Player Matchup

Cerberus
Cerberus
AlohaCheloha
Cerberus
Level 129
God Stats
1W - 0L
1,629 SR
Queue Stats
12W - 8L
1,549 Elo+
Party 1
Janus
Janus
Gypsyman7
Janus
Level 68
God Stats
5W - 1L
1,630 SR
Queue Stats
20W - 21L
1,439 Elo+
Party 1
Izanami
Izanami
OmgStepGod
Izanami
Level 12
God Stats
5W - 5L
1,412 SR
Queue Stats
19W - 12L
1,549 Elo+
Party 1
Hercules
Hercules
Spitinmybhol
Hercules
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,462 Elo+
Party 1
Medusa
Medusa
ThiccCheekclpr
Medusa
Level 141
God Stats
2W - 1L
1,625 SR
Queue Stats
41W - 46L
1,499 Elo+
Party 1
Team Averages
Level 83
1,559 SR
1,500 Elo+

VS

Team Averages
Level 35
1,572 SR
1,426 Elo+
Baron Samedi
Baron Samedi
KuraiPersona
Baron Samedi
Level 46
God Stats
5W - 5L
1,465 SR
Queue Stats
12W - 16L
1,500 Elo+
Solo
Scylla
Scylla
Nick2454
Scylla
Level 47
God Stats
2W - 12L
1,294 SR
Queue Stats
69W - 109L
1,402 Elo+
Solo
Hachiman
Hachiman
PapiMarki
Hachiman
Level 40
God Stats
1W - 1L
1,856 SR
Queue Stats
139W - 148L
1,491 Elo+
Party 2
Neith
Neith
Ricaardobv
Neith
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 6L
1,220 Elo+
Party 2
Cthulhu
Cthulhu
imtekbistro
Cthulhu
Level 37
God Stats
3W - 1L
1,743 SR
Queue Stats
113W - 109L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlohaCheloha
Cerberus
16
2 / 2 / 12
11,119
1,112
9,404
14,518
17,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Janus
Gypsyman7
Janus
16
2 / 5 / 6
9,382
938
12,723
7,635
2,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
OmgStepGod
Izanami
17
3 / 2 / 9
10,706
1,071
13,774
8,370
3,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Spitinmybhol
Hercules
16
1 / 2 / 8
9,533
953
5,161
10,203
8,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
10 / 4 / 5
12,065
1,207
21,183
12,084
5,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

235

VS

Team 2 Tickets

145

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KuraiPersona
Baron Samedi
16
2 / 5 / 5
9,831
983
9,664
9,385
3,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
Nick2454
Scylla
16
2 / 5 / 6
9,509
951
7,122
12,413
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
PapiMarki
Hachiman
17
2 / 2 / 9
10,176
1,018
7,847
9,283
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
16
2 / 4 / 6
9,752
975
8,265
11,200
3,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
imtekbistro
Cthulhu
16
7 / 2 / 5
11,034
1,103
13,677
22,195
24,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
46
18
Kills
15
15
Deaths
18
40
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AlohaCheloha
Cerberus
2
2
12
4
W
Janus
Gypsyman7
Janus
2
5
6
1
L
Baron Samedi
KuraiPersona
Baron Samedi
2
5
5
0.9
L
Scylla
Nick2454
Scylla
2
5
6
1
W
Izanami
OmgStepGod
Izanami
3
2
9
3.75
L
Hachiman
PapiMarki
Hachiman
2
2
9
3.25
L
Neith
2
4
6
1.25
W
Hercules
Spitinmybhol
Hercules
1
2
8
2.5
W
10
4
5
3.13
L
Cthulhu
imtekbistro
Cthulhu
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,245
Damage
46,575
52,810
Taken
64,476
37,038
Mitigated
37,906
9,717
Healing
7,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AlohaCheloha
Cerberus
9,404
598
0
2,472
14,518
17,406
0
6,437
6,497
27,536
0
W
Janus
Gypsyman7
Janus
12,723
44
0
250
7,635
2,848
0
5,007
2,245
28,088
0
L
Baron Samedi
KuraiPersona
Baron Samedi
9,664
631
2,113
1,414
9,385
3,603
0
3,706
5,642
30,513
0
L
Scylla
Nick2454
Scylla
7,122
556
0
48
12,413
3,575
0
5,132
7,239
14,652
0
W
Izanami
OmgStepGod
Izanami
13,774
9,448
0
1,077
8,370
3,197
0
5,246
2,857
0
44,792
L
Hachiman
PapiMarki
Hachiman
7,847
3,941
0
1,330
9,283
2,881
0
3,037
6,161
0
20,547
L
Neith
8,265
3,415
0
1,430
11,200
3,508
0
2,930
8,222
0
25,984
W
Hercules
Spitinmybhol
Hercules
5,161
1,576
0
3,034
10,203
8,487
0
5,388
4,410
0
12,932
W
21,183
10,745
0
2,884
12,084
5,100
0
6,502
5,210
0
42,923
L
Cthulhu
imtekbistro
Cthulhu
13,677
1,532
63
1,063
22,195
24,339
0
7,322
14,544
21,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,805
Gold Earned
50,302
233
Minions Killed
175
13
Camps Cleared
4
1,017,614
Distance Traveled
949,847
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,119
1,112
43
4
3
199,908
2
W
Janus
9,382
938
36
4
0
210,943
0
L
Baron Samedi
9,831
983
50
5
2
179,845
0
L
Scylla
9,509
951
17
2
0
195,383
0
W
Izanami
10,706
1,071
81
8
0
202,722
0
L
Hachiman
10,176
1,018
40
4
2
192,535
0
L
Neith
9,752
975
48
5
0
168,897
1
W
Hercules
9,533
953
18
2
1
213,990
1
W
Medusa
12,065
1,207
55
6
9
190,051
3
L
Cthulhu
11,034
1,103
20
2
0
213,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role