Player Matchup

Anubis
Anubis
 
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Farga
Hun Batz
Level 120
God Stats
3W - 0L
1,757 SR
Queue Stats
29W - 44L
1,314 Elo+
Party 1
Amaterasu
Amaterasu
KunKDB10
Amaterasu
Level 46
God Stats
3W - 0L
1,778 SR
Queue Stats
32W - 57L
1,255 Elo+
Party 1
Team Averages
Level 78
1,679 SR
1,356 Elo+

VS

Team Averages
Level 101
1,368 SR
1,364 Elo+
Janus
Janus
JaMi SHOTTA
Janus
Level 85
God Stats
5W - 14L
1,313 SR
Queue Stats
335W - 511L
1,380 Elo+
Solo
Bastet
Bastet
NehmenUndNehmen
Bastet
Level 154
God Stats
40W - 41L
1,526 SR
Queue Stats
668W - 777L
1,437 Elo+
Solo
Geb
Geb
x_-SH1N0B1-_x
Geb
Level 65
God Stats
21W - 33L
1,265 SR
Queue Stats
287W - 393L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 4 / 8
8,080
735
9,882
9,978
4,091
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Farga
Hun Batz
14
7 / 1 / 4
8,684
789
6,737
6,089
1,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
KunKDB10
Amaterasu
11
2 / 1 / 4
7,400
673
2,487
9,412
6,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
7,386
671
6,322
6,472
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 5 / 2
8,096
736
10,994
9,559
3,343
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
0 / 3 / 5
6,986
635
4,009
13,019
10,299
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
12
Kills
6
6
Deaths
13
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
4
8
1.75
W
Hun Batz
Farga
Hun Batz
7
1
4
9
L
2
5
3
0.7
W
Amaterasu
KunKDB10
Amaterasu
2
1
4
4
L
4
5
2
1
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,106
Damage
21,325
25,479
Taken
29,050
12,434
Mitigated
15,508
5,220
Healing
4,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,882
1,190
0
2,484
9,978
4,091
838
3,632
6,124
29,685
0
W
Hun Batz
Farga
Hun Batz
6,737
2,221
0
0
6,089
1,955
870
2,583
3,442
0
34,762
L
6,322
296
0
344
6,472
1,866
0
2,145
4,327
24,291
0
W
Amaterasu
KunKDB10
Amaterasu
2,487
618
411
2,325
9,412
6,388
529
4,140
5,032
0
7,578
L
10,994
2,419
0
1,920
9,559
3,343
0
2,694
6,865
0
24,462
L
4,009
330
75
2,009
13,019
10,299
0
5,577
7,442
10,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,164
Gold Earned
22,468
135
Minions Killed
93
7
Camps Cleared
3
624,144
Distance Traveled
546,283
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,080
735
50
5
0
177,990
0
W
Hun Batz
8,684
789
65
6
7
225,427
2
L
Janus
7,386
671
45
4
2
166,855
1
W
Amaterasu
7,400
673
20
2
0
220,727
0
L
Bastet
8,096
736
39
4
0
205,100
4
L
Geb
6,986
635
9
1
1
174,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role