Player Matchup

Hades
Hades
 
Hades
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Blxrrd
Loki
Level 125
God Stats
12W - 7L
1,626 SR
Queue Stats
779W - 769L
1,567 Elo+
Party 2
Yemoja
Yemoja
ThatsSoLethal
Yemoja
Level 49
God Stats
4W - 0L
1,952 SR
Queue Stats
33W - 21L
1,629 Elo+
Party 2
Cthulhu
Cthulhu
defendedmehow8
Cthulhu
Level 160
God Stats
55W - 50L
1,669 SR
Queue Stats
761W - 666L
1,609 Elo+
Party 2
Neith
Neith
mrbuttcheeks
Neith
Level 42
God Stats
11W - 8L
1,574 SR
Queue Stats
111W - 93L
1,583 Elo+
Party 2
Team Averages
Level 93
1,664 SR
1,578 Elo+

VS

Team Averages
Level 77
1,428 SR
1,506 Elo+
Achilles
Achilles
ItChillz
Achilles
Level 49
God Stats
2W - 3L
1,500 SR
Queue Stats
163W - 162L
1,551 Elo+
Party 3
Chiron
Chiron
RealestRed
Chiron
Level 140
God Stats
0W - 3L
1,253 SR
Queue Stats
402W - 390L
1,488 Elo+
Party 1
Janus
Janus
SamiBunni
Janus
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 153L
1,554 Elo+
Party 3
Nemesis
Nemesis
YFF KennyS
Nemesis
Level 67
God Stats
0W - 7L
1,242 SR
Queue Stats
197W - 205L
1,442 Elo+
Party 1
Ares
Ares
xX DMACK777 Xx
Ares
Level 44
God Stats
4W - 3L
1,642 SR
Queue Stats
81W - 78L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
2 / 0 / 4
6,715
672
4,501
3,363
1,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
Blxrrd
Loki
12
10 / 0 / 4
7,206
721
7,499
4,141
1,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
1 / 0 / 9
5,511
551
1,826
3,882
1,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
3 / 0 / 0
6,214
621
5,043
5,472
5,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 0 / 8
5,899
590
6,354
5,524
1,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ItChillz
Achilles
8
0 / 2 / 0
4,667
467
1,671
8,503
5,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
RealestRed
Chiron
7
0 / 3 / 0
4,348
435
3,430
5,164
1,396
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
SamiBunni
Janus
7
0 / 5 / 0
4,562
456
642
5,788
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
YFF KennyS
Nemesis
8
0 / 4 / 0
4,973
497
2,366
7,739
2,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 0
4,835
484
2,409
9,093
4,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
17
Kills
0
0
Deaths
17
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
0
4
4
W
Loki
Blxrrd
Loki
10
0
4
12
L
Achilles
ItChillz
Achilles
0
2
0
0
L
Chiron
RealestRed
Chiron
0
3
0
0
L
Janus
SamiBunni
Janus
0
5
0
0
W
1
0
9
5.5
L
Nemesis
YFF KennyS
Nemesis
0
4
0
0
W
3
0
0
3
W
1
0
8
5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,223
Damage
10,518
22,382
Taken
36,287
11,422
Mitigated
14,344
12,228
Healing
9,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,501
231
68
2,373
3,363
1,273
680
426
2,857
39,620
0
W
Loki
Blxrrd
Loki
7,499
2,437
0
1,403
4,141
1,566
0
475
3,646
0
35,339
L
Achilles
ItChillz
Achilles
1,671
164
0
3,439
8,503
5,466
0
3,659
3,983
0
18,922
L
Chiron
RealestRed
Chiron
3,430
669
709
1,568
5,164
1,396
0
640
4,524
0
26,228
L
Janus
SamiBunni
Janus
642
44
0
885
5,788
1,356
0
2,918
2,870
18,898
0
W
1,826
905
1,641
1,800
3,882
1,906
200
485
3,397
8,940
0
L
Nemesis
YFF KennyS
Nemesis
2,366
494
0
522
7,739
2,063
0
2,040
5,660
0
27,669
W
5,043
549
57
2,270
5,472
5,203
0
0
5,472
33,155
0
W
6,354
2,480
0
2,616
5,524
1,474
482
1,565
3,959
0
40,000
L
2,409
193
0
2,116
9,093
4,063
0
1,213
7,880
13,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,545
Gold Earned
23,385
320
Minions Killed
203
0
Camps Cleared
0
995,248
Distance Traveled
953,257
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,715
672
92
9
0
189,833
3
W
Loki
7,206
721
67
7
0
221,989
0
L
Achilles
4,667
467
46
5
0
186,727
1
L
Chiron
4,348
435
41
4
0
165,203
1
L
Janus
4,562
456
36
4
0
187,948
4
W
Yemoja
5,511
551
12
1
0
185,023
3
L
Nemesis
4,973
497
61
6
0
211,100
0
W
Cthulhu
6,214
621
76
8
0
209,853
0
W
Neith
5,899
590
73
7
0
188,550
3
L
Ares
4,835
484
19
2
0
202,279
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role