Player Matchup

Ah Puch
Ah Puch
ImpacTJesus
Ah Puch
Level 156
God Stats
1W - 0L
1,674 SR
Queue Stats
167W - 105L
1,552 Elo+
Party 1
Vamana
Vamana
TuckerDaGreat
Vamana
Level 67
God Stats
2W - 0L
1,715 SR
Queue Stats
55W - 40L
1,533 Elo+
Party 1
Sol
Sol
castaron1
Sol
Level 126
God Stats
10W - 2L
1,778 SR
Queue Stats
236W - 203L
1,562 Elo+
Party 1
Achilles
Achilles
easton6092
Achilles
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 27L
1,651 Elo+
Party 1
Cernunnos
Cernunnos
hotjuicy
Cernunnos
Level 127
God Stats
3W - 0L
1,823 SR
Queue Stats
280W - 242L
1,503 Elo+
Party 1
Team Averages
Level 101
1,698 SR
1,560 Elo+

VS

Team Averages
Level 73
1,479 SR
1,448 Elo+
Tiamat
Tiamat
AbyssalArk
Tiamat
Level 108
God Stats
1W - 2L
1,397 SR
Queue Stats
26W - 33L
1,475 Elo+
Party 3
Discordia
Discordia
AntiLeoki
Discordia
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,281 Elo+
Party 3
Sun Wukong
Sun Wukong
AspMars
Sun Wukong
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 34L
1,479 Elo+
Party 3
Hou Yi
Hou Yi
TenAngryBananas
Hou Yi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 121L
1,550 Elo+
Party 2
Skadi
Skadi
TokyoMozart
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ImpacTJesus
Ah Puch
18
4 / 3 / 12
10,751
827
17,470
11,233
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 4 / 13
9,528
733
10,553
16,481
16,040
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
13 / 1 / 12
12,540
965
21,195
14,363
5,319
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
easton6092
Achilles
18
12 / 2 / 11
11,386
876
9,587
11,693
18,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
hotjuicy
Cernunnos
15
2 / 4 / 14
9,866
759
9,108
10,019
3,691
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AbyssalArk
Tiamat
17
3 / 6 / 8
10,209
785
9,887
12,674
6,843
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
AntiLeoki
Discordia
16
1 / 6 / 9
8,711
670
8,799
8,268
3,179
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
AspMars
Sun Wukong
14
3 / 7 / 4
8,642
665
12,208
24,286
25,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
5 / 6 / 5
9,898
761
14,319
12,378
5,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 8 / 9
8,641
665
7,759
13,957
5,641
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
49
33
Kills
14
14
Deaths
33
62
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AbyssalArk
Tiamat
3
6
8
1.17
L
Discordia
AntiLeoki
Discordia
1
6
9
0.92
L
Sun Wukong
AspMars
Sun Wukong
3
7
4
0.71
W
Ah Puch
ImpacTJesus
Ah Puch
4
3
12
3.33
L
5
6
5
1.25
L
2
8
9
0.81
W
2
4
13
2.13
W
13
1
12
19
W
Achilles
easton6092
Achilles
12
2
11
8.75
W
Cernunnos
hotjuicy
Cernunnos
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,913
Damage
52,972
63,789
Taken
71,563
47,809
Mitigated
46,589
32,527
Healing
17,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AbyssalArk
Tiamat
9,887
553
2,642
3,262
12,674
6,843
0
7,645
4,786
27,977
0
L
Discordia
AntiLeoki
Discordia
8,799
659
247
290
8,268
3,179
0
4,767
3,382
23,682
0
L
Sun Wukong
AspMars
Sun Wukong
12,208
1,637
373
6,783
24,286
25,296
0
9,748
13,694
0
15,022
W
Ah Puch
ImpacTJesus
Ah Puch
17,470
785
1,362
4,675
11,233
4,169
659
4,187
6,897
35,359
0
L
14,319
5,575
1,193
1,032
12,378
5,630
0
7,021
5,069
0
29,415
L
7,759
2,617
710
1,165
13,957
5,641
0
9,793
3,899
0
12,050
W
10,553
6,204
1,517
7,676
16,481
16,040
692
4,569
11,647
315
15,560
W
21,195
10,704
2,830
10,120
14,363
5,319
4,584
4,628
9,566
46,282
0
W
Achilles
easton6092
Achilles
9,587
1,422
323
1,911
11,693
18,590
0
2,830
8,576
0
13,208
W
Cernunnos
hotjuicy
Cernunnos
9,108
2,630
33
2,080
10,019
3,691
985
2,472
7,240
0
30,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,071
Gold Earned
46,101
152
Minions Killed
133
0
Camps Cleared
0
1,293,209
Distance Traveled
1,131,662
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,209
785
46
4
0
232,934
0
L
Discordia
8,711
670
31
2
0
237,557
0
L
Sun Wukong
8,642
665
9
1
0
225,860
1
W
Ah Puch
10,751
827
32
2
0
264,327
0
L
Hou Yi
9,898
761
34
3
0
219,362
2
L
Skadi
8,641
665
13
1
0
215,949
0
W
Vamana
9,528
733
16
1
0
260,590
0
W
Sol
12,540
965
55
4
0
267,007
1
W
Achilles
11,386
876
10
1
0
267,240
0
W
Cernunnos
9,866
759
39
3
0
234,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role