Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
R4F43L3321
Cthulhu
Level 27
God Stats
0W - 4L
1,284 SR
Queue Stats
33W - 81L
1,217 Elo+
Party 1
Bastet
Bastet
erickbarga
Bastet
Level 63
God Stats
3W - 6L
1,393 SR
Queue Stats
112W - 199L
1,281 Elo+
Party 1
Charybdis
Charybdis
kingofmaracuja
Charybdis
Level 51
God Stats
1W - 4L
1,090 SR
Queue Stats
85W - 165L
1,238 Elo+
Party 1
Scylla
Scylla
ray636slow
Scylla
Level 39
God Stats
11W - 24L
1,342 SR
Queue Stats
96W - 162L
1,343 Elo+
Party 1
Team Averages
Level 52
1,322 SR
1,316 Elo+

VS

Team Averages
Level 103
1,512 SR
1,394 Elo+
Olorun
Olorun
Albafic pxes
Olorun
Level 129
God Stats
2W - 2L
1,552 SR
Queue Stats
81W - 110L
1,381 Elo+
Solo
Osiris
Osiris
Allensheen
Osiris
Level 157
God Stats
10W - 10L
1,451 SR
Queue Stats
484W - 549L
1,352 Elo+
Solo
Agni
Agni
Dragon_mengo
Agni
Level 109
God Stats
21W - 21L
1,520 SR
Queue Stats
696W - 725L
1,462 Elo+
Solo
Cerberus
Cerberus
Nachocovarrubia-
Cerberus
Level 39
God Stats
9W - 7L
1,446 SR
Queue Stats
87W - 103L
1,364 Elo+
Solo
Thor
Thor
Nenosantos4746
Thor
Level 83
God Stats
14W - 9L
1,590 SR
Queue Stats
162W - 168L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 1 / 5
7,518
470
3,762
11,830
12,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
R4F43L3321
Cthulhu
6
1 / 0 / 0
5,629
352
889
2,600
863
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
erickbarga
Bastet
13
5 / 3 / 7
8,324
520
8,509
11,100
3,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
kingofmaracuja
Charybdis
13
4 / 3 / 4
7,304
457
12,088
9,481
3,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
ray636slow
Scylla
15
3 / 2 / 5
9,050
566
4,440
8,298
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
2 / 2 / 1
7,273
455
6,067
7,597
2,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
Allensheen
Osiris
14
2 / 3 / 3
8,363
523
4,276
9,324
7,405
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
3 / 3 / 3
9,276
580
9,560
7,350
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 3
7,027
439
4,376
18,008
13,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 2 / 3
7,986
499
3,963
9,129
2,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
15
Kills
9
9
Deaths
15
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
1
5
4.5
W
Olorun
2
2
1
1.25
W
Osiris
Allensheen
Osiris
2
3
3
1.17
W
3
3
3
1.5
W
0
5
3
0.3
W
2
2
3
1.75
L
Cthulhu
R4F43L3321
Cthulhu
1
0
0
1
L
Bastet
erickbarga
Bastet
5
3
7
2.83
L
Charybdis
kingofmaracuja
Charybdis
4
3
4
2
L
Scylla
ray636slow
Scylla
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,688
Damage
28,242
43,309
Taken
51,408
21,951
Mitigated
28,984
12,087
Healing
12,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,762
523
0
2,363
11,830
12,245
176
5,639
6,191
0
28,468
W
Olorun
6,067
2,915
1,991
3,730
7,597
2,843
1,100
574
6,961
33,558
5,456
W
Osiris
Allensheen
Osiris
4,276
1,789
0
1,587
9,324
7,405
1,041
1,281
8,013
0
41,959
W
9,560
427
0
1,182
7,350
2,417
142
2,000
5,148
72,878
0
W
4,376
40
0
3,659
18,008
13,366
0
642
17,334
29,001
0
W
3,963
225
0
750
9,129
2,953
0
506
8,623
0
37,763
L
Cthulhu
R4F43L3321
Cthulhu
889
73
0
1,769
2,600
863
0
0
2,600
12,069
0
L
Bastet
erickbarga
Bastet
8,509
2,651
0
3,626
11,100
3,107
0
4,170
6,930
0
41,143
L
Charybdis
kingofmaracuja
Charybdis
12,088
6,102
0
2,898
9,481
3,279
1,014
5,356
4,125
0
41,192
L
Scylla
ray636slow
Scylla
4,440
449
0
1,431
8,298
2,457
0
3,881
4,417
53,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,825
Gold Earned
39,925
335
Minions Killed
434
0
Camps Cleared
0
1,299,009
Distance Traveled
1,548,818
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,518
470
40
3
0
304,797
3
W
Olorun
7,273
455
82
5
0
277,279
1
W
Osiris
8,363
523
90
6
0
301,115
0
W
Agni
9,276
580
138
9
0
329,755
6
W
Cerberus
7,027
439
50
3
0
300,246
0
W
Thor
7,986
499
74
5
0
340,423
6
L
Cthulhu
5,629
352
24
2
0
88,113
0
L
Bastet
8,324
520
66
4
0
335,956
3
L
Charybdis
7,304
457
72
5
0
266,699
1
L
Scylla
9,050
566
133
8
0
303,444
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role