Player Matchup

Zhong Kui
Zhong Kui
Silver I
 
Zhong Kui
Silver I
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Silver II
BeyondSkiIIz
Da Ji
Silver II
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Geb
Geb
Gold IV
Odaxion
Geb
Gold IV
Level 121
God Stats
6W - 4L
1,652 SR
Queue Stats
165W - 180L
1,262 MMR
Party 2
Chaac
Chaac
Gold V
Pwbj
Chaac
Gold V
Level 109
God Stats
62W - 62L
1,535 SR
Queue Stats
522W - 536L
1,311 MMR
Party 1
Neith
Neith
Bronze IV
Simplu12345
Neith
Bronze IV
Level 42
God Stats
4W - 7L
1,526 SR
Queue Stats
11W - 21L
1,263 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 85
1,543 SR
1,367 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,575 SR
1,301 MMR
Aphrodite
Aphrodite
Gold IV
 
Aphrodite
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold V
Cmoney2025
Skadi
Gold V
Level 110
God Stats
100W - 69L
1,602 SR
Queue Stats
249W - 253L
1,280 MMR
Solo
Mulan
Mulan
Silver I
DaltonimoBay
Mulan
Silver I
Level 101
God Stats
4W - 0L
1,682 SR
Queue Stats
109W - 111L
1,288 MMR
Solo
Sol
Sol
Silver I
DanielaNicole10
Sol
Silver I
Level 98
God Stats
31W - 20L
1,621 SR
Queue Stats
153W - 157L
1,224 MMR
Solo
Kali
Kali
Silver I
Zooma
Kali
Silver I
Level 108
God Stats
6W - 5L
1,469 SR
Queue Stats
152W - 154L
1,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 6 / 2
6,409
427
7,581
14,092
9,104
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 10 / 0
7,440
496
7,290
13,992
4,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
8
0 / 2 / 1
6,065
404
5,709
12,655
5,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Pwbj
Chaac
11
2 / 4 / 2
7,101
473
7,790
12,668
10,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 3 / 0
6,714
448
4,793
8,940
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
BastetIzanamiZeusCliodhna

VS

Bans
AthenaMorgan Le FayNu WaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
0 / 1 / 7
8,459
564
3,606
10,560
9,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
15
4 / 0 / 0
9,313
621
8,630
9,075
3,023
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
7 / 1 / 2
9,729
649
13,314
13,179
8,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
12 / 1 / 2
10,650
710
19,277
14,495
6,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kali
Zooma
Kali
16
2 / 3 / 6
9,663
644
4,284
11,359
5,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
25
25
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
6
2
0.17
W
Aphrodite
 
Aphrodite
0
1
7
3.5
L
4
10
0
0.4
W
Skadi
4
0
0
4
W
7
1
2
8
W
12
1
2
13
L
Geb
0
2
1
0.25
L
Chaac
Pwbj
Chaac
2
4
2
0.75
L
0
3
0
0
W
Kali
Zooma
Kali
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,163
Damage
49,111
62,347
Taken
58,668
33,575
Mitigated
32,631
19,088
Healing
33,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,581
229
639
5,154
14,092
9,104
0
6,144
7,860
38,567
0
W
Aphrodite
 
Aphrodite
3,606
1,226
4,056
5,950
10,560
9,455
541
2,178
8,382
18,460
0
L
7,290
1,645
0
2,146
13,992
4,980
0
4,714
8,958
0
34,932
W
Skadi
8,630
3,982
0
2,775
9,075
3,023
3,187
1,749
7,326
0
75,291
W
13,314
2,325
0
6,214
13,179
8,675
0
3,568
9,611
2,869
45,468
W
19,277
8,082
0
8,786
14,495
6,356
4,899
5,503
8,992
71,396
6,812
L
Geb
5,709
366
1,980
3,190
12,655
5,661
0
6,059
6,504
16,687
0
L
Chaac
Pwbj
Chaac
7,790
1,135
0
3,908
12,668
10,680
0
3,076
8,975
3,536
25,601
L
4,793
1,176
0
2,071
8,940
3,150
0
1,830
7,110
0
42,552
W
Kali
Zooma
Kali
4,284
1,506
0
5,394
11,359
5,122
18
1,875
9,484
0
65,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,729
Gold Earned
47,814
298
Minions Killed
524
0
Camps Cleared
0
1,363,263
Distance Traveled
1,430,335
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,409
427
75
5
0
282,667
8
W
Aphrodite
8,459
564
32
2
0
263,170
7
L
Da Ji
7,440
496
60
4
0
271,880
5
W
Skadi
9,313
621
130
9
0
280,549
3
W
Mulan
9,729
649
107
7
0
303,799
3
W
Sol
10,650
710
143
10
0
252,763
2
L
Geb
6,065
404
12
1
0
298,220
2
L
Chaac
7,101
473
49
3
0
262,642
4
L
Neith
6,714
448
102
7
0
247,854
2
W
Kali
9,663
644
112
7
0
330,054
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role