Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Bliiss
Mercury
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,351 Elo+
Party 1
Gilgamesh
Gilgamesh
Joldr972
Gilgamesh
Level 89
God Stats
2W - 0L
1,379 SR
Queue Stats
7W - 5L
1,455 Elo+
Party 1
Charybdis
Charybdis
Weednut
Charybdis
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,351 Elo+
Party 1
Yemoja
Yemoja
vasarius78
Yemoja
Level 73
God Stats
1W - 0L
1,580 SR
Queue Stats
4W - 3L
1,320 Elo+
Party 1
Team Averages
Level 106
1,492 SR
1,396 Elo+

VS

Team Averages
Level 79
1,458 SR
1,377 Elo+
Apollo
Apollo
 
Apollo
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
Chaussete56
Nox
Level 78
God Stats
3W - 3L
1,519 SR
Queue Stats
327W - 331L
1,429 Elo+
Party 3
Ymir
Ymir
Jersko77
Ymir
Level 85
God Stats
20W - 20L
1,524 SR
Queue Stats
206W - 250L
1,322 Elo+
Party 3
Nu Wa
Nu Wa
Perennial99
Nu Wa
Level 60
God Stats
10W - 11L
1,440 SR
Queue Stats
145W - 180L
1,269 Elo+
Solo
Hun Batz
Hun Batz
Seallite-_-
Hun Batz
Level 89
God Stats
2W - 7L
1,305 SR
Queue Stats
413W - 452L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
4 / 1 / 3
5,991
599
7,436
5,335
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mercury
Bliiss
Mercury
10
8 / 0 / 2
6,458
646
5,633
6,014
1,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Joldr972
Gilgamesh
10
0 / 0 / 3
5,909
591
1,957
4,407
1,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charybdis
Weednut
Charybdis
9
3 / 2 / 5
5,714
571
4,212
5,969
1,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
vasarius78
Yemoja
9
1 / 1 / 6
5,629
563
2,464
4,773
1,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
2 / 4 / 2
5,231
523
5,042
7,761
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 0
5,236
524
1,427
3,922
1,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
7
1 / 5 / 1
4,747
475
2,493
8,868
4,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 3 / 0
4,914
491
4,001
4,451
1,519
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Seallite-_-
Hun Batz
8
0 / 3 / 1
4,921
492
3,310
6,924
1,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
16
Kills
4
4
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
1
3
5.5
L
Apollo
 
Apollo
2
4
2
0.75
W
Mercury
Bliiss
Mercury
8
0
2
9
L
1
1
0
1
L
Ymir
1
5
1
0.3
W
Gilgamesh
Joldr972
Gilgamesh
0
0
3
1.5
L
0
3
0
0
L
Hun Batz
Seallite-_-
Hun Batz
0
3
1
0.17
W
Charybdis
Weednut
Charybdis
3
2
5
2.75
W
Yemoja
vasarius78
Yemoja
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,702
Damage
16,273
26,498
Taken
31,926
8,019
Mitigated
10,291
9,617
Healing
8,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,436
2,502
92
1,805
5,335
1,315
627
645
4,682
26,576
0
L
Apollo
 
Apollo
5,042
3,531
0
2,763
7,761
1,887
0
2,054
5,643
0
23,801
W
Mercury
Bliiss
Mercury
5,633
2,702
0
1,410
6,014
1,664
370
1,688
4,210
0
28,203
L
1,427
284
0
1,087
3,922
1,127
723
2,307
1,501
19,991
0
L
Ymir
2,493
665
187
1,548
8,868
4,010
0
3,275
5,453
14,593
0
W
Gilgamesh
Joldr972
Gilgamesh
1,957
365
0
1,016
4,407
1,978
152
2,408
1,999
0
28,645
L
4,001
1,254
0
0
4,451
1,519
0
354
3,808
25,345
0
L
Hun Batz
Seallite-_-
Hun Batz
3,310
517
0
2,654
6,924
1,748
0
1,773
4,990
0
25,007
W
Charybdis
Weednut
Charybdis
4,212
2,173
0
1,932
5,969
1,300
537
1,212
4,717
0
30,191
W
Yemoja
vasarius78
Yemoja
2,464
625
1,702
1,660
4,773
1,762
150
1,774
2,969
9,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,701
Gold Earned
25,049
240
Minions Killed
225
0
Camps Cleared
0
971,330
Distance Traveled
902,941
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,991
599
45
5
0
179,179
0
L
Apollo
5,231
523
43
4
0
167,318
0
W
Mercury
6,458
646
56
6
0
251,032
0
L
Nox
5,236
524
51
5
0
181,825
4
L
Ymir
4,747
475
22
2
0
176,899
3
W
Gilgamesh
5,909
591
66
7
0
191,861
0
L
Nu Wa
4,914
491
54
5
0
169,516
4
L
Hun Batz
4,921
492
55
6
0
207,383
2
W
Charybdis
5,714
571
56
6
0
179,359
0
W
Yemoja
5,629
563
17
2
0
169,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role