Player Matchup

Arachne
Arachne
Bgill745
Arachne
Level 58
God Stats
0W - 5L
1,199 SR
Queue Stats
48W - 83L
1,263 Elo+
Party 1
Ullr
Ullr
BuyhZinga
Ullr
Level 108
God Stats
3W - 12L
1,255 SR
Queue Stats
113W - 110L
1,378 Elo+
Party 1
Gilgamesh
Gilgamesh
LuckySpoon2
Gilgamesh
Level 17
God Stats
0W - 3L
1,224 SR
Queue Stats
3W - 13L
1,163 Elo+
Party 1
Merlin
Merlin
NoirHu15
Merlin
Level 68
God Stats
0W - 1L
1,205 SR
Queue Stats
8W - 24L
1,246 Elo+
Party 1
Bacchus
Bacchus
ZimaUsername
Bacchus
Level 2
God Stats
0W - 3L
1,224 SR
Queue Stats
0W - 3L
1,084 Elo+
Party 1
Team Averages
Level 51
1,221 SR
1,227 Elo+

VS

Team Averages
Level 46
1,558 SR
1,432 Elo+
Artio
Artio
Jasahans
Artio
Level 107
God Stats
5W - 2L
1,550 SR
Queue Stats
204W - 225L
1,477 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
KingMusabi
Ah Muzen Cab
Level 28
God Stats
6W - 1L
1,826 SR
Queue Stats
24W - 35L
1,460 Elo+
Party 2
Hercules
Hercules
MrFahrenheit200
Hercules
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
8W - 10L
1,358 Elo+
Party 2
Izanami
Izanami
OneEyedStallion
Izanami
Level 18
God Stats
10W - 8L
1,416 SR
Queue Stats
13W - 18L
1,401 Elo+
Party 2
Fenrir
Fenrir
Sainoh
Fenrir
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 42L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bgill745
Arachne
6
0 / 3 / 0
4,562
456
164
5,650
1,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ullr
9
0 / 3 / 2
5,479
548
1,034
5,796
1,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
LuckySpoon2
Gilgamesh
7
0 / 3 / 0
4,681
468
1,104
7,936
2,965
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
NoirHu15
Merlin
11
2 / 2 / 0
6,023
602
2,388
4,653
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
ZimaUsername
Bacchus
6
1 / 3 / 1
4,817
482
531
5,705
3,157
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Jasahans
Artio
11
4 / 0 / 0
6,663
666
5,582
4,899
3,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
KingMusabi
Ah Muzen Cab
13
3 / 0 / 0
7,327
733
3,603
2,819
958
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hercules
9
0 / 1 / 4
5,787
579
1,103
3,846
2,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 1 / 2
6,234
623
3,515
3,896
1,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Sainoh
Fenrir
11
5 / 1 / 2
6,636
664
4,525
6,658
2,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
14
14
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
Bgill745
Arachne
0
3
0
0
L
Ullr
0
3
2
0.33
W
Artio
Jasahans
Artio
4
0
0
4
W
Ah Muzen Cab
KingMusabi
Ah Muzen Cab
3
0
0
3
L
Gilgamesh
LuckySpoon2
Gilgamesh
0
3
0
0
W
Hercules
0
1
4
2
L
Merlin
NoirHu15
Merlin
2
2
0
1
W
2
1
2
3
W
Fenrir
Sainoh
Fenrir
5
1
2
6
L
Bacchus
ZimaUsername
Bacchus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,221
Damage
18,328
29,740
Taken
22,118
10,011
Mitigated
9,941
4,564
Healing
10,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Bgill745
Arachne
164
164
0
1,627
5,650
1,245
0
467
5,104
0
10,779
L
Ullr
1,034
222
0
546
5,796
1,379
0
0
5,796
0
30,459
W
Artio
Jasahans
Artio
5,582
463
0
2,793
4,899
3,297
0
939
3,886
32,925
0
W
Ah Muzen Cab
KingMusabi
Ah Muzen Cab
3,603
1,574
0
1,563
2,819
958
516
290
2,477
0
52,508
L
Gilgamesh
LuckySpoon2
Gilgamesh
1,104
236
0
76
7,936
2,965
46
3,791
3,788
0
12,647
W
Hercules
1,103
109
0
707
3,846
2,320
73
210
3,594
0
9,058
L
Merlin
NoirHu15
Merlin
2,388
103
0
1,302
4,653
1,265
0
816
3,765
29,618
0
W
3,515
2,166
0
1,712
3,896
1,002
869
871
2,947
0
42,968
W
Fenrir
Sainoh
Fenrir
4,525
1,169
0
3,702
6,658
2,364
0
548
6,070
0
37,249
L
Bacchus
ZimaUsername
Bacchus
531
72
255
758
5,705
3,157
0
0
5,705
5,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,562
Gold Earned
32,647
202
Minions Killed
354
0
Camps Cleared
0
955,114
Distance Traveled
1,119,690
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,562
456
37
4
0
206,252
0
L
Ullr
5,479
548
64
6
0
192,532
2
W
Artio
6,663
666
64
6
0
227,143
2
W
Ah Muzen Cab
7,327
733
109
11
0
246,956
2
L
Gilgamesh
4,681
468
23
2
0
181,479
0
W
Hercules
5,787
579
16
2
0
216,612
2
L
Merlin
6,023
602
71
7
0
198,545
2
W
Izanami
6,234
623
89
9
0
183,678
0
W
Fenrir
6,636
664
76
8
0
245,301
2
L
Bacchus
4,817
482
7
1
0
176,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role