Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
HolyEricBrown
Gilgamesh
Level 25
God Stats
29W - 15L
1,622 SR
Queue Stats
97W - 55L
1,645 Elo+
Party 2
Neith
Neith
RobotDucls
Neith
Level 100
God Stats
14W - 6L
1,714 SR
Queue Stats
266W - 115L
1,721 Elo+
Party 2
Team Averages
Level 84
1,612 SR
1,622 Elo+

VS

Team Averages
Level 71
1,495 SR
1,407 Elo+
Cerberus
Cerberus
EQteerz
Cerberus
Level 124
God Stats
0W - 2L
1,496 SR
Queue Stats
8W - 11L
1,457 Elo+
Party 1
Bastet
Bastet
Kirbstompz
Bastet
Level 29
God Stats
5W - 7L
1,498 SR
Queue Stats
8W - 9L
1,492 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Nunchucknorris19
Morgan Le Fay
Level 59
God Stats
0W - 1L
1,491 SR
Queue Stats
2W - 8L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
9 / 4 / 3
9,438
787
9,764
8,929
3,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
HolyEricBrown
Gilgamesh
13
3 / 4 / 8
8,946
746
8,725
12,785
7,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Short Bow

Short Bow

+15%
Attack Speed

Neith
13
2 / 2 / 8
8,407
701
9,465
6,360
2,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EQteerz
Cerberus
12
3 / 4 / 6
9,037
753
5,245
15,136
11,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Kirbstompz
Bastet
13
7 / 3 / 3
9,373
781
10,722
10,402
3,472
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Nunchucknorris19
Morgan Le Fay
10
0 / 7 / 5
6,881
573
6,891
8,675
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
14
Kills
10
10
Deaths
14
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
4
3
2.63
L
Cerberus
EQteerz
Cerberus
3
4
6
1.5
W
Gilgamesh
HolyEricBrown
Gilgamesh
3
4
8
1.75
L
Bastet
Kirbstompz
Bastet
7
3
3
2.83
L
Morgan Le Fay
Nunchucknorris19
Morgan Le Fay
0
7
5
0.36
W
Neith
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,954
Damage
22,858
28,074
Taken
34,213
13,528
Mitigated
18,174
7,375
Healing
5,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,764
3,081
0
2,010
8,929
3,090
1,991
3,916
5,013
30,054
1,882
L
Cerberus
EQteerz
Cerberus
5,245
223
0
2,248
15,136
11,600
33
3,822
10,692
21,607
0
W
Gilgamesh
HolyEricBrown
Gilgamesh
8,725
2,734
328
3,288
12,785
7,759
145
5,529
7,256
0
22,995
L
Bastet
Kirbstompz
Bastet
10,722
2,721
0
2,189
10,402
3,472
0
2,332
7,581
0
21,435
L
Morgan Le Fay
Nunchucknorris19
Morgan Le Fay
6,891
610
0
922
8,675
3,102
0
3,069
5,344
21,317
0
W
Neith
9,465
3,120
0
1,749
6,360
2,679
669
2,792
3,568
0
26,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,791
Gold Earned
25,291
152
Minions Killed
105
8
Camps Cleared
3
667,988
Distance Traveled
654,220
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,438
787
64
5
4
230,360
3
L
Cerberus
9,037
753
50
4
2
225,140
3
W
Gilgamesh
8,946
746
35
3
2
231,897
2
L
Bastet
9,373
781
35
3
1
236,559
3
L
Morgan Le Fay
6,881
573
20
2
0
192,521
4
W
Neith
8,407
701
53
4
2
205,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role