Player Matchup

Hercules
Hercules
 
Hercules
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Sevreth
Thor
Level 101
God Stats
1W - 1L
1,722 SR
Queue Stats
312W - 367L
1,578 Elo+
Party 1
Ra
Ra
garfoosold
Ra
Level 58
God Stats
1W - 2L
1,407 SR
Queue Stats
116W - 116L
1,558 Elo+
Party 1
Team Averages
Level 104
1,543 SR
1,545 Elo+

VS

Team Averages
Level 102
1,536 SR
1,599 Elo+
Medusa
Medusa
AXWELLPUNK
Medusa
Level 144
God Stats
2W - 2L
1,446 SR
Queue Stats
65W - 56L
1,578 Elo+
Solo
Bacchus
Bacchus
MrEndGames
Bacchus
Level 81
God Stats
4W - 3L
1,663 SR
Queue Stats
4W - 4L
1,609 Elo+
Party 2
Sol
Sol
alkor3
Sol
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
7 / 3 / 7
10,928
683
17,097
19,084
18,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thor
Sevreth
Thor
14
5 / 4 / 4
10,425
652
8,035
11,685
4,390
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
3 / 5 / 9
10,316
645
10,300
9,811
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AXWELLPUNK
Medusa
15
4 / 6 / 5
11,146
697
12,732
12,364
4,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
MrEndGames
Bacchus
16
5 / 3 / 6
12,547
784
9,700
17,297
24,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
alkor3
Sol
14
3 / 6 / 5
10,579
661
11,232
11,522
3,802
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
15
Kills
12
12
Deaths
15
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
7
3
7
3.5
W
Medusa
AXWELLPUNK
Medusa
4
6
5
1.08
W
Bacchus
MrEndGames
Bacchus
5
3
6
2.67
L
Thor
Sevreth
Thor
5
4
4
1.75
W
Sol
alkor3
Sol
3
6
5
0.92
L
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,432
Damage
33,664
40,580
Taken
41,183
26,300
Mitigated
32,816
8,875
Healing
8,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
17,097
4,968
0
5,406
19,084
18,140
513
7,851
11,233
9,283
26,073
W
Medusa
AXWELLPUNK
Medusa
12,732
6,729
0
1,273
12,364
4,442
1,372
3,012
8,895
0
51,135
W
Bacchus
MrEndGames
Bacchus
9,700
1,223
278
4,076
17,297
24,572
232
6,293
9,932
22,522
0
L
Thor
Sevreth
Thor
8,035
2,783
0
0
11,685
4,390
333
6,273
5,412
0
26,363
W
Sol
alkor3
Sol
11,232
5,343
0
3,157
11,522
3,802
1,486
3,703
7,451
40,346
0
L
10,300
1,479
1,473
1,996
9,811
3,770
407
7,506
2,305
40,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,669
Gold Earned
34,272
170
Minions Killed
171
7
Camps Cleared
6
839,282
Distance Traveled
875,236
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,928
683
42
3
1
278,344
2
W
Medusa
11,146
697
82
5
1
275,068
5
W
Bacchus
12,547
784
27
2
2
322,378
4
L
Thor
10,425
652
36
2
5
303,286
4
W
Sol
10,579
661
62
4
3
277,790
3
L
Ra
10,316
645
92
6
1
257,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role