Player Matchup

Gilgamesh
Gilgamesh
Bordapatrol
Gilgamesh
Level 108
God Stats
14W - 17L
1,470 SR
Queue Stats
294W - 280L
1,506 Elo+
Party 2
Chiron
Chiron
St3aLtHy Sn1p3r
Chiron
Level 123
God Stats
27W - 17L
1,597 SR
Queue Stats
259W - 253L
1,554 Elo+
Party 2
Kumbhakarna
Kumbhakarna
T3XASOUTLAW
Kumbhakarna
Level 158
God Stats
1W - 2L
1,605 SR
Queue Stats
293W - 275L
1,552 Elo+
Solo
Sol
Sol
kevinpaco6
Sol
Level 145
God Stats
7W - 3L
1,767 SR
Queue Stats
35W - 34L
1,598 Elo+
Solo
Arachne
Arachne
terrajvc
Arachne
Level 107
God Stats
16W - 14L
1,630 SR
Queue Stats
175W - 157L
1,602 Elo+
Party 2
Team Averages
Level 128
1,614 SR
1,562 Elo+

VS

Team Averages
Level 127
1,563 SR
1,525 Elo+
Izanami
Izanami
 
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
BanxXx
Arachne
Level 156
God Stats
11W - 9L
1,598 SR
Queue Stats
314W - 345L
1,507 Elo+
Party 1
Zeus
Zeus
PapuchoW2M
Zeus
Level 151
God Stats
22W - 9L
1,561 SR
Queue Stats
126W - 104L
1,555 Elo+
Party 1
Mercury
Mercury
Sinisterserpant
Mercury
Level 107
God Stats
6W - 3L
1,587 SR
Queue Stats
714W - 674L
1,564 Elo+
Solo
Khepri
Khepri
lilMike98
Khepri
Level 122
God Stats
7W - 3L
1,567 SR
Queue Stats
580W - 615L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bordapatrol
Gilgamesh
11
0 / 2 / 1
6,515
465
3,260
8,885
3,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
0 / 1 / 1
7,144
510
2,959
5,250
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Kumbhakarna
T3XASOUTLAW
Kumbhakarna
7
1 / 5 / 0
5,516
394
2,239
13,183
6,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 4 / 0
6,984
499
6,605
10,842
3,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
terrajvc
Arachne
14
5 / 2 / 0
8,433
602
7,939
9,665
4,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 0 / 2
8,017
573
3,228
2,659
805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
BanxXx
Arachne
13
2 / 5 / 1
7,684
549
4,471
9,339
4,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
9 / 0 / 4
9,015
644
16,778
7,933
2,972
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
1 / 0 / 5
8,087
578
2,343
8,333
2,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
lilMike98
Khepri
11
1 / 1 / 10
7,551
539
3,181
10,708
9,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
6
Kills
14
14
Deaths
6
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
2
2
W
Arachne
BanxXx
Arachne
2
5
1
0.5
L
Gilgamesh
Bordapatrol
Gilgamesh
0
2
1
0.25
W
9
0
4
11
W
1
0
5
3.5
L
0
1
1
0.5
L
Kumbhakarna
T3XASOUTLAW
Kumbhakarna
1
5
0
0.2
L
0
4
0
0
W
Khepri
lilMike98
Khepri
1
1
10
6
L
Arachne
terrajvc
Arachne
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,002
Damage
30,001
47,825
Taken
38,972
19,446
Mitigated
20,904
15,631
Healing
15,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,228
1,938
0
1,472
2,659
805
608
226
2,433
0
63,757
W
Arachne
BanxXx
Arachne
4,471
3,112
0
3,055
9,339
4,763
0
32
9,307
0
48,270
L
Gilgamesh
Bordapatrol
Gilgamesh
3,260
576
0
253
8,885
3,018
0
2,860
6,025
0
44,893
W
16,778
2,441
0
5,112
7,933
2,972
382
3,602
4,331
56,697
0
W
2,343
552
0
2,009
8,333
2,936
0
939
7,394
0
62,454
L
2,959
2,063
755
2,965
5,250
1,489
0
1,501
3,749
0
50,878
L
Kumbhakarna
T3XASOUTLAW
Kumbhakarna
2,239
487
363
2,519
13,183
6,446
0
6,485
6,698
16,027
0
L
6,605
2,457
0
4,113
10,842
3,893
0
8,273
2,569
45,295
0
W
Khepri
lilMike98
Khepri
3,181
463
456
3,250
10,708
9,428
27
4,045
6,663
14,868
0
L
Arachne
terrajvc
Arachne
7,939
4,375
0
4,663
9,665
4,600
0
840
8,825
0
54,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,592
Gold Earned
40,354
445
Minions Killed
467
0
Camps Cleared
0
1,416,995
Distance Traveled
1,428,849
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,017
573
134
10
0
249,970
6
W
Arachne
7,684
549
108
8
0
274,319
1
L
Gilgamesh
6,515
465
89
6
0
299,268
2
W
Zeus
9,015
644
88
6
0
251,276
4
W
Mercury
8,087
578
122
9
0
355,695
4
L
Chiron
7,144
510
120
9
0
276,704
5
L
Kumbhakarna
5,516
394
19
1
0
251,258
6
L
Sol
6,984
499
95
7
0
265,096
3
W
Khepri
7,551
539
15
1
0
297,589
3
L
Arachne
8,433
602
122
9
0
324,669
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role