
 
Sylvanus
2
7
3
0.5
W
Medusa
3
0
8
7
W
Cthulhu
Johnny0224
Cthulhu
3
3
9
2.5
W
Chaac
Killercw3
Chaac
3
1
7
6.5
L
Kuzenbo
KingofgirlS
Kuzenbo
1
4
3
0.63
L
Anhur
Lotarch
Anhur
1
5
0
0.2
W
Loki
McBingi
Loki
12
1
9
16.5
W
Ah Puch
Mistmouth
Ah Puch
6
2
5
4.25
L
Zhong Kui
carsonmalone5
Zhong Kui
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,121
Damage
51,248
65,960
Taken
49,370
36,062
Mitigated
24,633
22,031
Healing
15,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,200
1,732
0
2,805
11,405
3,640
720
4,796
6,566
0
48,037
L
Sylvanus
 
Sylvanus
7,965
2,406
1,504
4,577
14,688
7,257
1,023
3,518
10,977
35,047
10,425
W
Medusa
10,392
4,307
0
3,091
6,985
1,838
0
1,563
5,422
0
54,196
W
Cthulhu
Johnny0224
Cthulhu
5,093
634
430
2,125
13,373
9,069
0
3,113
10,260
26,770
0
W
Chaac
Killercw3
Chaac
9,872
2,026
0
6,275
13,229
8,943
424
6,956
6,273
0
44,460
L
Kuzenbo
KingofgirlS
Kuzenbo
3,249
1,152
208
3,885
16,411
14,897
0
5,486
10,701
15,561
0
L
Anhur
Lotarch
Anhur
3,325
2,010
0
4,798
11,766
2,690
0
2,658
9,065
0
37,178
W
Loki
McBingi
Loki
11,539
4,293
0
866
9,387
2,919
0
4,283
5,104
0
48,570
W
Ah Puch
Mistmouth
Ah Puch
14,352
991
257
2,511
6,396
1,864
78
1,514
4,882
54,133
0
L
Zhong Kui
carsonmalone5
Zhong Kui
7,382
1,182
0
4,254
11,690
7,578
0
2,987
8,229
37,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,720
Gold Earned
40,293
355
Minions Killed
388
0
Camps Cleared
0
1,198,911
Distance Traveled
1,393,579
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,429
531
90
6
0
254,852
2
L
Sylvanus
7,267
519
83
6
0
219,595
4
W
Medusa
7,703
550
88
6
0
292,159
1
W
Cthulhu
7,626
545
45
3
0
252,600
6
W
Chaac
7,724
552
99
7
0
292,106
0
L
Kuzenbo
6,608
472
23
2
0
265,784
5
L
Anhur
6,790
485
85
6
0
231,962
3
W
Loki
9,307
665
79
6
0
298,059
3
W
Ah Puch
7,933
567
77
6
0
258,655
3
L
Zhong Kui
6,626
473
74
5
0
226,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role