Player Matchup

Merlin
Merlin
BoomBoom187x
Merlin
Level 27
God Stats
7W - 8L
1,362 SR
Queue Stats
23W - 42L
1,258 Elo+
Party 2
Hachiman
Hachiman
Defraindub
Hachiman
Level 16
God Stats
6W - 7L
1,187 SR
Queue Stats
6W - 8L
1,288 Elo+
Party 2
Jing Wei
Jing Wei
LITxPANDA
Jing Wei
Level 88
God Stats
28W - 31L
1,445 SR
Queue Stats
415W - 478L
1,424 Elo+
Party 2
Kukulkan
Kukulkan
ReaLLuv247
Kukulkan
Level 89
God Stats
15W - 18L
1,349 SR
Queue Stats
66W - 76L
1,375 Elo+
Party 2
Awilix
Awilix
Slap n clap7455
Awilix
Level 47
God Stats
3W - 7L
1,267 SR
Queue Stats
80W - 114L
1,300 Elo+
Solo
Team Averages
Level 53
1,322 SR
1,329 Elo+

VS

Team Averages
Level 37
1,408 SR
1,353 Elo+
Cliodhna
Cliodhna
EL_Silecioso
Cliodhna
Level 55
God Stats
1W - 2L
1,257 SR
Queue Stats
9W - 17L
1,332 Elo+
Party 1
Merlin
Merlin
NarutoStingray28
Merlin
Level 25
God Stats
1W - 2L
1,257 SR
Queue Stats
2W - 6L
1,236 Elo+
Party 1
Hercules
Hercules
PapaReaper225
Hercules
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,391 Elo+
Party 3
Bacchus
Bacchus
Phi-Lullaby
Bacchus
Level 28
God Stats
0W - 1L
1,275 SR
Queue Stats
7W - 10L
1,387 Elo+
Party 3
Ra
Ra
crazynitrooo
Ra
Level 22
God Stats
1W - 1L
1,751 SR
Queue Stats
1W - 3L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
3 / 2 / 15
12,437
957
19,759
7,496
2,680
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
Defraindub
Hachiman
20
5 / 1 / 15
13,164
1,013
14,902
17,604
6,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
LITxPANDA
Jing Wei
20
9 / 2 / 19
14,483
1,114
32,788
14,915
5,882
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
ReaLLuv247
Kukulkan
20
6 / 2 / 10
13,793
1,061
23,586
12,351
5,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
12 / 5 / 10
13,740
1,057
26,173
13,989
5,596
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

203

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
EL_Silecioso
Cliodhna
19
3 / 10 / 7
12,751
981
21,841
21,232
9,650
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 6 / 2
12,839
988
13,453
19,106
8,405
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
PapaReaper225
Hercules
18
1 / 6 / 4
11,529
887
9,859
37,101
32,448
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Phi-Lullaby
Bacchus
19
1 / 3 / 7
11,952
919
12,446
28,362
41,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
2 / 10 / 1
11,293
869
4,550
19,937
10,115
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
33
35
Kills
12
12
Deaths
35
69
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
2
15
5.25
W
Hachiman
Defraindub
Hachiman
5
1
15
12.5
L
Cliodhna
EL_Silecioso
Cliodhna
3
10
7
0.65
W
Jing Wei
LITxPANDA
Jing Wei
9
2
19
9.25
L
5
6
2
1
L
Hercules
PapaReaper225
Hercules
1
6
4
0.5
L
Bacchus
Phi-Lullaby
Bacchus
1
3
7
1.5
W
Kukulkan
ReaLLuv247
Kukulkan
6
2
10
5.5
W
12
5
10
3.4
L
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,208
Damage
62,149
66,355
Taken
125,738
25,814
Mitigated
102,157
13,622
Healing
20,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
19,759
1,085
0
0
7,496
2,680
0
3,378
4,118
38,396
0
W
Hachiman
Defraindub
Hachiman
14,902
10,613
0
3,675
17,604
6,476
0
9,397
8,207
0
29,354
L
Cliodhna
EL_Silecioso
Cliodhna
21,841
2,096
0
966
21,232
9,650
0
6,531
14,583
0
47,777
W
Jing Wei
LITxPANDA
Jing Wei
32,788
23,426
0
5,611
14,915
5,882
0
7,336
7,579
0
69,268
L
13,453
1,052
0
0
19,106
8,405
0
8,046
10,904
40,397
0
L
Hercules
PapaReaper225
Hercules
9,859
1,722
610
13,007
37,101
32,448
0
13,377
23,510
0
23,313
L
Bacchus
Phi-Lullaby
Bacchus
12,446
1,115
346
3,690
28,362
41,539
0
9,159
18,821
24,140
0
W
Kukulkan
ReaLLuv247
Kukulkan
23,586
310
667
1,955
12,351
5,180
0
4,146
8,205
56,977
0
W
26,173
13,786
0
1,714
13,989
5,596
0
6,192
7,797
0
30,711
L
4,550
1,338
776
1,398
19,937
10,115
0
5,222
14,575
21,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,617
Gold Earned
60,364
241
Minions Killed
212
15
Camps Cleared
3
1,296,195
Distance Traveled
1,133,263
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,437
957
46
4
0
244,752
0
W
Hachiman
13,164
1,013
30
2
1
258,138
0
L
Cliodhna
12,751
981
72
6
1
239,930
0
W
Jing Wei
14,483
1,114
72
6
0
246,726
0
L
Merlin
12,839
988
63
5
2
236,106
0
L
Hercules
11,529
887
26
2
0
262,517
0
L
Bacchus
11,952
919
16
1
0
254,024
0
W
Kukulkan
13,793
1,061
79
6
9
280,986
0
W
Awilix
13,740
1,057
14
1
5
265,593
0
L
Ra
11,293
869
35
3
0
140,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role