Player Matchup

Cthulhu
Cthulhu
ArrowMantis
Cthulhu
Level 38
God Stats
2W - 1L
1,441 SR
Queue Stats
9W - 14L
1,211 Elo+
Party 2
Gilgamesh
Gilgamesh
DeathLeopard80
Gilgamesh
Level 75
God Stats
8W - 8L
1,463 SR
Queue Stats
244W - 265L
1,343 Elo+
Party 1
Izanami
Izanami
NMWildAles
Izanami
Level 54
God Stats
1W - 5L
1,118 SR
Queue Stats
134W - 145L
1,364 Elo+
Party 1
Mercury
Mercury
dimesniffer
Mercury
Level 85
God Stats
2W - 7L
1,135 SR
Queue Stats
14W - 17L
1,361 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
laryb
Morgan Le Fay
Level 40
God Stats
1W - 1L
1,251 SR
Queue Stats
5W - 11L
1,163 Elo+
Party 2
Team Averages
Level 58
1,282 SR
1,288 Elo+

VS

Team Averages
Level 30
1,492 SR
1,246 Elo+
Sun Wukong
Sun Wukong
FTR Ice Trey
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,209 Elo+
Party 3
Set
Set
J4WZZ
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,209 Elo+
Party 3
Ra
Ra
MaFreeka
Ra
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,209 Elo+
Party 3
Izanami
Izanami
Tddy Mangler
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,209 Elo+
Party 3
Sol
Sol
k1000osilva
Sol
Level 68
God Stats
5W - 5L
1,462 SR
Queue Stats
310W - 325L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArrowMantis
Cthulhu
13
7 / 0 / 7
9,074
567
3,864
8,879
8,931
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
DeathLeopard80
Gilgamesh
16
10 / 4 / 2
10,360
648
8,147
11,870
11,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
NMWildAles
Izanami
17
16 / 4 / 4
11,219
701
18,094
11,288
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
dimesniffer
Mercury
12
6 / 3 / 6
8,744
547
7,168
12,168
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
laryb
Morgan Le Fay
14
5 / 3 / 3
9,059
566
11,168
7,359
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FTR Ice Trey
Sun Wukong
10
1 / 10 / 5
7,059
441
3,788
12,380
9,238
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Set
J4WZZ
Set
13
7 / 9 / 0
9,116
570
7,157
14,437
4,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 8 / 3
6,766
423
3,989
10,832
2,205
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Tddy Mangler
Izanami
8
1 / 12 / 1
5,954
372
2,215
10,833
2,638
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 6 / 3
7,500
469
7,466
11,248
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
44
Kills
13
14
Deaths
45
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ArrowMantis
Cthulhu
7
0
7
10.5
W
Gilgamesh
DeathLeopard80
Gilgamesh
10
4
2
2.75
L
Sun Wukong
FTR Ice Trey
Sun Wukong
1
10
5
0.35
L
Set
J4WZZ
Set
7
9
0
0.78
L
2
8
3
0.44
W
Izanami
NMWildAles
Izanami
16
4
4
4.5
L
Izanami
Tddy Mangler
Izanami
1
12
1
0.13
W
Mercury
dimesniffer
Mercury
6
3
6
3
L
2
6
3
0.58
W
Morgan Le Fay
laryb
Morgan Le Fay
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,441
Damage
24,615
51,564
Taken
59,730
30,032
Mitigated
20,765
16,856
Healing
6,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ArrowMantis
Cthulhu
3,864
358
0
2,711
8,879
8,931
768
2,305
6,531
27,284
0
W
Gilgamesh
DeathLeopard80
Gilgamesh
8,147
2,375
0
2,201
11,870
11,062
1,790
2,134
9,736
0
60,525
L
Sun Wukong
FTR Ice Trey
Sun Wukong
3,788
1,163
0
37
12,380
9,238
0
2,263
9,793
0
12,930
L
Set
J4WZZ
Set
7,157
3,589
0
1,141
14,437
4,230
0
2,307
11,868
0
24,217
L
3,989
632
644
1,374
10,832
2,205
0
3,192
7,361
21,266
0
W
Izanami
NMWildAles
Izanami
18,094
11,515
209
4,850
11,288
3,686
7,668
2,634
8,387
0
90,975
L
Izanami
Tddy Mangler
Izanami
2,215
1,218
0
0
10,833
2,638
0
3,161
7,391
0
18,013
W
Mercury
dimesniffer
Mercury
7,168
4,364
0
4,930
12,168
3,387
0
2,417
9,751
0
37,094
L
7,466
2,693
106
3,131
11,248
2,454
0
3,345
7,787
30,820
0
W
Morgan Le Fay
laryb
Morgan Le Fay
11,168
2,562
165
1,790
7,359
2,966
1,268
1,965
5,394
50,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,456
Gold Earned
36,395
464
Minions Killed
173
0
Camps Cleared
0
1,496,830
Distance Traveled
1,300,475
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,074
567
47
3
0
318,271
0
W
Gilgamesh
10,360
648
128
8
0
283,759
1
L
Sun Wukong
7,059
441
25
2
0
258,346
3
L
Set
9,116
570
38
2
0
284,382
2
L
Ra
6,766
423
22
1
0
278,809
2
W
Izanami
11,219
701
148
9
0
264,895
2
L
Izanami
5,954
372
40
3
0
216,913
0
W
Mercury
8,744
547
64
4
0
332,270
2
L
Sol
7,500
469
48
3
0
262,025
0
W
Morgan Le Fay
9,059
566
77
5
0
297,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role