Player Matchup

Fenrir
Fenrir
AgateOne3152437
Fenrir
Level 108
God Stats
3W - 0L
1,522 SR
Queue Stats
60W - 48L
1,536 Elo+
Party 2
Kali
Kali
Angelics_Wrath
Kali
Level 128
God Stats
2W - 4L
1,361 SR
Queue Stats
35W - 65L
1,291 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DarkKing3975
Tsukuyomi
Level 84
God Stats
1W - 1L
1,408 SR
Queue Stats
33W - 31L
1,500 Elo+
Party 2
Pele
Pele
GaussblueX
Pele
Level 138
God Stats
1W - 0L
1,597 SR
Queue Stats
102W - 115L
1,450 Elo+
Party 2
Tiamat
Tiamat
akirayokoshima
Tiamat
Level 58
God Stats
1W - 1L
1,054 SR
Queue Stats
33W - 56L
1,302 Elo+
Party 1
Team Averages
Level 103
1,388 SR
1,416 Elo+

VS

Team Averages
Level 103
1,490 SR
1,435 Elo+
Pele
Pele
DeadGods4me
Pele
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 31L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
FatchicksaIIday
Zhong Kui
Level 126
God Stats
1W - 2L
1,508 SR
Queue Stats
14W - 28L
1,363 Elo+
Solo
Discordia
Discordia
Grutsky
Discordia
Level 133
God Stats
25W - 19L
1,546 SR
Queue Stats
203W - 237L
1,472 Elo+
Solo
Kali
Kali
LyricInk7287911
Kali
Level 104
God Stats
2W - 3L
1,437 SR
Queue Stats
379W - 385L
1,414 Elo+
Solo
Izanami
Izanami
mommymanager91
Izanami
Level 93
God Stats
233W - 258L
1,462 SR
Queue Stats
464W - 569L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 4 / 22
14,473
1,206
14,387
17,050
12,934
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
5 / 11 / 20
12,941
1,078
13,989
20,291
9,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
DarkKing3975
Tsukuyomi
20
12 / 3 / 26
14,224
1,185
27,445
12,337
6,136
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

20
16 / 4 / 16
14,789
1,232
21,819
18,453
6,616
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

20
1 / 0 / 23
12,821
1,068
15,943
9,241
4,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

155

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 13 / 13
11,882
990
19,174
24,565
6,887
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
FatchicksaIIday
Zhong Kui
18
5 / 7 / 9
12,110
1,009
13,672
20,946
14,353
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
Grutsky
Discordia
18
1 / 11 / 12
11,362
947
12,377
15,136
4,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
11 / 8 / 7
14,358
1,197
15,235
19,398
8,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
2 / 8 / 12
11,340
945
9,025
18,784
7,883
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
75
47
Kills
22
22
Deaths
47
107
Assists
53
Player
Kills
Deaths
Assists
KDA
W
13
4
22
6
W
5
11
20
1.36
W
Tsukuyomi
DarkKing3975
Tsukuyomi
12
3
26
8.33
L
3
13
13
0.73
L
Zhong Kui
FatchicksaIIday
Zhong Kui
5
7
9
1.36
W
16
4
16
6
L
Discordia
Grutsky
Discordia
1
11
12
0.64
L
11
8
7
1.81
W
1
0
23
12.5
L
2
8
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,583
Damage
69,483
77,372
Taken
98,829
39,817
Mitigated
41,446
11,565
Healing
10,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,387
2,655
0
519
17,050
12,934
0
6,109
10,941
0
23,307
W
13,989
7,971
168
3,256
20,291
9,280
0
4,962
14,448
0
19,372
W
Tsukuyomi
DarkKing3975
Tsukuyomi
27,445
9,132
0
2,557
12,337
6,136
0
5,112
7,225
0
42,548
L
19,174
2,708
0
2,693
24,565
6,887
0
3,019
21,088
0
33,518
L
Zhong Kui
FatchicksaIIday
Zhong Kui
13,672
711
303
3,815
20,946
14,353
0
4,982
15,295
35,991
0
W
21,819
4,022
0
2,594
18,453
6,616
0
6,571
11,882
0
46,563
L
Discordia
Grutsky
Discordia
12,377
766
0
117
15,136
4,155
0
2,468
12,071
42,996
0
L
15,235
6,674
0
2,936
19,398
8,168
0
2,269
16,869
0
20,702
W
15,943
1,610
0
2,471
9,241
4,851
0
3,295
5,946
55,976
0
L
9,025
8,089
0
789
18,784
7,883
0
2,325
15,992
0
45,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,248
Gold Earned
61,052
230
Minions Killed
246
7
Camps Cleared
7
1,143,773
Distance Traveled
952,478
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,473
1,206
18
2
2
251,326
0
W
Kali
12,941
1,078
6
1
4
194,658
0
W
Tsukuyomi
14,224
1,185
39
3
1
239,558
0
L
Pele
11,882
990
33
3
3
229,272
0
L
Zhong Kui
12,110
1,009
52
4
2
167,015
1
W
Pele
14,789
1,232
56
5
0
227,559
0
L
Discordia
11,362
947
82
7
1
172,005
0
L
Kali
14,358
1,197
12
1
0
197,415
1
W
Tiamat
12,821
1,068
111
9
0
230,672
0
L
Izanami
11,340
945
67
6
1
186,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role