Player Matchup

Jing Wei
Jing Wei
ArmandoI203
Jing Wei
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 69L
1,315 Elo+
Party 1
Sol
Sol
CorruptingSouls
Sol
Level 80
God Stats
15W - 10L
1,534 SR
Queue Stats
186W - 193L
1,408 Elo+
Party 3
Arachne
Arachne
Hreivax925
Arachne
Level 82
God Stats
1W - 1L
1,229 SR
Queue Stats
407W - 480L
1,365 Elo+
Solo
Hel
Hel
barttolome
Hel
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,291 Elo+
Party 1
Olorun
Olorun
xbl ballistics
Olorun
Level 36
God Stats
5W - 1L
1,604 SR
Queue Stats
80W - 98L
1,290 Elo+
Party 3
Team Averages
Level 57
1,473 SR
1,334 Elo+

VS

Team Averages
Level 65
1,393 SR
1,281 Elo+
Cthulhu
Cthulhu
Adrian6940
Cthulhu
Level 25
God Stats
5W - 6L
1,463 SR
Queue Stats
24W - 42L
1,369 Elo+
Party 4
Cerberus
Cerberus
GGzudo
Cerberus
Level 35
God Stats
0W - 2L
1,261 SR
Queue Stats
17W - 41L
1,179 Elo+
Party 2
Xbalanque
Xbalanque
GirBrahmus
Xbalanque
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 45L
1,164 Elo+
Party 2
Awilix
Awilix
mani11
Awilix
Level 68
God Stats
2W - 2L
1,577 SR
Queue Stats
25W - 36L
1,323 Elo+
Solo
Nu Wa
Nu Wa
obiyop
Nu Wa
Level 158
God Stats
0W - 8L
1,165 SR
Queue Stats
24W - 43L
1,368 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ArmandoI203
Jing Wei
13
6 / 1 / 4
7,560
540
6,618
10,310
3,129
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 2 / 2
8,151
582
9,199
8,052
2,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Hreivax925
Arachne
13
6 / 1 / 3
8,114
580
5,247
9,940
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 0 / 8
6,881
492
6,789
7,213
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 3 / 1
6,891
492
3,949
8,819
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adrian6940
Cthulhu
10
0 / 6 / 0
6,061
433
5,462
12,526
7,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
GGzudo
Cerberus
12
1 / 2 / 0
6,683
477
4,671
9,823
5,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
GirBrahmus
Xbalanque
9
0 / 5 / 1
5,637
403
3,025
6,440
1,383
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
mani11
Awilix
13
3 / 4 / 3
7,592
542
4,966
10,899
3,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
obiyop
Nu Wa
12
3 / 2 / 0
7,652
547
10,535
6,491
2,050
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
19
Kills
7
7
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Adrian6940
Cthulhu
0
6
0
0
W
Jing Wei
ArmandoI203
Jing Wei
6
1
4
8
W
3
2
2
2
L
Cerberus
GGzudo
Cerberus
1
2
0
0.5
L
Xbalanque
GirBrahmus
Xbalanque
0
5
1
0.1
W
Arachne
Hreivax925
Arachne
6
1
3
7.5
W
3
0
8
7
L
Awilix
mani11
Awilix
3
4
3
1.13
L
Nu Wa
obiyop
Nu Wa
3
2
0
1.5
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,802
Damage
28,659
44,334
Taken
46,179
15,662
Mitigated
19,540
20,976
Healing
7,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Adrian6940
Cthulhu
5,462
281
0
935
12,526
7,362
14
3,564
8,383
26,693
0
W
Jing Wei
ArmandoI203
Jing Wei
6,618
5,154
98
3,497
10,310
3,129
449
4,309
6,001
0
48,020
W
9,199
2,948
0
3,145
8,052
2,907
748
4,600
3,452
43,569
4,914
L
Cerberus
GGzudo
Cerberus
4,671
423
0
4,072
9,823
5,449
0
6,228
3,595
33,570
0
L
Xbalanque
GirBrahmus
Xbalanque
3,025
1,401
0
902
6,440
1,383
0
1,336
4,908
0
27,147
W
Arachne
Hreivax925
Arachne
5,247
4,771
0
4,219
9,940
3,134
0
3,159
6,781
0
39,773
W
6,789
799
2,706
3,315
7,213
3,448
144
3,074
4,139
21,621
0
L
Awilix
mani11
Awilix
4,966
2,229
0
500
10,899
3,296
0
3,001
7,786
0
44,012
L
Nu Wa
obiyop
Nu Wa
10,535
2,289
0
1,468
6,491
2,050
185
3,733
2,754
53,109
0
W
3,949
1,566
61
3,935
8,819
3,044
1,090
5,882
2,937
33,599
5,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,597
Gold Earned
33,625
360
Minions Killed
360
0
Camps Cleared
0
1,302,842
Distance Traveled
1,309,902
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,061
433
28
2
0
268,671
1
W
Jing Wei
7,560
540
86
6
0
259,423
2
W
Sol
8,151
582
92
7
0
239,653
3
L
Cerberus
6,683
477
90
6
0
276,575
1
L
Xbalanque
5,637
403
69
5
0
237,365
2
W
Arachne
8,114
580
79
6
0
302,653
1
W
Hel
6,881
492
28
2
0
257,010
5
L
Awilix
7,592
542
75
5
0
263,911
2
L
Nu Wa
7,652
547
98
7
0
263,380
1
W
Olorun
6,891
492
75
5
0
244,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role