Player Matchup

Chaac
Chaac
Iröh
Chaac
Level 106
God Stats
2W - 0L
1,621 SR
Queue Stats
63W - 60L
1,457 Elo+
Party 1
Sol
Sol
PhantomRight
Sol
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,418 Elo+
Party 1
Thanatos
Thanatos
ULose22
Thanatos
Level 118
God Stats
2W - 0L
1,449 SR
Queue Stats
27W - 28L
1,492 Elo+
Party 1
Ymir
Ymir
jkirsch
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,453 Elo+
Party 1
Ra
Ra
milesteve13
Ra
Level 86
God Stats
5W - 2L
1,700 SR
Queue Stats
54W - 58L
1,464 Elo+
Party 1
Team Averages
Level 84
1,554 SR
1,457 Elo+

VS

Team Averages
Level 70
1,393 SR
1,423 Elo+
Ao Kuang
Ao Kuang
Heckuvamocha
Ao Kuang
Level 36
God Stats
1W - 3L
1,553 SR
Queue Stats
9W - 11L
1,340 Elo+
Party 2
Nike
Nike
HotdogTugger
Nike
Level 128
God Stats
23W - 24L
1,529 SR
Queue Stats
160W - 154L
1,530 Elo+
Party 3
Sol
Sol
LordDonk
Sol
Level 19
God Stats
0W - 2L
1,266 SR
Queue Stats
18W - 29L
1,389 Elo+
Party 3
Merlin
Merlin
TUGBOATmj
Merlin
Level 143
God Stats
5W - 16L
1,363 SR
Queue Stats
506W - 517L
1,514 Elo+
Party 3
Odin
Odin
xxxXMuffinsXxxx
Odin
Level 22
God Stats
0W - 2L
1,256 SR
Queue Stats
6W - 11L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Iröh
Chaac
11
2 / 0 / 2
6,746
613
4,780
4,842
3,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 2 / 2
6,038
549
4,629
4,808
1,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
ULose22
Thanatos
12
8 / 1 / 3
7,470
679
6,961
9,549
3,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
jkirsch
Ymir
9
0 / 1 / 4
5,707
519
613
5,907
2,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 0 / 2
7,654
696
2,363
2,589
979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Heckuvamocha
Ao Kuang
10
2 / 2 / 0
5,618
511
2,846
6,253
2,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 1 / 0
5,628
512
1,641
7,753
3,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 4 / 3
5,500
500
3,195
4,787
1,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
TUGBOATmj
Merlin
8
0 / 5 / 1
5,094
463
1,914
4,809
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 0
4,735
430
2,242
8,220
3,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
15
Kills
3
4
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Heckuvamocha
Ao Kuang
2
2
0
1
L
1
1
0
1
W
Chaac
Iröh
Chaac
2
0
2
3
L
0
4
3
0.38
W
0
2
2
0.5
L
Merlin
TUGBOATmj
Merlin
0
5
1
0.1
W
Thanatos
ULose22
Thanatos
8
1
3
9.5
W
Ymir
jkirsch
Ymir
0
1
4
2
W
5
0
2
6
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,346
Damage
11,838
27,695
Taken
31,822
11,585
Mitigated
11,662
16,053
Healing
7,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Heckuvamocha
Ao Kuang
2,846
611
0
2,310
6,253
2,062
0
850
5,322
20,471
5,072
L
1,641
86
134
1,937
7,753
3,542
0
3,381
4,372
0
23,126
W
Chaac
Iröh
Chaac
4,780
529
0
1,738
4,842
3,323
114
451
4,387
0
28,857
L
3,195
1,066
0
434
4,787
1,305
0
2,220
2,567
25,548
0
W
4,629
780
0
1,910
4,808
1,492
0
2,612
2,062
29,449
4,934
L
Merlin
TUGBOATmj
Merlin
1,914
59
0
667
4,809
1,307
0
1,125
3,684
25,240
0
W
Thanatos
ULose22
Thanatos
6,961
1,404
0
9,547
9,549
3,084
17
2,129
7,336
0
37,755
W
Ymir
jkirsch
Ymir
613
131
0
848
5,907
2,707
132
1,351
4,397
11,798
0
W
2,363
402
245
1,765
2,589
979
709
996
1,551
53,699
0
L
2,242
893
0
2,455
8,220
3,446
0
0
7,712
0
14,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,615
Gold Earned
26,575
331
Minions Killed
253
0
Camps Cleared
0
1,043,183
Distance Traveled
1,009,133
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,618
511
60
5
0
230,634
0
L
Nike
5,628
512
52
5
0
195,147
2
W
Chaac
6,746
613
66
6
0
213,759
1
L
Sol
5,500
500
54
5
0
181,828
4
W
Sol
6,038
549
65
6
0
178,827
1
L
Merlin
5,094
463
56
5
0
191,062
1
W
Thanatos
7,470
679
66
6
0
210,353
4
W
Ymir
5,707
519
23
2
0
210,955
3
W
Ra
7,654
696
111
10
0
229,289
6
L
Odin
4,735
430
31
3
0
210,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role