Player Matchup

Gilgamesh
Gilgamesh
Gold II
TrowaBarton
Gilgamesh
Gold II
Level 160
God Stats
0W - 2L
1,663 SR
Queue Stats
22W - 21L
1,750 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
cacasdsd
Zhong Kui
Platinum III
Level 145
God Stats
12W - 14L
1,552 SR
Queue Stats
947W - 999L
1,769 MMR
Solo
Ne Zha
Ne Zha
Platinum V
iDrones
Ne Zha
Platinum V
Level 147
God Stats
10W - 3L
1,592 SR
Queue Stats
27W - 21L
1,783 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,602 SR
1,768 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 110
1,569 SR
1,808 MMR
Odin
Odin
Gold I
HvS_Savage
Odin
Gold I
Level 116
God Stats
7W - 4L
1,614 SR
Queue Stats
40W - 42L
1,736 MMR
Solo
Sol
Sol
Platinum IV
MatthewBellGay
Sol
Platinum IV
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 117L
1,849 MMR
Party 1
Ganesha
Ganesha
Platinum V
Topbboy11
Ganesha
Platinum V
Level 127
God Stats
10W - 7L
1,593 SR
Queue Stats
325W - 313L
1,838 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
TrowaBarton
Gilgamesh
14
2 / 5 / 4
10,502
618
7,464
20,579
14,041
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
cacasdsd
Zhong Kui
14
4 / 5 / 3
10,810
636
10,646
14,683
12,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
iDrones
Ne Zha
14
1 / 7 / 6
10,125
596
14,244
16,905
9,911
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
BacchusScyllaArtioGebAchilles

VS

Bans
BastetSusanoAresThorMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 6
12,672
745
12,323
13,050
12,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
6 / 3 / 8
12,176
716
19,722
12,760
5,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ganesha
Topbboy11
Ganesha
15
0 / 4 / 15
10,674
628
7,524
14,638
18,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
7
Kills
16
17
Deaths
7
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
10
0
6
13
W
6
3
8
3.33
W
Ganesha
Topbboy11
Ganesha
0
4
15
1.88
L
Gilgamesh
TrowaBarton
Gilgamesh
2
5
4
0.8
L
Zhong Kui
cacasdsd
Zhong Kui
4
5
3
1.1
L
Ne Zha
iDrones
Ne Zha
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,354
Damage
39,569
52,167
Taken
40,448
36,408
Mitigated
36,290
12,496
Healing
11,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,323
3,125
570
3,240
13,050
12,076
0
2,454
10,346
7,459
34,105
W
19,722
8,311
0
4,826
12,760
5,901
2,227
3,251
9,273
49,396
4,462
W
Ganesha
Topbboy11
Ganesha
7,524
575
350
2,589
14,638
18,313
120
4,539
9,752
26,057
0
L
Gilgamesh
TrowaBarton
Gilgamesh
7,464
1,797
186
5,879
20,579
14,041
332
11,121
9,458
1,142
34,206
L
Zhong Kui
cacasdsd
Zhong Kui
10,646
153
0
5,075
14,683
12,456
229
10,495
4,188
39,626
0
L
Ne Zha
iDrones
Ne Zha
14,244
4,584
0
1,356
16,905
9,911
625
8,042
8,863
0
42,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,437
Gold Earned
35,522
161
Minions Killed
190
9
Camps Cleared
6
906,062
Distance Traveled
947,516
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,672
745
70
4
3
339,857
3
W
Sol
12,176
716
114
7
3
307,850
4
W
Ganesha
10,674
628
6
0
0
299,809
5
L
Gilgamesh
10,502
618
45
3
1
309,604
2
L
Zhong Kui
10,810
636
73
4
4
302,981
5
L
Ne Zha
10,125
596
43
3
4
293,477
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role