Player Matchup

Jing Wei
Jing Wei
Anubis_hungria
Jing Wei
Level 20
God Stats
12W - 21L
1,400 SR
Queue Stats
13W - 25L
1,289 Elo+
Party 1
Tiamat
Tiamat
Frost_The_Ninja
Tiamat
Level 23
God Stats
4W - 8L
1,460 SR
Queue Stats
7W - 14L
1,318 Elo+
Party 1
Pele
Pele
Strike_of_fear
Pele
Level 43
God Stats
2W - 4L
1,332 SR
Queue Stats
35W - 52L
1,337 Elo+
Party 1
Ah Puch
Ah Puch
nikojue1
Ah Puch
Level 17
God Stats
2W - 5L
1,493 SR
Queue Stats
4W - 9L
1,337 Elo+
Party 1
Loki
Loki
random_neptune
Loki
Level 57
God Stats
0W - 2L
1,423 SR
Queue Stats
56W - 61L
1,449 Elo+
Party 1
Team Averages
Level 32
1,421 SR
1,346 Elo+

VS

Team Averages
Level 53
1,502 SR
1,416 Elo+
Atlas
Atlas
AcidicWrld
Atlas
Level 41
God Stats
2W - 2L
1,624 SR
Queue Stats
115W - 121L
1,405 Elo+
Party 2
Bastet
Bastet
KINGFLOW413
Bastet
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 134L
1,426 Elo+
Party 2
Bellona
Bellona
White_star_8098
Bellona
Level 103
God Stats
10W - 14L
1,386 SR
Queue Stats
460W - 500L
1,392 Elo+
Solo
Cernunnos
Cernunnos
ZealousMal
Cernunnos
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 154L
1,418 Elo+
Party 2
Ra
Ra
molxnosrevenge
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
7
0 / 3 / 0
4,425
443
2,731
6,097
1,053
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 5 / 1
4,173
417
1,319
4,592
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 4 / 2
5,863
586
3,977
8,389
2,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
nikojue1
Ah Puch
10
5 / 1 / 0
5,881
588
2,461
2,831
760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 0
4,376
438
1,996
7,426
2,319
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
2 / 0 / 5
6,046
605
1,979
5,617
1,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
10
2 / 2 / 2
6,095
610
4,379
7,315
1,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
8 / 1 / 0
7,069
707
7,327
6,394
5,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
ZealousMal
Cernunnos
10
6 / 0 / 1
6,012
601
6,529
4,316
1,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 5 / 0
4,679
468
1,617
4,600
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
7
Kills
18
18
Deaths
8
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Atlas
2
0
5
4.5
L
Jing Wei
0
3
0
0
L
0
5
1
0.1
W
Bastet
2
2
2
1.5
L
2
4
2
0.75
W
8
1
0
8
W
Cernunnos
ZealousMal
Cernunnos
6
0
1
6.5
W
0
5
0
0
L
Ah Puch
nikojue1
Ah Puch
5
1
0
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,484
Damage
21,831
29,335
Taken
28,242
8,225
Mitigated
11,794
5,628
Healing
9,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
1,979
484
1,436
1,511
5,617
1,989
108
0
5,617
10,045
0
L
Jing Wei
2,731
2,592
0
598
6,097
1,053
114
738
5,359
0
17,259
L
1,319
276
55
428
4,592
1,840
0
264
4,328
9,175
0
W
Bastet
4,379
1,010
0
3,800
7,315
1,975
0
483
6,832
0
34,396
L
3,977
1,218
0
2,940
8,389
2,253
0
1,038
7,315
0
31,611
W
7,327
2,119
19
1,800
6,394
5,399
0
1,123
5,075
1,930
37,382
W
Cernunnos
ZealousMal
Cernunnos
6,529
3,662
0
1,338
4,316
1,154
928
0
4,316
0
32,972
W
1,617
311
0
89
4,600
1,277
0
1,978
2,622
16,041
0
L
Ah Puch
nikojue1
Ah Puch
2,461
135
0
1,129
2,831
760
360
1,122
1,509
18,018
0
L
1,996
128
75
403
7,426
2,319
0
832
6,594
0
13,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,718
Gold Earned
29,901
182
Minions Killed
261
0
Camps Cleared
0
970,359
Distance Traveled
984,018
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,046
605
15
2
0
192,683
0
L
Jing Wei
4,425
443
38
4
0
199,673
0
L
Tiamat
4,173
417
9
1
0
151,442
0
W
Bastet
6,095
610
74
7
0
235,683
4
L
Pele
5,863
586
69
7
0
214,270
2
W
Bellona
7,069
707
78
8
0
206,688
0
W
Cernunnos
6,012
601
66
7
0
172,302
2
W
Ra
4,679
468
28
3
0
176,662
0
L
Ah Puch
5,881
588
45
5
0
199,402
0
L
Loki
4,376
438
21
2
0
205,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role