Player Matchup

Anhur
Anhur
 
Anhur
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Anthony_483
Tiamat
Level 142
God Stats
1W - 2L
1,404 SR
Queue Stats
34W - 35L
1,558 Elo+
Solo
Aphrodite
Aphrodite
WolfOfWisconsin
Aphrodite
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
309W - 298L
1,551 Elo+
Solo
Chaac
Chaac
daffyduck500
Chaac
Level 62
God Stats
1W - 2L
1,419 SR
Queue Stats
72W - 46L
1,600 Elo+
Solo
Team Averages
Level 115
1,465 SR
1,542 Elo+

VS

Team Averages
Level 151
1,445 SR
1,578 Elo+
Chernobog
Chernobog
 
Chernobog
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Kyomane
Tiamat
Level 128
God Stats
1W - 1L
1,274 SR
Queue Stats
13W - 8L
1,623 Elo+
Solo
Yemoja
Yemoja
MIIMIIC
Yemoja
Level 152
God Stats
2W - 1L
1,460 SR
Queue Stats
127W - 106L
1,605 Elo+
Party 1
Tyr
Tyr
Toomadtoplay
Tyr
Level 156
God Stats
7W - 13L
1,397 SR
Queue Stats
645W - 619L
1,563 Elo+
Party 1
Sobek
Sobek
singularelement
Sobek
Level 160
God Stats
9W - 3L
1,592 SR
Queue Stats
338W - 333L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 2 / 0
5,135
1,027
2,636
3,354
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
 
Cthulhu
6
0 / 0 / 0
4,489
898
2,929
3,901
1,967
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tiamat
9
0 / 2 / 0
4,879
976
6,026
3,559
2,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
WolfOfWisconsin
Aphrodite
7
0 / 3 / 0
4,405
881
3,270
4,567
2,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 2 / 0
5,077
1,015
5,454
6,162
3,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
2 / 0 / 6
6,059
1,212
6,177
4,162
1,580
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiamat
Kyomane
Tiamat
11
4 / 0 / 5
6,178
1,236
6,647
5,773
2,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
MIIMIIC
Yemoja
9
0 / 0 / 7
5,576
1,115
1,031
5,196
3,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
3 / 0 / 6
5,798
1,160
3,357
4,866
2,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
0 / 0 / 7
5,575
1,115
2,692
7,957
7,592
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
40
0
Kills
9
9
Deaths
0
0
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
0
0
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Chernobog
 
Chernobog
2
0
6
5
L
Tiamat
0
2
0
0
W
Tiamat
Kyomane
Tiamat
4
0
5
6.5
W
Yemoja
MIIMIIC
Yemoja
0
0
7
3.5
W
3
0
6
6
L
Aphrodite
WolfOfWisconsin
Aphrodite
0
3
0
0
L
0
2
0
0
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,315
Damage
19,904
21,543
Taken
27,954
10,828
Mitigated
18,412
9,936
Healing
21,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,636
1,504
0
191
3,354
1,127
0
1,599
1,645
0
8,994
L
Cthulhu
 
Cthulhu
2,929
266
501
2,263
3,901
1,967
0
1,403
2,465
4,974
0
W
Chernobog
 
Chernobog
6,177
3,543
791
1,222
4,162
1,580
1,340
1,510
2,604
0
14,520
L
Tiamat
6,026
415
0
772
3,559
2,028
0
1,838
1,696
8,741
0
W
Tiamat
Kyomane
Tiamat
6,647
650
1,705
2,344
5,773
2,578
84
2,911
2,664
12,766
0
W
Yemoja
MIIMIIC
Yemoja
1,031
361
7,090
2,745
5,196
3,961
352
2,663
2,308
1,971
0
W
3,357
270
544
1,737
4,866
2,701
0
1,582
3,129
0
5,637
L
Aphrodite
WolfOfWisconsin
Aphrodite
3,270
332
2,255
1,767
4,567
2,345
0
2,573
1,925
4,535
0
L
5,454
695
100
2,087
6,162
3,361
0
2,957
3,138
0
11,907
W
2,692
122
1,259
1,724
7,957
7,592
250
3,229
4,559
7,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,985
Gold Earned
29,186
47
Minions Killed
51
0
Camps Cleared
0
433,363
Distance Traveled
530,681
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,135
1,027
17
3
0
72,874
1
L
Cthulhu
4,489
898
4
1
0
64,630
0
W
Chernobog
6,059
1,212
20
4
0
89,045
0
L
Tiamat
4,879
976
9
2
0
95,272
0
W
Tiamat
6,178
1,236
18
4
0
115,456
0
W
Yemoja
5,576
1,115
3
1
0
87,551
0
W
Tyr
5,798
1,160
6
1
0
121,954
0
L
Aphrodite
4,405
881
3
1
0
94,907
0
L
Chaac
5,077
1,015
14
3
0
105,680
0
W
Sobek
5,575
1,115
4
1
0
116,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role