Player Matchup

Anubis
Anubis
BOWSERQC
Anubis
Level 147
God Stats
1W - 0L
1,276 SR
Queue Stats
5W - 6L
1,450 Elo+
Party 1
Zeus
Zeus
BowzerQc
Zeus
Level 24
God Stats
1W - 1L
1,622 SR
Queue Stats
1W - 5L
974 Elo+
Party 1
Cthulhu
Cthulhu
ChargerQC
Cthulhu
Level 18
God Stats
1W - 0L
1,581 SR
Queue Stats
1W - 5L
1,005 Elo+
Party 1
Artemis
Artemis
Godsqc
Artemis
Level 134
God Stats
6W - 4L
1,446 SR
Queue Stats
25W - 53L
1,296 Elo+
Party 1
Fenrir
Fenrir
SteaK_Kaotik
Fenrir
Level 143
God Stats
1W - 1L
1,347 SR
Queue Stats
6W - 9L
1,339 Elo+
Party 1
Team Averages
Level 93
1,454 SR
1,213 Elo+

VS

Team Averages
Level 95
1,551 SR
1,327 Elo+
Ra
Ra
Miso Hyung
Ra
Level 103
God Stats
1W - 2L
1,524 SR
Queue Stats
7W - 14L
1,276 Elo+
Party 2
Hun Batz
Hun Batz
Mr NewVegas23
Hun Batz
Level 108
God Stats
0W - 1L
1,923 SR
Queue Stats
4W - 4L
1,448 Elo+
Party 2
King Arthur
King Arthur
RagePlayerX
King Arthur
Level 88
God Stats
2W - 5L
1,393 SR
Queue Stats
56W - 73L
1,415 Elo+
Party 2
Janus
Janus
StreamFallen
Janus
Level 160
God Stats
2W - 8L
1,414 SR
Queue Stats
285W - 338L
1,365 Elo+
Solo
Jing Wei
Jing Wei
Vector evil89
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,130 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BOWSERQC
Anubis
16
2 / 3 / 7
9,931
662
7,700
8,986
3,767
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
19
6 / 1 / 2
12,228
815
14,672
8,268
3,253
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
ChargerQC
Cthulhu
18
2 / 3 / 7
11,170
745
10,879
25,265
23,936
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Godsqc
Artemis
15
0 / 5 / 4
9,039
603
5,741
13,003
4,593
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
19
10 / 2 / 5
13,379
892
14,687
15,619
11,734
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 8
10,891
726
15,452
10,454
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Mr NewVegas23
Hun Batz
17
6 / 2 / 5
11,013
734
12,538
14,750
6,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
RagePlayerX
King Arthur
17
3 / 2 / 6
10,249
683
10,444
15,879
15,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
3 / 7 / 2
10,804
720
15,146
14,897
5,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
Vector evil89
Jing Wei
11
0 / 6 / 3
7,592
506
1,275
6,303
1,855
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
38
20
Kills
14
14
Deaths
20
25
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
BOWSERQC
Anubis
2
3
7
1.83
W
Zeus
6
1
2
7
W
Cthulhu
ChargerQC
Cthulhu
2
3
7
1.83
W
Artemis
Godsqc
Artemis
0
5
4
0.4
L
2
3
8
2
L
Hun Batz
Mr NewVegas23
Hun Batz
6
2
5
4.25
L
King Arthur
RagePlayerX
King Arthur
3
2
6
3
W
Fenrir
10
2
5
6.25
L
3
7
2
0.57
L
Jing Wei
Vector evil89
Jing Wei
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,679
Damage
54,855
71,141
Taken
62,283
47,283
Mitigated
33,759
14,820
Healing
13,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BOWSERQC
Anubis
7,700
310
199
2,416
8,986
3,767
1,082
4,266
4,573
27,269
0
W
Zeus
14,672
1,308
214
1,171
8,268
3,253
364
2,758
5,227
55,129
0
W
Cthulhu
ChargerQC
Cthulhu
10,879
508
279
7,154
25,265
23,936
358
11,493
13,143
47,024
0
W
Artemis
Godsqc
Artemis
5,741
1,734
228
1,834
13,003
4,593
1,335
6,065
6,600
0
19,839
L
15,452
1,486
2,696
2,972
10,454
4,628
456
5,920
4,534
50,985
0
L
Hun Batz
Mr NewVegas23
Hun Batz
12,538
3,461
0
1,724
14,750
6,091
331
7,217
7,533
0
40,037
L
King Arthur
RagePlayerX
King Arthur
10,444
817
481
4,284
15,879
15,748
24
9,970
5,909
0
26,161
W
Fenrir
14,687
2,628
0
1,325
15,619
11,734
2,345
5,471
9,879
791
34,805
L
15,146
396
0
978
14,897
5,437
0
6,890
8,007
51,502
0
L
Jing Wei
Vector evil89
Jing Wei
1,275
835
0
43
6,303
1,855
0
4,572
1,731
0
3,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,747
Gold Earned
50,549
331
Minions Killed
327
8
Camps Cleared
9
1,290,709
Distance Traveled
1,284,756
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,931
662
43
3
1
214,903
2
W
Zeus
12,228
815
118
8
3
252,252
0
W
Cthulhu
11,170
745
70
5
1
290,619
2
W
Artemis
9,039
603
35
2
1
236,804
0
L
Ra
10,891
726
103
7
0
305,689
0
L
Hun Batz
11,013
734
60
4
5
294,651
1
L
King Arthur
10,249
683
43
3
3
290,758
3
W
Fenrir
13,379
892
65
4
2
296,131
2
L
Janus
10,804
720
116
8
1
259,115
3
L
Jing Wei
7,592
506
5
0
0
134,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role