Player Matchup

Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CABEÇACHEFE
Ra
Level 15
God Stats
3W - 3L
1,438 SR
Queue Stats
10W - 13L
1,320 Elo+
Party 2
Guan Yu
Guan Yu
RobissonKraus
Guan Yu
Level 42
God Stats
6W - 4L
1,404 SR
Queue Stats
26W - 46L
1,315 Elo+
Solo
Chaac
Chaac
d4rkm4dness
Chaac
Level 149
God Stats
1W - 0L
1,469 SR
Queue Stats
96W - 113L
1,388 Elo+
Solo
Nemesis
Nemesis
imath_HP1
Nemesis
Level 46
God Stats
14W - 27L
1,275 SR
Queue Stats
32W - 48L
1,308 Elo+
Party 2
Team Averages
Level 81
1,417 SR
1,366 Elo+

VS

Team Averages
Level 64
1,466 SR
1,425 Elo+
Ymir
Ymir
 
Ymir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Taadeo
Neith
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 16L
1,420 Elo+
Party 3
Awilix
Awilix
eusg_rasgaku
Awilix
Level 109
God Stats
0W - 1L
1,522 SR
Queue Stats
62W - 67L
1,355 Elo+
Party 1
Cerberus
Cerberus
xXGONXADJXx
Cerberus
Level 59
God Stats
3W - 5L
1,306 SR
Queue Stats
15W - 23L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 1 / 4
7,287
521
4,918
4,893
1,329
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
4 / 4 / 5
8,707
622
5,066
9,961
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
11
0 / 1 / 4
6,927
495
2,516
7,836
5,015
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 2 / 1
8,293
592
6,594
11,518
8,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
imath_HP1
Nemesis
14
6 / 1 / 5
8,557
611
6,650
8,451
2,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 3 / 0
6,727
481
3,169
10,164
8,119
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
 
Tiamat
10
1 / 5 / 1
6,285
449
3,393
6,942
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Taadeo
Neith
12
1 / 3 / 2
7,038
503
7,570
8,648
1,823
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
13
3 / 3 / 2
7,670
548
6,132
10,538
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
xXGONXADJXx
Cerberus
11
2 / 1 / 1
7,080
506
2,708
6,445
3,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
15
Kills
9
9
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
4
5
L
Ymir
 
Ymir
2
3
0
0.67
L
Tiamat
 
Tiamat
1
5
1
0.3
W
4
4
5
1.63
W
Guan Yu
0
1
4
2
L
Neith
Taadeo
Neith
1
3
2
0.67
W
2
2
1
1.25
L
Awilix
3
3
2
1.33
W
Nemesis
imath_HP1
Nemesis
6
1
5
8.5
L
Cerberus
xXGONXADJXx
Cerberus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,744
Damage
22,972
42,659
Taken
42,737
20,530
Mitigated
19,734
13,552
Healing
6,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,918
1,620
0
699
4,893
1,329
1,466
1,135
3,758
0
28,136
L
Ymir
 
Ymir
3,169
431
0
75
10,164
8,119
448
250
9,317
28,019
0
L
Tiamat
 
Tiamat
3,393
304
0
1,817
6,942
3,077
0
2,820
4,020
24,791
0
W
5,066
1,399
883
3,654
9,961
3,431
2,691
2,375
7,330
48,326
0
W
Guan Yu
2,516
172
550
2,018
7,836
5,015
257
1,586
6,250
5,156
15,946
L
Neith
Taadeo
Neith
7,570
2,854
0
943
8,648
1,823
2,058
710
7,904
0
47,138
W
6,594
1,127
0
4,512
11,518
8,277
372
3,040
8,478
2,236
43,790
L
Awilix
6,132
2,499
0
2,525
10,538
3,310
427
1,577
8,832
0
45,942
W
Nemesis
imath_HP1
Nemesis
6,650
1,969
0
1,236
8,451
2,478
2,450
738
7,573
0
44,347
L
Cerberus
xXGONXADJXx
Cerberus
2,708
114
0
1,580
6,445
3,405
307
497
5,948
15,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,771
Gold Earned
34,800
402
Minions Killed
299
0
Camps Cleared
0
1,341,511
Distance Traveled
1,239,277
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,287
521
67
5
0
256,830
1
L
Ymir
6,727
481
49
4
0
238,547
1
L
Tiamat
6,285
449
44
3
0
185,605
4
W
Ra
8,707
622
118
8
0
257,672
0
W
Guan Yu
6,927
495
38
3
0
252,814
0
L
Neith
7,038
503
97
7
0
244,963
4
W
Chaac
8,293
592
110
8
0
264,617
7
L
Awilix
7,670
548
71
5
0
307,050
2
W
Nemesis
8,557
611
69
5
0
309,578
2
L
Cerberus
7,080
506
38
3
0
263,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role