Player Matchup

Atlas
Atlas
FeistMeister69
Atlas
Level 65
God Stats
1W - 3L
1,016 SR
Queue Stats
77W - 104L
1,334 Elo+
Party 1
Eset
Eset
XFestivalKingX
Eset
Level 106
God Stats
4W - 3L
1,522 SR
Queue Stats
56W - 69L
1,368 Elo+
Solo
Nemesis
Nemesis
cscarborough
Nemesis
Level 109
God Stats
2W - 1L
1,374 SR
Queue Stats
84W - 104L
1,384 Elo+
Party 1
Team Averages
Level 93
1,304 SR
1,362 Elo+

VS

Team Averages
Level 72
1,457 SR
1,265 Elo+
Merlin
Merlin
BillyCoreJoe
Merlin
Level 77
God Stats
3W - 10L
1,253 SR
Queue Stats
41W - 60L
1,264 Elo+
Party 2
Apollo
Apollo
DaWindedWarrior
Apollo
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,275 Elo+
Party 2
Chaac
Chaac
HailTheWhales
Chaac
Level 69
God Stats
16W - 10L
1,618 SR
Queue Stats
43W - 75L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 13
11,209
801
9,603
10,103
11,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 5 / 9
9,719
694
10,656
10,967
3,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
cscarborough
Nemesis
15
9 / 1 / 10
10,932
781
11,500
8,681
3,884
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 6 / 3
8,288
592
6,846
13,406
7,934
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 8 / 4
8,495
607
2,316
10,597
3,826
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 5 / 0
8,886
635
13,817
14,477
9,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
19
Kills
6
6
Deaths
19
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
6
3
0.42
L
1
8
4
0.38
W
6
0
13
12.5
L
4
5
0
0.8
W
4
5
9
1.7
W
Nemesis
cscarborough
Nemesis
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,759
Damage
22,979
29,751
Taken
38,480
19,382
Mitigated
20,999
10,617
Healing
7,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,846
637
0
2,415
13,406
7,934
0
6,676
6,730
29,459
0
L
2,316
1,383
0
347
10,597
3,826
0
6,018
4,579
0
12,889
W
9,603
3,733
104
3,651
10,103
11,573
224
2,608
7,495
32,545
0
L
13,817
2,879
0
4,358
14,477
9,239
0
8,229
6,248
0
32,310
W
10,656
168
1,205
2,772
10,967
3,925
377
2,085
8,882
38,596
0
W
Nemesis
cscarborough
Nemesis
11,500
5,397
270
2,615
8,681
3,884
341
2,509
6,172
0
28,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,860
Gold Earned
25,669
156
Minions Killed
115
9
Camps Cleared
5
797,671
Distance Traveled
688,782
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,288
592
41
3
4
224,154
0
L
Apollo
8,495
607
26
2
1
208,247
0
W
Atlas
11,209
801
45
3
0
257,212
1
L
Chaac
8,886
635
48
3
0
256,381
0
W
Eset
9,719
694
63
5
4
233,678
1
W
Nemesis
10,932
781
48
3
5
306,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role