Player Matchup

Medusa
Medusa
HealthGoth
Medusa
Level 80
God Stats
6W - 5L
1,543 SR
Queue Stats
97W - 117L
1,432 Elo+
Solo
Olorun
Olorun
ObedMarsh
Olorun
Level 16
God Stats
1W - 1L
1,225 SR
Queue Stats
5W - 8L
1,223 Elo+
Party 1
Bellona
Bellona
menticidal
Bellona
Level 96
God Stats
24W - 16L
1,589 SR
Queue Stats
153W - 134L
1,475 Elo+
Party 1
Team Averages
Level 64
1,452 SR
1,376 Elo+

VS

Team Averages
Level 64
1,298 SR
1,295 Elo+
Sun Wukong
Sun Wukong
I619Alucard619I
Sun Wukong
Level 5
God Stats
4W - 4L
1,329 SR
Queue Stats
6W - 5L
1,412 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Jxsalceda
Morgan Le Fay
Level 79
God Stats
0W - 4L
1,279 SR
Queue Stats
52W - 64L
1,283 Elo+
Solo
Fenrir
Fenrir
bazz_edog11
Fenrir
Level 108
God Stats
0W - 1L
1,286 SR
Queue Stats
50W - 125L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HealthGoth
Medusa
18
14 / 8 / 9
14,417
801
28,077
21,073
7,953
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
ObedMarsh
Olorun
17
4 / 0 / 17
12,649
703
15,798
14,112
5,922
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
menticidal
Bellona
17
5 / 3 / 16
12,723
707
17,050
23,410
21,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
I619Alucard619I
Sun Wukong
15
4 / 7 / 5
11,175
621
11,253
23,864
27,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
Jxsalceda
Morgan Le Fay
16
1 / 9 / 7
11,208
623
23,900
19,532
7,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
15
6 / 7 / 5
12,404
689
9,132
21,858
16,081
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
23
Kills
11
11
Deaths
23
42
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
HealthGoth
Medusa
14
8
9
2.31
L
Sun Wukong
I619Alucard619I
Sun Wukong
4
7
5
0.93
L
Morgan Le Fay
Jxsalceda
Morgan Le Fay
1
9
7
0.5
W
Olorun
ObedMarsh
Olorun
4
0
17
12.5
L
Fenrir
6
7
5
1.21
W
Bellona
menticidal
Bellona
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,925
Damage
44,285
58,595
Taken
65,254
35,093
Mitigated
51,233
20,317
Healing
13,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
HealthGoth
Medusa
28,077
15,430
0
2,893
21,073
7,953
1,118
8,147
12,341
0
70,720
L
Sun Wukong
I619Alucard619I
Sun Wukong
11,253
944
598
4,024
23,864
27,916
0
6,912
16,208
0
35,941
L
Morgan Le Fay
Jxsalceda
Morgan Le Fay
23,900
3,420
688
5,239
19,532
7,236
0
3,199
16,097
58,053
0
W
Olorun
ObedMarsh
Olorun
15,798
8,254
3,911
7,030
14,112
5,922
1,687
5,294
8,277
45,950
2,938
L
Fenrir
9,132
1,386
0
2,904
21,858
16,081
0
5,057
16,421
0
18,150
W
Bellona
menticidal
Bellona
17,050
6,759
1,060
5,423
23,410
21,218
474
9,575
12,544
607
40,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,789
Gold Earned
34,787
211
Minions Killed
171
10
Camps Cleared
6
1,011,267
Distance Traveled
928,835
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,417
801
86
5
4
295,443
4
L
Sun Wukong
11,175
621
63
4
0
331,035
1
L
Morgan Le Fay
11,208
623
87
5
6
301,733
4
W
Olorun
12,649
703
77
4
4
359,827
2
L
Fenrir
12,404
689
21
1
0
296,067
3
W
Bellona
12,723
707
48
3
2
355,997
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role