Player Matchup

Chang'e
Chang'e
Jhuun
Chang'e
Level 85
God Stats
10W - 13L
1,416 SR
Queue Stats
75W - 100L
1,313 Elo+
Party 2
Merlin
Merlin
Kueyo
Merlin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,304 Elo+
Party 2
Ullr
Ullr
L_SPEED_
Ullr
Level 53
God Stats
0W - 1L
1,482 SR
Queue Stats
85W - 109L
1,317 Elo+
Party 2
Kali
Kali
StarDust90964
Kali
Level 78
God Stats
3W - 3L
1,293 SR
Queue Stats
392W - 432L
1,447 Elo+
Solo
Vamana
Vamana
onandim
Vamana
Level 26
God Stats
12W - 17L
1,372 SR
Queue Stats
43W - 57L
1,324 Elo+
Party 2
Team Averages
Level 57
1,413 SR
1,341 Elo+

VS

Team Averages
Level 88
1,358 SR
1,384 Elo+
Kumbhakarna
Kumbhakarna
NUGGETK22
Kumbhakarna
Level 61
God Stats
2W - 1L
1,316 SR
Queue Stats
26W - 35L
1,350 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
NightParakeet
Morgan Le Fay
Level 62
God Stats
2W - 3L
1,274 SR
Queue Stats
28W - 33L
1,385 Elo+
Party 1
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 160
God Stats
989W - 1,037L
1,469 SR
Queue Stats
1,202W - 1,292L
1,400 Elo+
Solo
Kali
Kali
SativaDream
Kali
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 108L
1,390 Elo+
Solo
Atlas
Atlas
clasy
Atlas
Level 96
God Stats
5W - 12L
1,233 SR
Queue Stats
244W - 298L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Jhuun
Chang'e
12
0 / 7 / 1
6,754
375
5,417
11,613
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Kueyo
Merlin
12
1 / 6 / 2
7,867
437
8,121
11,778
3,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
12
1 / 4 / 0
7,498
417
3,227
11,320
3,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
2 / 3 / 0
8,755
486
6,537
13,446
6,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
onandim
Vamana
14
3 / 4 / 0
8,902
495
13,115
18,216
10,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
NUGGETK22
Kumbhakarna
16
6 / 0 / 5
9,463
526
9,998
12,871
14,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
NightParakeet
Morgan Le Fay
15
5 / 3 / 3
9,333
519
9,371
8,038
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Robitotabi
Danzaburou
17
6 / 1 / 3
10,952
608
8,391
11,418
4,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 2 / 10
10,059
559
9,210
14,814
9,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
clasy
Atlas
14
5 / 1 / 13
9,577
532
9,406
17,774
16,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
7
Kills
24
24
Deaths
7
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Jhuun
Chang'e
0
7
1
0.07
L
Merlin
Kueyo
Merlin
1
6
2
0.33
L
Ullr
1
4
0
0.25
W
Kumbhakarna
NUGGETK22
Kumbhakarna
6
0
5
8.5
W
Morgan Le Fay
NightParakeet
Morgan Le Fay
5
3
3
2.17
W
Danzaburou
Robitotabi
Danzaburou
6
1
3
7.5
W
2
2
10
3.5
L
2
3
0
0.67
W
Atlas
clasy
Atlas
5
1
13
11.5
L
Vamana
onandim
Vamana
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,417
Damage
46,376
66,373
Taken
64,915
26,446
Mitigated
48,514
21,232
Healing
23,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Jhuun
Chang'e
5,417
344
1,213
3,651
11,613
2,530
57
1,933
9,632
27,535
0
L
Merlin
Kueyo
Merlin
8,121
417
49
2,483
11,778
3,825
0
7,361
3,966
38,443
0
L
Ullr
3,227
1,387
0
1,279
11,320
3,294
1,017
3,731
7,458
0
40,595
W
Kumbhakarna
NUGGETK22
Kumbhakarna
9,998
542
472
2,428
12,871
14,295
301
1,239
11,542
42,227
0
W
Morgan Le Fay
NightParakeet
Morgan Le Fay
9,371
1,662
80
507
8,038
3,485
1,137
2,751
5,287
47,518
0
W
Danzaburou
Robitotabi
Danzaburou
8,391
2,965
487
5,393
11,418
4,733
2,194
2,877
8,379
0
86,566
W
9,210
4,194
479
5,825
14,814
9,486
450
1,956
12,776
0
75,307
L
6,537
2,798
0
5,400
13,446
6,161
0
4,807
8,431
0
74,694
W
Atlas
clasy
Atlas
9,406
4,492
2,710
5,194
17,774
16,515
132
4,214
13,220
23,588
0
L
Vamana
onandim
Vamana
13,115
6,292
291
6,866
18,216
10,636
0
9,398
7,873
0
49,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,776
Gold Earned
49,384
434
Minions Killed
485
0
Camps Cleared
0
1,613,812
Distance Traveled
1,682,600
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,754
375
53
3
0
309,922
3
L
Merlin
7,867
437
73
4
0
299,056
0
L
Ullr
7,498
417
80
4
0
334,169
0
W
Kumbhakarna
9,463
526
75
4
0
339,459
0
W
Morgan Le Fay
9,333
519
78
4
0
342,302
3
W
Danzaburou
10,952
608
160
9
0
308,167
1
W
Kali
10,059
559
145
8
0
345,587
5
L
Kali
8,755
486
119
7
0
357,119
5
W
Atlas
9,577
532
27
2
0
347,085
9
L
Vamana
8,902
495
109
6
0
313,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role