Player Matchup

Baron Samedi
Baron Samedi
HappyPoppy
Baron Samedi
Level 114
God Stats
103W - 88L
1,566 SR
Queue Stats
251W - 261L
1,449 Elo+
Party 2
Achilles
Achilles
XtrmerV2
Achilles
Level 140
God Stats
1W - 1L
1,538 SR
Queue Stats
36W - 33L
1,543 Elo+
Solo
Danzaburou
Danzaburou
ZzGIANzZ
Danzaburou
Level 146
God Stats
10W - 6L
1,755 SR
Queue Stats
208W - 175L
1,582 Elo+
Party 2
Team Averages
Level 133
1,620 SR
1,525 Elo+

VS

Team Averages
Level 89
1,598 SR
1,661 Elo+
Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
OGPrynz
Neith
Level 80
God Stats
2W - 1L
1,869 SR
Queue Stats
7W - 5L
1,544 Elo+
Party 1
Merlin
Merlin
ziveeh
Merlin
Level 69
God Stats
3W - 2L
1,426 SR
Queue Stats
11W - 2L
1,940 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HappyPoppy
Baron Samedi
16
2 / 8 / 8
12,773
639
9,161
15,913
7,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
XtrmerV2
Achilles
17
7 / 7 / 8
13,987
699
10,492
25,765
39,126
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
ZzGIANzZ
Danzaburou
17
6 / 7 / 7
14,477
724
20,354
27,615
11,023
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
9 / 6 / 9
14,099
705
18,284
23,102
21,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
OGPrynz
Neith
17
7 / 5 / 13
13,968
698
23,897
17,313
6,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
ziveeh
Merlin
17
6 / 4 / 9
13,939
697
13,955
11,279
3,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
53
15
Kills
22
22
Deaths
15
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
6
9
2.25
L
Baron Samedi
HappyPoppy
Baron Samedi
2
8
8
0.75
W
Neith
OGPrynz
Neith
7
5
13
2.7
L
Achilles
XtrmerV2
Achilles
7
7
8
1.57
L
Danzaburou
ZzGIANzZ
Danzaburou
6
7
7
1.36
W
Merlin
ziveeh
Merlin
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,007
Damage
56,136
69,293
Taken
51,694
57,464
Mitigated
31,999
18,081
Healing
5,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
18,284
2,802
741
3,118
23,102
21,518
891
4,550
18,552
0
40,572
L
Baron Samedi
HappyPoppy
Baron Samedi
9,161
176
1,870
3,465
15,913
7,315
1,159
3,401
12,512
39,839
0
W
Neith
OGPrynz
Neith
23,897
11,333
0
1,858
17,313
6,671
2,344
2,756
14,557
0
61,547
L
Achilles
XtrmerV2
Achilles
10,492
1,885
0
3,724
25,765
39,126
75
7,273
18,492
143
32,848
L
Danzaburou
ZzGIANzZ
Danzaburou
20,354
8,497
0
9,022
27,615
11,023
2,736
4,397
23,218
0
88,974
W
Merlin
ziveeh
Merlin
13,955
775
0
0
11,279
3,810
346
2,402
8,877
58,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,237
Gold Earned
42,006
221
Minions Killed
217
12
Camps Cleared
5
1,039,411
Distance Traveled
1,044,865
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,099
705
39
2
4
375,730
0
L
Baron Samedi
12,773
639
75
4
5
338,543
8
W
Neith
13,968
698
99
5
0
310,008
2
L
Achilles
13,987
699
41
2
0
352,211
5
L
Danzaburou
14,477
724
105
5
7
348,657
4
W
Merlin
13,939
697
79
4
1
359,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role