Player Matchup

Medusa
Medusa
CriticalRain
Medusa
Level 26
God Stats
9W - 10L
1,628 SR
Queue Stats
32W - 26L
1,634 Elo+
Party 1
Arachne
Arachne
JDGamingFTW
Arachne
Level 125
God Stats
4W - 1L
1,767 SR
Queue Stats
263W - 206L
1,658 Elo+
Party 1
Mulan
Mulan
KumokoSenpai
Mulan
Level 28
God Stats
19W - 11L
1,597 SR
Queue Stats
83W - 54L
1,583 Elo+
Party 2
Anubis
Anubis
TattedSmurf
Anubis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,438 Elo+
Party 1
Sylvanus
Sylvanus
williambyeets
Sylvanus
Level 93
God Stats
9W - 4L
1,689 SR
Queue Stats
238W - 210L
1,567 Elo+
Party 2
Team Averages
Level 57
1,636 SR
1,576 Elo+

VS

Team Averages
Level 85
1,483 SR
1,585 Elo+
Osiris
Osiris
BonanzaReturns
Osiris
Level 43
God Stats
5W - 2L
1,675 SR
Queue Stats
99W - 63L
1,641 Elo+
Party 3
Gilgamesh
Gilgamesh
Lusaka13058
Gilgamesh
Level 148
God Stats
7W - 6L
1,646 SR
Queue Stats
271W - 251L
1,611 Elo+
Party 3
Mercury
Mercury
SoCooled
Mercury
Level 141
God Stats
1W - 1L
1,635 SR
Queue Stats
219W - 188L
1,638 Elo+
Party 4
Jing Wei
Jing Wei
calvinsfatdaddy
Jing Wei
Level 46
God Stats
2W - 4L
1,383 SR
Queue Stats
60W - 54L
1,563 Elo+
Party 4
Zeus
Zeus
notbutafish
Zeus
Level 47
God Stats
0W - 1L
1,077 SR
Queue Stats
43W - 58L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
3 / 2 / 1
9,936
552
6,176
8,014
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
JDGamingFTW
Arachne
15
8 / 4 / 3
10,251
570
10,766
18,098
10,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 1 / 6
10,456
581
16,571
13,549
14,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
16
5 / 3 / 8
10,010
556
14,527
9,364
5,309
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
williambyeets
Sylvanus
14
4 / 5 / 10
8,976
499
5,821
12,701
12,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 1
8,089
449
4,890
16,388
15,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Lusaka13058
Gilgamesh
13
5 / 1 / 4
8,678
482
10,554
17,657
12,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
SoCooled
Mercury
14
6 / 3 / 5
9,054
503
10,301
11,467
3,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
14
1 / 5 / 4
8,329
463
2,438
10,019
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 11 / 6
8,250
458
8,475
13,574
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
35
26
Kills
15
15
Deaths
27
28
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Medusa
3
2
1
1.75
W
Arachne
JDGamingFTW
Arachne
8
4
3
2.38
W
6
1
6
9
L
Gilgamesh
Lusaka13058
Gilgamesh
5
1
4
7
L
Mercury
SoCooled
Mercury
6
3
5
2.83
W
Anubis
5
3
8
3
L
Jing Wei
1
5
4
0.6
L
2
11
6
0.45
W
Sylvanus
williambyeets
Sylvanus
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,861
Damage
36,658
61,726
Taken
69,105
44,822
Mitigated
35,599
29,156
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,890
1,282
0
882
16,388
15,148
0
2,695
12,888
0
44,521
W
Medusa
6,176
2,257
0
3,435
8,014
3,107
920
0
8,014
0
68,456
W
Arachne
JDGamingFTW
Arachne
10,766
6,187
0
9,646
18,098
10,123
0
1,161
16,875
0
72,135
W
16,571
1,920
0
5,396
13,549
14,124
352
1,576
11,283
0
69,601
L
Gilgamesh
Lusaka13058
Gilgamesh
10,554
2,305
0
4,357
17,657
12,163
0
5,076
12,455
0
41,359
L
Mercury
SoCooled
Mercury
10,301
4,374
0
1,101
11,467
3,000
0
4,884
6,498
0
51,318
W
Anubis
14,527
283
0
5,399
9,364
5,309
285
1,583
7,781
72,230
0
L
Jing Wei
2,438
1,283
0
1,313
10,019
2,243
1,238
1,810
8,166
0
46,570
L
8,475
1,710
17
2,478
13,574
3,045
67
5,372
8,061
40,835
0
W
Sylvanus
williambyeets
Sylvanus
5,821
1,867
2,284
2,996
12,701
12,159
199
4,155
8,506
19,085
7,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,629
Gold Earned
42,400
461
Minions Killed
444
0
Camps Cleared
0
1,807,072
Distance Traveled
1,776,185
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,089
449
92
5
0
327,383
1
W
Medusa
9,936
552
112
6
0
369,953
0
W
Arachne
10,251
570
100
6
0
389,194
3
W
Mulan
10,456
581
107
6
0
385,259
2
L
Gilgamesh
8,678
482
66
4
0
414,557
1
L
Mercury
9,054
503
97
5
0
403,988
3
W
Anubis
10,010
556
102
6
0
346,209
4
L
Jing Wei
8,329
463
106
6
0
351,569
3
L
Zeus
8,250
458
83
5
0
278,688
3
W
Sylvanus
8,976
499
40
2
0
316,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role