Player Matchup

Ares
Ares
 
Ares
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
delao2
Hun Batz
Level 156
God Stats
1W - 0L
1,526 SR
Queue Stats
38W - 27L
1,719 Elo+
Party 1
Team Averages
Level 129
1,509 SR
1,573 Elo+

VS

Team Averages
Level 105
1,736 SR
1,533 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Geloperx
Susano
Level 117
God Stats
2W - 1L
1,842 SR
Queue Stats
59W - 64L
1,509 Elo+
Solo
Sol
Sol
Halvý
Sol
Level 68
God Stats
2W - 1L
1,866 SR
Queue Stats
223W - 142L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
2 / 0 / 9
8,652
787
6,900
15,693
15,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
 
Olorun
12
2 / 0 / 7
7,800
709
6,523
6,971
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
delao2
Hun Batz
12
8 / 1 / 2
8,924
811
11,747
12,754
5,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 3 / 1
6,669
606
6,786
13,214
11,640
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Susano
Geloperx
Susano
10
0 / 5 / 0
6,377
580
7,100
8,026
3,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
Halvý
Sol
10
1 / 4 / 0
6,670
606
10,107
8,205
2,894
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
12
Kills
1
1
Deaths
12
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
0
9
6.5
W
Olorun
 
Olorun
2
0
7
5.5
L
Guan Yu
 
Guan Yu
0
3
1
0.17
L
Susano
Geloperx
Susano
0
5
0
0
L
Sol
Halvý
Sol
1
4
0
0.25
W
Hun Batz
delao2
Hun Batz
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,170
Damage
23,993
35,418
Taken
29,445
24,699
Mitigated
17,956
8,842
Healing
7,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,900
426
0
4,438
15,693
15,441
253
3,987
11,461
10,464
0
W
Olorun
 
Olorun
6,523
2,226
1,328
2,408
6,971
3,664
908
2,714
4,224
32,427
2,152
L
Guan Yu
 
Guan Yu
6,786
420
1,288
3,155
13,214
11,640
0
5,462
7,752
0
17,640
L
Susano
Geloperx
Susano
7,100
368
0
603
8,026
3,422
0
3,953
4,073
0
16,808
L
Sol
Halvý
Sol
10,107
2,571
0
2,220
8,205
2,894
0
3,697
4,508
27,076
2,434
W
Hun Batz
delao2
Hun Batz
11,747
3,119
0
668
12,754
5,594
976
3,199
9,208
0
26,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,376
Gold Earned
19,716
120
Minions Killed
89
5
Camps Cleared
4
647,253
Distance Traveled
646,257
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,652
787
11
1
0
228,494
4
W
Olorun
7,800
709
65
6
3
193,753
3
L
Guan Yu
6,669
606
16
1
0
253,955
3
L
Susano
6,377
580
28
3
1
198,484
3
L
Sol
6,670
606
45
4
3
193,818
2
W
Hun Batz
8,924
811
44
4
2
225,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role