Player Matchup

Charybdis
Charybdis
BadGamer7
Charybdis
Level 106
God Stats
4W - 6L
1,472 SR
Queue Stats
53W - 46L
1,442 Elo+
Solo
Ra
Ra
FrankylaloBro
Ra
Level 15
God Stats
0W - 2L
1,281 SR
Queue Stats
5W - 12L
1,210 Elo+
Party 1
Awilix
Awilix
LaKalaka18
Awilix
Level 47
God Stats
0W - 1L
1,497 SR
Queue Stats
79W - 82L
1,348 Elo+
Party 1
Hercules
Hercules
d87fresh
Hercules
Level 88
God Stats
15W - 33L
1,346 SR
Queue Stats
500W - 597L
1,304 Elo+
Solo
Ymir
Ymir
joseluisromero77
Ymir
Level 102
God Stats
0W - 4L
1,165 SR
Queue Stats
264W - 244L
1,415 Elo+
Party 1
Team Averages
Level 72
1,352 SR
1,344 Elo+

VS

Team Averages
Level 65
1,413 SR
1,310 Elo+
Zhong Kui
Zhong Kui
Bats39
Zhong Kui
Level 106
God Stats
2W - 4L
1,411 SR
Queue Stats
105W - 109L
1,347 Elo+
Party 2
Izanami
Izanami
BigBrando615
Izanami
Level 23
God Stats
3W - 1L
1,355 SR
Queue Stats
19W - 29L
1,231 Elo+
Party 2
Kuzenbo
Kuzenbo
BombzNroseS
Kuzenbo
Level 27
God Stats
4W - 4L
1,356 SR
Queue Stats
15W - 31L
1,217 Elo+
Party 2
Olorun
Olorun
GrimReaper24119
Olorun
Level 87
God Stats
1W - 0L
1,370 SR
Queue Stats
37W - 45L
1,315 Elo+
Party 2
Ne Zha
Ne Zha
Kaleidoscope27
Ne Zha
Level 81
God Stats
5W - 2L
1,575 SR
Queue Stats
19W - 11L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BadGamer7
Charybdis
15
3 / 3 / 4
8,628
479
10,459
12,334
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 8 / 1
7,660
426
5,074
9,817
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
LaKalaka18
Awilix
12
0 / 5 / 0
7,304
406
1,734
10,545
3,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
d87fresh
Hercules
13
4 / 1 / 3
8,718
484
6,649
13,058
13,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
1 / 4 / 2
8,645
480
9,154
14,823
7,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bats39
Zhong Kui
16
3 / 0 / 4
9,849
547
10,642
10,133
8,335
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
BigBrando615
Izanami
13
1 / 4 / 1
8,062
448
3,371
10,393
2,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
BombzNroseS
Kuzenbo
12
1 / 3 / 6
8,104
450
5,538
12,336
15,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 0 / 1
9,884
549
6,459
8,143
3,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
9 / 2 / 3
10,493
583
13,097
13,486
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
9
Kills
20
21
Deaths
9
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BadGamer7
Charybdis
3
3
4
1.67
W
Zhong Kui
Bats39
Zhong Kui
3
0
4
5
W
Izanami
BigBrando615
Izanami
1
4
1
0.38
W
Kuzenbo
BombzNroseS
Kuzenbo
1
3
6
1.33
L
1
8
1
0.19
W
6
0
1
6.5
W
9
2
3
5.25
L
Awilix
LaKalaka18
Awilix
0
5
0
0
L
Hercules
d87fresh
Hercules
4
1
3
5.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,070
Damage
39,107
60,577
Taken
54,491
32,319
Mitigated
34,925
15,528
Healing
16,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BadGamer7
Charybdis
10,459
5,249
0
4,441
12,334
4,158
556
4,336
7,998
0
69,463
W
Zhong Kui
Bats39
Zhong Kui
10,642
558
0
3,830
10,133
8,335
946
5,108
4,961
60,794
0
W
Izanami
BigBrando615
Izanami
3,371
2,575
0
2,217
10,393
2,886
2,914
470
9,923
0
39,638
W
Kuzenbo
BombzNroseS
Kuzenbo
5,538
2,388
362
1,759
12,336
15,618
315
1,927
10,291
25,936
0
L
5,074
361
621
1,128
9,817
3,272
992
4,790
5,027
38,316
0
W
6,459
3,195
99
3,033
8,143
3,506
660
2,578
5,381
51,527
5,468
W
13,097
6,021
0
4,939
13,486
4,580
523
4,011
9,345
0
65,788
L
Awilix
LaKalaka18
Awilix
1,734
795
0
3,535
10,545
3,497
0
2,516
8,029
0
37,082
L
Hercules
d87fresh
Hercules
6,649
1,516
0
4,166
13,058
13,695
103
5,045
8,013
714
23,574
L
9,154
4,707
0
1,637
14,823
7,697
607
5,361
9,462
55,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,955
Gold Earned
46,392
415
Minions Killed
432
0
Camps Cleared
0
1,544,538
Distance Traveled
1,610,109
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,628
479
117
7
0
289,617
4
W
Zhong Kui
9,849
547
105
6
0
295,253
0
W
Izanami
8,062
448
85
5
0
316,111
0
W
Kuzenbo
8,104
450
23
1
0
360,230
0
L
Ra
7,660
426
73
4
0
315,558
0
W
Olorun
9,884
549
105
6
0
289,078
2
W
Ne Zha
10,493
583
114
6
0
349,437
4
L
Awilix
7,304
406
75
4
0
266,207
3
L
Hercules
8,718
484
34
2
0
369,853
2
L
Ymir
8,645
480
116
6
0
303,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role