Player Matchup

Sobek
Sobek
Chasing Cash
Sobek
Level 98
God Stats
5W - 6L
1,530 SR
Queue Stats
105W - 114L
1,420 Elo+
Party 3
Zeus
Zeus
Crackxlitoss
Zeus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 33L
1,432 Elo+
Party 1
Chiron
Chiron
FifthMosquito6
Chiron
Level 82
God Stats
4W - 3L
1,592 SR
Queue Stats
102W - 117L
1,430 Elo+
Party 3
Guan Yu
Guan Yu
Wolfblade2322
Guan Yu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,042 Elo+
Party 3
Fenrir
Fenrir
foreverwar3917
Fenrir
Level 75
God Stats
3W - 1L
1,609 SR
Queue Stats
67W - 84L
1,413 Elo+
Party 1
Team Averages
Level 58
1,546 SR
1,347 Elo+

VS

Team Averages
Level 32
1,411 SR
1,330 Elo+
Jing Wei
Jing Wei
Anubis_hungria
Jing Wei
Level 21
God Stats
12W - 21L
1,392 SR
Queue Stats
13W - 25L
1,278 Elo+
Party 2
Tiamat
Tiamat
Frost_The_Ninja
Tiamat
Level 23
God Stats
4W - 8L
1,449 SR
Queue Stats
7W - 14L
1,299 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Strike_of_fear
Tsukuyomi
Level 43
God Stats
1W - 4L
1,251 SR
Queue Stats
35W - 52L
1,328 Elo+
Party 2
Ah Puch
Ah Puch
nikojue1
Ah Puch
Level 17
God Stats
2W - 5L
1,473 SR
Queue Stats
4W - 9L
1,305 Elo+
Party 2
Geb
Geb
random_neptune
Geb
Level 58
God Stats
0W - 1L
1,493 SR
Queue Stats
56W - 61L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 10
8,957
527
7,023
18,307
21,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
5 / 5 / 0
8,605
506
5,157
8,576
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
8 / 3 / 6
10,372
610
15,379
11,253
4,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
14
5 / 1 / 2
9,031
531
10,764
13,919
11,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 2 / 6
9,838
579
9,554
14,330
5,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
1 / 9 / 3
7,424
437
6,015
13,325
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 6 / 0
7,324
431
3,980
11,347
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Strike_of_fear
Tsukuyomi
14
4 / 7 / 4
8,634
508
11,086
15,109
4,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
nikojue1
Ah Puch
13
5 / 4 / 3
8,440
496
8,953
7,666
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 3 / 6
8,565
504
10,357
17,409
14,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
29
Kills
14
14
Deaths
29
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
9
3
0.28
W
3
3
10
2.67
W
5
5
0
1
W
8
3
6
3.67
L
0
6
0
0
L
Tsukuyomi
Strike_of_fear
Tsukuyomi
4
7
4
0.86
W
Guan Yu
5
1
2
6
W
8
2
6
5.5
L
Ah Puch
nikojue1
Ah Puch
5
4
3
1.63
L
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,877
Damage
40,391
66,385
Taken
64,856
46,354
Mitigated
29,050
23,934
Healing
12,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
6,015
5,224
0
1,609
13,325
3,650
976
1,794
11,531
0
35,148
W
7,023
1,284
230
4,895
18,307
21,566
0
6,084
12,223
24,023
0
W
5,157
1,492
0
691
8,576
3,254
215
6,034
2,542
35,366
0
W
15,379
5,097
707
3,488
11,253
4,129
2,992
2,594
8,659
0
72,872
L
3,980
350
0
1,132
11,347
3,678
0
0
10,824
34,924
0
L
Tsukuyomi
Strike_of_fear
Tsukuyomi
11,086
3,813
0
3,419
15,109
4,426
0
1,703
13,143
0
54,702
W
Guan Yu
10,764
1,711
128
7,083
13,919
11,780
476
3,391
10,004
171
43,046
W
9,554
2,906
0
6,712
14,330
5,625
670
4,820
9,502
0
64,608
L
Ah Puch
nikojue1
Ah Puch
8,953
571
0
773
7,666
2,748
105
3,706
3,754
36,628
0
L
10,357
1,356
641
5,316
17,409
14,548
0
4,756
12,531
30,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,803
Gold Earned
40,387
409
Minions Killed
336
0
Camps Cleared
0
1,594,244
Distance Traveled
1,622,880
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,424
437
68
4
0
308,631
0
W
Sobek
8,957
527
25
1
0
311,781
1
W
Zeus
8,605
506
78
5
0
302,339
3
W
Chiron
10,372
610
123
7
0
307,066
2
L
Tiamat
7,324
431
86
5
0
286,444
0
L
Tsukuyomi
8,634
508
79
5
0
365,158
5
W
Guan Yu
9,031
531
81
5
0
330,136
5
W
Fenrir
9,838
579
102
6
0
342,922
3
L
Ah Puch
8,440
496
72
4
0
316,996
0
L
Geb
8,565
504
31
2
0
345,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role